AmyLillya
  • meow :3

  • Joined on 2023-02-17
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-16 13:43:24 +00:00
38be890bd8 remove unused visual shader
AmyLillya pushed to advanced_bouncing at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-08 17:03:46 +00:00
513a7e32c8 added tail mesh to the ball
AmyLillya pushed to advanced_bouncing at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-06 22:30:02 +00:00
4e6ff03c4e added ball tail mesh
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-06 22:06:21 +00:00
5e9eb8b74e change how the bouncing ball gets aligned to the surface, now it only changes the bonee transformation instead of the meshes node
AmyLillya closed pull request AmyLillya/Godot_Bouncy_Ball_Prototype#1 2023-09-06 21:23:39 +00:00
stuff
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-04 22:32:03 +00:00
15274ea71a remove unused debug scene
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-04 22:30:40 +00:00
b727d46c5e kept random vector function in but it's not being used
a904d18eb1 added new node to ball that returns a random position offset from the collision normal; added Utilities autoload
Compare 2 commits »
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-04 20:50:50 +00:00
af1bdeb3ca added debug stuff
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-03 15:11:56 +00:00
22f17fdbff added a cap to the collision angle factor so the ball doesn't bounce at very shallow angles
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-03 14:32:57 +00:00
35f17991e8 add project
AmyLillya created branch main in AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-03 14:32:32 +00:00
AmyLillya pushed to main at AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-03 14:32:32 +00:00
4bbea0a755 first commit
AmyLillya created repository AmyLillya/Godot_Bouncy_Ball_Prototype 2023-09-03 14:30:29 +00:00