remove unused visual shader

This commit is contained in:
AmyLillya 2023-09-16 10:42:55 -03:00
parent 5e9eb8b74e
commit 38be890bd8
1 changed files with 0 additions and 63 deletions

View File

@ -1,63 +0,0 @@
[gd_resource type="VisualShader" load_steps=9 format=3 uid="uid://ny01m62ohegv"]
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_sbl4o"]
operator = 8
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_7ys52"]
default_input_values = [0, 0.0, 1, 0.0, 2, 1.0]
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_o0c6e"]
default_input_values = [0, Vector2(0, 0)]
op_type = 0
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5rytf"]
input_name = "screen_uv"
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_nwrdd"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.5, 0.5)]
op_type = 0
operator = 1
[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_711ug"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_fou4c"]
input_name = "normal"
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wva2"]
operator = 2
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
void fragment() {
// Input:7
vec3 n_out7p0 = NORMAL;
// Output:0
ALBEDO = n_out7p0;
}
"
nodes/fragment/3/node = SubResource("VisualShaderNodeInput_5rytf")
nodes/fragment/3/position = Vector2(-1780, 340)
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_nwrdd")
nodes/fragment/5/position = Vector2(-1480, 400)
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorFunc_711ug")
nodes/fragment/6/position = Vector2(-920, 400)
nodes/fragment/7/node = SubResource("VisualShaderNodeInput_fou4c")
nodes/fragment/7/position = Vector2(-880, 200)
nodes/fragment/9/node = SubResource("VisualShaderNodeVectorOp_2wva2")
nodes/fragment/9/position = Vector2(-400, 200)
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_sbl4o")
nodes/fragment/10/position = Vector2(-200, 260)
nodes/fragment/11/node = SubResource("VisualShaderNodeVectorCompose_7ys52")
nodes/fragment/11/position = Vector2(-1120, 400)
nodes/fragment/12/node = SubResource("VisualShaderNodeVectorDecompose_o0c6e")
nodes/fragment/12/position = Vector2(-1320, 400)
nodes/fragment/connections = PackedInt32Array(3, 0, 5, 0, 7, 0, 9, 0, 9, 0, 10, 0, 6, 0, 10, 1, 5, 0, 11, 0, 5, 0, 12, 0, 12, 1, 11, 1, 11, 0, 6, 0, 3, 0, 9, 1, 7, 0, 0, 0)