dcearth/map/lines.lua

125 lines
3.0 KiB
Lua

--Load and save plaintext line mesh format for DEFCON coastlines etc.
local t = {}
local lfs = love.filesystem
local lg = love.graphics
local polygon = { x = 180, X = -180, y = 100, Y = -100 } --default empty bounding box
local polymt = { __index = polygon }
function polygon:formatDisplayInfo()
return ([[
x: %f
y: %f
X: %f
Y: %f
Length: %d]]):format( self.x, self.y, self.X, self.Y, #self / 4 )
end
function polygon:drawDirection()
local a,b,c,d = self[1], self[2], self[3], self[4]
local bx, by = (c + a) / 2, (b + d) / 2
local dx, dy = c - a, d - b
local r = math.max( math.sqrt( dy * dy + dx * dx ), 0.0001 )
dx, dy = dx / r, dy / r
lg.polygon( "fill",
a + dx, b + dy,
a - 0.4 * dy, b + 0.4 * dx,
a + 0.4 * dy, b - 0.4 * dx )
end
function t.load( filename )
local polys = { visible = true, filename = filename }
local poly = {}
local n = 1
local k = 1
for line in assert( lfs.lines( filename ) ) do
if line:find "b" then
k = 1
if #poly > 2 then n = n + 1 end
poly = setmetatable({}, polymt) --axis-aligned bounding box
polys[n] = poly
else
local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
x, y = tonumber( x ), tonumber( y )
if x and y then
poly[k], poly[ k + 1 ] = x, y
k = k + 2
if x < poly.x then poly.x = x end
if x > poly.X then poly.X = x end
if y < poly.y then poly.y = y end
if y > poly.Y then poly.Y = y end
else
print( "LINES: malformed line:", filename, line )
end
end
end
if not polys[n] or (#(polys[n]) < 3) then
polys[n] = nil
n = n - 1
end
print( "LOADED", filename, n )
return setmetatable( polys, {__index = t } )
end
function t.selectNearest( lines, wx, wy )
local d = math.huge
local nearest
for i, poly in ipairs( lines ) do
if poly.x - 5 < wx and
poly.X + 5 > wx and
poly.y - 5 < wy and
poly.Y + 5 > wy then
for k = 1, #poly - 3, 4 do
--find the midpoint of each line segment
local x, y = 0.5 * (poly[k] + poly[k + 2]), 0.5 * (poly[k + 1] + poly[k + 3])
local r = ( x - wx ) * ( x - wx ) + ( y - wy ) * ( y - wy )
if r < d then
d = r
nearest = poly
end
end
end
end
return nearest
end
function t.save( lines )
local str = { "b" } --initial B
for i, poly in ipairs( lines ) do
str[i + 1] = table.concat( poly, " " )
end
--concatenate into one big string, one line per polygon
--then put each pair of numbers on their own line (without concatenating)
--we use CRLF line breaks here because that's what's in the original game files
str = table.concat( str, "\13\nb\13\n" ):gsub("(%S+) (%S+) ", "%1 %2\13\n")
return str
end
function t.newPolygon( x, y )
end
function t.addToCurrentPolygon( x, y )
end
function t.deletePolygon( poly )
end
function t.drawPolygonEditHandles( poly )
end
function t.draw( lines )
if not lines.visible then return end
for _, poly in ipairs( lines ) do
lg.line( poly )
end
end
return t