stuff
This commit is contained in:
parent
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commit
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[gd_scene load_steps=11 format=3 uid="uid://dd1e3u5cyy3mk"]
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[ext_resource type="Material" uid="uid://ccktnp41cys0r" path="res://Ball/Meshes/ball_material.tres" id="1_5n3i6"]
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[ext_resource type="Script" path="res://Ball/ball_test.gd" id="1_s3xmr"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_jblqj"]
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radius = 0.1
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[sub_resource type="SphereMesh" id="SphereMesh_52mtx"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_862wy"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_dwt7q"]
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[sub_resource type="BoxMesh" id="BoxMesh_1auv0"]
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[sub_resource type="SphereMesh" id="SphereMesh_xquva"]
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radius = 0.2
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height = 0.4
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[sub_resource type="SphereMesh" id="SphereMesh_bnhf3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5h0ki"]
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transparency = 1
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albedo_color = Color(1, 0.372549, 1, 0.701961)
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[node name="BallBase" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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lock_rotation = true
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linear_damp_mode = 1
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angular_damp_mode = 1
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script = ExtResource("1_s3xmr")
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speed = 20.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_jblqj")
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0029127)
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mesh = SubResource("SphereMesh_52mtx")
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surface_material_override/0 = ExtResource("1_5n3i6")
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[node name="BallBody" type="StaticBody3D" parent="."]
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collision_layer = 4
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BallBody"]
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shape = SubResource("SphereShape3D_862wy")
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[node name="AnchorBody3D" type="StaticBody3D" parent="."]
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top_level = true
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collision_layer = 4
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AnchorBody3D"]
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shape = SubResource("SphereShape3D_dwt7q")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="AnchorBody3D"]
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mesh = SubResource("BoxMesh_1auv0")
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[node name="TestMesh" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_xquva")
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[node name="TestMesh2" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_bnhf3")
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surface_material_override/0 = SubResource("StandardMaterial3D_5h0ki")
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[gd_scene load_steps=11 format=3 uid="uid://dd1e3u5cyy3mk"]
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[ext_resource type="Material" uid="uid://ccktnp41cys0r" path="res://Ball/Meshes/ball_material.tres" id="1_5n3i6"]
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[ext_resource type="Script" path="res://Ball/ball_test.gd" id="1_s3xmr"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_jblqj"]
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radius = 0.1
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[sub_resource type="SphereMesh" id="SphereMesh_52mtx"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_862wy"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_dwt7q"]
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[sub_resource type="BoxMesh" id="BoxMesh_1auv0"]
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[sub_resource type="SphereMesh" id="SphereMesh_xquva"]
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radius = 0.2
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height = 0.4
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[sub_resource type="SphereMesh" id="SphereMesh_bnhf3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5h0ki"]
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transparency = 1
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albedo_color = Color(1, 0.372549, 1, 0.701961)
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[node name="BallBase" type="RigidBody3D"]
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collision_layer = 0
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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lock_rotation = true
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linear_damp_mode = 1
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angular_damp_mode = 1
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script = ExtResource("1_s3xmr")
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speed = 20.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_jblqj")
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0029127)
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mesh = SubResource("SphereMesh_52mtx")
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surface_material_override/0 = ExtResource("1_5n3i6")
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[node name="BallBody" type="StaticBody3D" parent="."]
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collision_layer = 4
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BallBody"]
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shape = SubResource("SphereShape3D_862wy")
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[node name="AnchorBody3D" type="StaticBody3D" parent="."]
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top_level = true
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collision_layer = 4
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AnchorBody3D"]
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shape = SubResource("SphereShape3D_dwt7q")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="AnchorBody3D"]
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mesh = SubResource("BoxMesh_1auv0")
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[node name="TestMesh" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_xquva")
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[node name="TestMesh2" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_bnhf3")
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surface_material_override/0 = SubResource("StandardMaterial3D_5h0ki")
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extends RigidBody3D
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@onready var mesh = $BallMesh
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@onready var body = $BallBody
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@onready var body_anchor = $AnchorBody
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@export var speed : float
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@export var gravity : Vector3
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@export var stiffness : float
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var previous_collision_normal_array = []
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var normalize_velocity = true
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var previous_travel : Vector3
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func _ready():
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body.add_collision_exception_with(body_anchor)
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body_anchor.add_collision_exception_with(body)
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linear_velocity = linear_velocity.normalized() * speed
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# Engine.time_scale = 1
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func _physics_process(delta):
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if global_position.length() >= 100:
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print("a")
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queue_free()
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var collision : KinematicCollision3D = body.move_and_collide(linear_velocity * delta, true)
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if collision:
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var collision_position = collision.get_position()
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$TestMesh.global_position = collision_position
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mesh.look_at($TestMesh.global_position, Vector3.UP)
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if collision.get_collider().owner.is_in_group("balls"):
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mesh.scale.z = (global_position - collision.get_collider().global_position).length()
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else:
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mesh.scale.z = (collision_position - global_position).length() * 2
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mesh.scale.x = 1.5 - mesh.scale.z / 2
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mesh.scale.y = 1.5 - mesh.scale.z / 2
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# var current_travel = collision.get_travel().normalized()
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# linear_velocity += current_travel * pow(speed, 2) * delta
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# normalize_velocity = false
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else:
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mesh.scale = Vector3.ONE
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linear_velocity = linear_velocity.normalized() * speed
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constant_force = gravity + (body_anchor.global_position - global_position) * 10 * pow(speed, 2)
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body_anchor.velocity = linear_velocity
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body_anchor.move_and_slide()
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[gd_scene load_steps=11 format=3 uid="uid://dd1e3u5cyy3mk"]
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[ext_resource type="Material" uid="uid://ccktnp41cys0r" path="res://Ball/Meshes/ball_material.tres" id="1_5n3i6"]
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[ext_resource type="Script" path="res://Ball/ball_test.gd" id="1_s3xmr"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_jblqj"]
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radius = 0.1
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[sub_resource type="SphereMesh" id="SphereMesh_52mtx"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_862wy"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_dwt7q"]
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[sub_resource type="BoxMesh" id="BoxMesh_1auv0"]
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[sub_resource type="SphereMesh" id="SphereMesh_xquva"]
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radius = 0.2
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height = 0.4
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[sub_resource type="SphereMesh" id="SphereMesh_bnhf3"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5h0ki"]
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transparency = 1
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albedo_color = Color(1, 0.372549, 1, 0.701961)
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[node name="BallBase" type="RigidBody3D" groups=["balls"]]
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collision_layer = 0
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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lock_rotation = true
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linear_damp_mode = 1
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angular_damp_mode = 1
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script = ExtResource("1_s3xmr")
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speed = 10.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_jblqj")
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[node name="BallMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.0029127)
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mesh = SubResource("SphereMesh_52mtx")
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surface_material_override/0 = ExtResource("1_5n3i6")
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[node name="BallBody" type="StaticBody3D" parent="."]
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collision_layer = 4
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="BallBody"]
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shape = SubResource("SphereShape3D_862wy")
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[node name="AnchorBody" type="CharacterBody3D" parent="."]
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top_level = true
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collision_layer = 8
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collision_mask = 9
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AnchorBody"]
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shape = SubResource("SphereShape3D_dwt7q")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="AnchorBody"]
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visible = false
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mesh = SubResource("BoxMesh_1auv0")
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[node name="TestMesh" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_xquva")
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[node name="TestMesh2" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("SphereMesh_bnhf3")
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surface_material_override/0 = SubResource("StandardMaterial3D_5h0ki")
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extends CharacterBody3D
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const SPEED = 5.0
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const SPEED = 50.0
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const JUMP_VELOCITY = 4.5
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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[ext_resource type="Script" path="res://Player/player.gd" id="1_f70jf"]
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[ext_resource type="Script" path="res://Player/player_camera_basis.gd" id="2_o7m3c"]
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[ext_resource type="Script" path="res://Player/shooter.gd" id="3_eijnn"]
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[ext_resource type="PackedScene" uid="uid://rdlvlyf0l1l" path="res://Ball/ball.tscn" id="4_5tvf6"]
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[ext_resource type="PackedScene" uid="uid://dd1e3u5cyy3mk" path="res://Ball/ball_test.tscn" id="4_rdfyn"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v066f"]
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radius = 0.35
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[node name="Shooter" type="Node3D" parent="Camera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
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script = ExtResource("3_eijnn")
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ball_scene = ExtResource("4_5tvf6")
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ball_scene = ExtResource("4_rdfyn")
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@ -2,9 +2,12 @@ extends Node3D
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@export var ball_scene : PackedScene
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var count = 0
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func shoot(spawn_position ,direction = Vector3.FORWARD, strength = 7):
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count += 1
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print(count)
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var ball = ball_scene.instantiate()
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ball.linear_velocity = direction * strength
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[gd_scene load_steps=10 format=3 uid="uid://b06nx3ofndgjy"]
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[gd_scene load_steps=11 format=3 uid="uid://b06nx3ofndgjy"]
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[ext_resource type="Texture2D" uid="uid://onahsd5he406" path="res://Misc/64x64_orange_grey.png" id="1_k0u6d"]
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[ext_resource type="PackedScene" uid="uid://ggl4tqcb5dbc" path="res://Player/player.tscn" id="1_n0nhi"]
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[ext_resource type="Script" path="res://Misc/debug_cone.gd" id="3_nsiny"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bwr1w"]
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albedo_color = Color(1, 1, 1, 0.882353)
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albedo_texture = ExtResource("1_k0u6d")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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radius = 3.0
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height = 6.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_587aa"]
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transparency = 1
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albedo_color = Color(0.619608, 1, 0.67451, 0.678431)
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[sub_resource type="SphereShape3D" id="SphereShape3D_hjh1m"]
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radius = 3.0
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@ -54,10 +59,11 @@ transform = Transform3D(0.707107, 0.707107, -3.09086e-08, 0, -4.37114e-08, -1, -
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shape = SubResource("ConvexPolygonShape3D_iauoa")
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[node name="Sphere" type="StaticBody3D" parent="Level"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, -6)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.736659, 2.85172, -3.29585)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Level/Sphere"]
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mesh = SubResource("SphereMesh_0a0pq")
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surface_material_override/0 = SubResource("StandardMaterial3D_587aa")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Level/Sphere"]
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shape = SubResource("SphereShape3D_hjh1m")
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@ -54,3 +54,4 @@ shoot={
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3d_physics/layer_1="general"
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3d_physics/layer_2="player"
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3d_physics/layer_3="balls"
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3d_physics/layer_4="anchors"
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