added ball tail mesh
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bvnuni6qjuvt4"
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path="res://.godot/imported/ball_tail.glb-e1c9b3c5d2a8f19476283eb997d8e59c.scn"
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[deps]
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source_file="res://Ball/Meshes/ball_tail.glb"
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dest_files=["res://.godot/imported/ball_tail.glb-e1c9b3c5d2a8f19476283eb997d8e59c.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=false
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
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