Commit Graph

  • 38be890bd8 remove unused visual shader main AmyLillya 2023-09-16 10:42:55 -0300
  • 513a7e32c8 added tail mesh to the ball advanced_bouncing AmyLillya 2023-09-08 14:03:37 -0300
  • 4e6ff03c4e added ball tail mesh AmyLillya 2023-09-06 19:29:54 -0300
  • 5e9eb8b74e change how the bouncing ball gets aligned to the surface, now it only changes the bonee transformation instead of the meshes node AmyLillya 2023-09-06 19:06:09 -0300
  • 15cae7fb8e perfect Aiksi 2023-09-06 08:54:43 +0300
  • b19ae6be25 stuff Aiksi 2023-09-05 03:28:09 +0300
  • 15274ea71a remove unused debug scene AmyLillya 2023-09-04 19:31:51 -0300
  • b727d46c5e kept random vector function in but it's not being used AmyLillya 2023-09-04 19:30:31 -0300
  • a904d18eb1 added new node to ball that returns a random position offset from the collision normal; added Utilities autoload AmyLillya 2023-09-04 19:16:49 -0300
  • af1bdeb3ca added debug stuff AmyLillya 2023-09-04 17:50:43 -0300
  • 22f17fdbff added a cap to the collision angle factor so the ball doesn't bounce at very shallow angles AmyLillya 2023-09-03 12:11:48 -0300
  • 35f17991e8 add project AmyLillya 2023-09-03 11:32:48 -0300
  • 4bbea0a755 first commit AmyLillya 2023-09-03 11:32:04 -0300