kept random vector function in but it's not being used
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@ -6,5 +6,6 @@ extends Node
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const LOOK_AT_OFFSET_FIX = Vector3(0.01, 1, 0.01)
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func uniform_vector3(value : float):
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# Compose an uniform Vector3 from a float value
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func uniform_vec3(value : float):
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return Vector3(value, value, value)
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@ -20,7 +20,6 @@ func _physics_process(delta):
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_get_collision(delta)
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### DEBUG
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# Delete balls that escape the level
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if global_position.length() > 20.0:
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@ -78,6 +77,7 @@ func _after_collision():
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freeze = false
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linear_velocity = bounced_velocity
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### DEBUG
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freeze = true
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# freeze = true
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# queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://rdlvlyf0l1l"]
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[gd_scene load_steps=7 format=3 uid="uid://rdlvlyf0l1l"]
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[ext_resource type="Script" path="res://Ball/ball.gd" id="1_oenn5"]
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[ext_resource type="PackedScene" uid="uid://lge7m41oi6pn" path="res://Ball/Meshes/ball_bouncing.glb" id="2_ccq7m"]
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@ -9,9 +9,6 @@
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[sub_resource type="SphereShape3D" id="SphereShape3D_ogc07"]
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radius = 0.3
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[sub_resource type="BoxMesh" id="BoxMesh_yno20"]
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size = Vector3(0.2, 0.2, 0.2)
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[node name="Ball" type="RigidBody3D" groups=["Balls"]]
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collision_layer = 4
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custom_integrator = true
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@ -45,7 +42,3 @@ script = ExtResource("5_j25qm")
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[node name="VectorPosition" type="Node3D" parent="RandomVectorNode"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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[node name="debugmesh" type="MeshInstance3D" parent="RandomVectorNode/VectorPosition"]
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mesh = SubResource("BoxMesh_yno20")
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skeleton = NodePath("../../..")
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@ -2,6 +2,8 @@ extends Node3D
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@onready var ball = owner
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var random_offset : Vector3
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func _ready():
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ball.ball_collision_started.connect(_get_random_offset)
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@ -18,3 +20,4 @@ func _get_random_offset():
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var random_vector = Vector3(x, y, z)
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$VectorPosition.position += random_vector
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random_offset = $VectorPosition.position
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