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wan-may c6e0ef7c0a Render borders with edge-detection shader; render radar ranges to file
Add top level files to built-in mod
2024-07-23 03:15:11 -03:00
data Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
icons sketch out more menus, implement editing and deleting cities, quantize 8-bit sailables back to 4 2024-07-20 14:43:09 -03:00
lib move UI for horizontal aspect ratio, add load modal and new icons, tweak camera 2024-07-18 17:00:51 -03:00
map Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
shaders Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
ui Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
.gitignore fixed bitmap export (files were being written in text mode) 2024-07-12 23:37:50 -03:00
conf.lua Adding UI for city editing 2024-07-20 00:09:53 -03:00
main.lua Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
mod.txt Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00
readme.txt bug fix: was unable to select polygons with the mouse if their vertices coincided with other polygons' vertices 2024-07-18 23:36:47 -03:00
screenshot.bmp Render borders with edge-detection shader; render radar ranges to file 2024-07-23 03:15:11 -03:00

readme.txt

Map editor for DEFCON, the strategy game, written in LOVE2D, the engine.

Currently does not do anything besides read the files and write them back out.

Need to make a more structured UI, rewriting menu.lua and button.lua for this purpose.