A prototype for a rigidbody ball with a custom bounce behaviour. The ball sticks to the wall before bouncing back. The duration of the ball sticking depends on the angle it hits the wall, shallower angles stick for less time. Also has a visual squish when bouncing!
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AmyLillya 38be890bd8
remove unused visual shader
5 months ago
Autoload remove unused debug scene 6 months ago
Ball remove unused visual shader 5 months ago
Misc add project 6 months ago
Player add project 6 months ago
World change how the bouncing ball gets aligned to the surface, now it only changes the bonee transformation instead of the meshes node 6 months ago
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README.md first commit 6 months ago
icon.svg add project 6 months ago
icon.svg.import add project 6 months ago
project.godot remove unused debug scene 6 months ago

README.md

Bouncy balls :p