Commit Graph

  • c6e0ef7c0a Render borders with edge-detection shader; render radar ranges to file Add top level files to built-in mod main wan-may 2024-07-23 03:15:11 -0300
  • db5ce8b4f7 sketch out more menus, implement editing and deleting cities, quantize 8-bit sailables back to 4 wan-may 2024-07-20 14:43:09 -0300
  • 1f2899077c Adding UI for city editing wan-may 2024-07-20 00:09:53 -0300
  • 6483f42c80 bug fix: was unable to select polygons with the mouse if their vertices coincided with other polygons' vertices wan-may 2024-07-18 23:36:47 -0300
  • 97f21e192f move UI for horizontal aspect ratio, add load modal and new icons, tweak camera wan-may 2024-07-18 17:00:51 -0300
  • bfed3af852 remove test; save more robustly v0.1.1 wan-may 2024-07-13 13:26:34 -0300
  • b8e00cf340 fixed bitmap export (files were being written in text mode) bmploading wan-may 2024-07-12 23:37:50 -0300
  • 03f1a96112 fix a couple of travel node saving bugs wan-may 2024-05-24 23:43:39 -0300
  • 9635e0ea2f Fixed the travel node loading bugs! wan-may 2024-05-01 21:32:07 -0300
  • e39e772589 fix menu bug, integer bitmap coordinates v0.1.0 wan-may 2024-04-28 23:44:18 -0300
  • 03e45194cf add some saving, some buttons wan-may 2024-04-28 22:21:32 -0300
  • 8b766723f1 add some UI wan-may 2024-04-27 22:38:23 -0300
  • a2eeafcdb3 changed saving. fixed polygon loading (it was dropping the first line) wan-may 2024-04-26 13:42:52 -0300
  • 0fbbbe4409 Reload map Save cities.dat Tweak travel node loading wan-may 2024-04-26 13:11:55 -0300
  • 7c2c3867cf fixed travel node loading (they were upside-down!) wan-may 2024-04-25 19:29:04 -0300
  • 18ed5c1ce1 add readme wan-may 2024-04-24 22:25:28 -0300
  • 7f457daa94 fixed the camera so its motion is no longer tied to framerate limited minimum and maximum zoom on camera changed point scaling so that cities get smaller when zooming in changed selection cursor to hollow circle changed capital cities to orange squares included data/earth/ directory so that files are loaded from there when they're not available in the mod folder when cities are hidden, hovering over travel nodes will display the travel node location (broken for now) when cities and travel nodes are hidden, hovering over ai markers will display their details made the information boxes more opaque changed border-calculating code so that it works with higher resolutions wan-may 2024-04-24 22:06:41 -0300
  • ce15bfdcf7 add drag and drop, parse lines more robustly wan-may 2024-04-21 13:07:56 -0300
  • 688e954c2b checkin old changes wan-may 2024-04-21 11:10:53 -0300
  • ea91cc6bc9 Added more borders. Fixed border render issue on edge cases with values equal to threshhold. wan-may 2023-09-03 22:15:01 -0300
  • c6890d5ef5 Display sailable border. wan-may 2023-09-03 21:49:02 -0300
  • f30f27bfb1 Render travel node adjacency; render markers as points; turn off texture filtering wan-may 2023-08-28 20:12:43 -0300
  • ee7a32af21 Start loading travel nodes; fix bitmap loading issue. wan-may 2023-08-26 18:05:48 -0300
  • 56f23199e9 Display territory. wan-may 2023-07-28 20:23:08 -0300
  • 171177ea82 Tweaks wan-may 2023-07-28 02:42:16 -0300
  • 8eed23c87d Feverish coding binge tonight. Mouseover to find nearest city and display information. Camera movement via arrow keys and scroll wheel. Status bar displaying mouse location in world and window coordinates. wan-may 2023-07-28 02:17:00 -0300
  • 7fa3e83a22 Add test files; wan-may 2023-04-28 14:35:52 -0300