add some UI
This commit is contained in:
parent
a2eeafcdb3
commit
8b766723f1
9
bmp.lua
9
bmp.lua
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@ -15,8 +15,15 @@ function t.load( filename )
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return img, imgd
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end
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function t.save( data, filename )
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function t.save( data, filename, format )
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local w, h = data:getDimensions()
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local str = ""
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for x = 0, w - 1 do
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for y = 0, h - 1 do
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end
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end
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return str
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end
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return t
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87
button.lua
87
button.lua
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@ -1,32 +1,79 @@
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local t = {}
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local lg = love.graphics
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function t.onHover( button )
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local t = {
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name = "",
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tooltip = "button",
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icon = lg.newImage( "icons/eye.bmp" ),
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x = 8,
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y = 250,
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w = 176,
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h = 24,
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visible = true,
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callback = function( self ) return print( "clicked button: ", self.name, self.x, self.y, self.w, self.h, self.visible ) end
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}
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t.selected, t.next, t.prev = t, t, t
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function t.contains( button, x, y )
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return x < button.x + button.w and x > button.x
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and y < button.y + button.h and y > button.y
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end
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function t.onClick( button )
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function t.new( b )
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b = setmetatable( b or {}, t )
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b.next = t
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t.prev.next = b
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b.prev = t.prev
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t.prev = b
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return b
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end
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function t.newButton( name, tooltip, icon, x, y, w, h, callback )
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return setmetatable( {
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name = name,
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tooltip = tooltip,
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icon = icon,
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x = x,
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y = y,
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w = w,
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h = h,
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callback = callback },
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t )
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local drawPassOngoing = false
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function t.draw( b )
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if b == t then
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drawPassOngoing = not( drawPassOngoing )
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if not drawPassOngoing then return end
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elseif b.visible then
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lg.rectangle( "line", b.x, b.y, b.w, b.h, 6 )
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lg.printf( b.name,
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b.x,
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b.y + 0.5 * ( b.h- lg.getFont():getHeight() ),
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b.w - 5,
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"right" )
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if b.icon then lg.draw( b.icon,
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b.x, b.y + 0.5 * (b.h - b.icon:getHeight()),
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0,
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0.5, 0.5 )
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end
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if t.selected == b then
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lg.rectangle( "fill", b.x, b.y, b.w, b.h, 6 )
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end
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end
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return t.draw( b.next )
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end
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function t.draw( button )
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function t.select( b )
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t.selected = b
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end
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t.__index = t
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t.__call = t.newButton
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function t.selectNext()
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repeat t.selected = t.selected.next until t.selected.visible
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end
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function t.selectPrev()
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repeat t.selected = t.selected.prev until t.selected.visible
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end
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function t.selectIn( x, y )
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t.selected = t
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repeat t.selected = t.selected.next until (t.selected == t) or (t.selected.visible and t.selected:contains( x, y ))
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end
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function t.deselect( b )
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t.selected = t
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end
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setmetatable( t, t )
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t.__index = t
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t.__call = t.new
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return t
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@ -47,8 +47,8 @@ function Camera.Set( x, y, w, h )
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tfTerritory:translate( -x * 512 / 360, y * 512 / 360 )
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tfNodes:reset()
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tfNodes:scale( w / 360, h / 200 )
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tfNodes:translate( 180 - x , y + 100 )
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tfNodes:scale( w / 360, -h / 200 )
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tfNodes:translate( 180 - x , -y - 100 )
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--tfNodes:translate( -x * 800 / 360, y * 400 / 200 )
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end
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2745
data/cities.dat
2745
data/cities.dat
File diff suppressed because it is too large
Load Diff
Binary file not shown.
After Width: | Height: | Size: 144 KiB |
58
lines.lua
58
lines.lua
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@ -3,6 +3,18 @@ local t = {}
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local lfs = love.filesystem
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local lg = love.graphics
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local polygon = { x = 180, X = -180, y = 100, Y = -100 } --default empty bounding box
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local polymt = { __index = polygon }
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function polygon:formatDisplayInfo()
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return ([[
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x: %f
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y: %f
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X: %f
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Y: %f
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N: %d]]):format( self.x, self.y, self.X, self.Y, #self )
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end
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function t.load( filename )
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local polys = { visible = true }
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local poly = {}
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@ -12,7 +24,7 @@ function t.load( filename )
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if line:find "b" then
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k = 1
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if #poly > 2 then n = n + 1 end
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poly = {}
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poly = setmetatable({}, polymt) --axis-aligned bounding box
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polys[n] = poly
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else
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local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
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@ -20,12 +32,16 @@ function t.load( filename )
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if x and y then
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poly[k], poly[ k + 1 ] = x, y
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k = k + 2
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if x < poly.x then poly.x = x end
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if x > poly.X then poly.X = x end
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if y < poly.y then poly.y = y end
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if y > poly.Y then poly.Y = y end
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else
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print( "LINES: malformed line:", filename, line )
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end
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end
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end
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if not polys[n] or (#(polys[n]) < 3) then
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polys[n] = nil
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n = n - 1
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@ -35,25 +51,51 @@ function t.load( filename )
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return setmetatable( polys, {__index = t } )
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end
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function t.selectNearest( lines, wx, wy )
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local d = math.huge
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local nearest
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for i, poly in ipairs( lines ) do
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if poly.x - 5 < wx and
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poly.X + 5 > wx and
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poly.y - 5 < wy and
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poly.Y + 5 > wy then
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for k = 1, #poly, 2 do
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local x, y = poly[k], poly[k + 1]
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local r = ( x - wx ) * ( x - wx ) + ( y - wy ) * ( y - wy )
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if r < d then
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d = r
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nearest = poly
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end
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end
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end
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end
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return nearest
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end
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function t.save( lines, filename )
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print( "=== SAVING LINES ===" )
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local str = {}
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for i, poly in ipairs( lines ) do
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str[i] = table.concat( poly, " " )
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end
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str = table.concat( str, "\nb\n" ):gsub("(%S+) (%S+) ", "%1 %2\n")
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return str
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end
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function t.newPolygon( x, y )
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end
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function t.addToCurrentPolygon( x, y )
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end
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function t.deletePolygon( poly )
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end
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function t.drawPolygonEditHandles( poly )
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end
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function t.draw( lines )
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266
main.lua
266
main.lua
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@ -14,11 +14,14 @@ function love.load()
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assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
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love.graphics.setNewFont( 12, "mono" )
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love.graphics.setNewFont( 14 )--, "mono" )
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end
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function love.directorydropped( path )
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if map.path then assert( love.filesystem.unmount( map.path ) ) end
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if map.path then
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assert( love.filesystem.unmount( map.path ) )
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map.loaded = false
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end
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love.filesystem.mount( path, "" )
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return map.load( path )
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end
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@ -37,72 +40,34 @@ function love.update( dt )
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end
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local toolButtons = {
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"Brush",
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"Move Nodes",
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"Add Nodes",
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"Edit Node",
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"Draw Polygon",
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"Erase Polygon"
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}
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local layerButtons = {
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"Africa",
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"Europe",
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"North America",
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"South America",
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"Asia",
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"Russia",
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"Travel Nodes",
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"AI Markers",
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"Cities",
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"Coastlines",
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"Coastlines Low",
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"Sailable"
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}
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function love.draw()
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if not map.loaded then
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return love.graphics.print( "Drag and drop folder to begin.")
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local w, h = love.graphics.getDimensions()
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return love.graphics.printf( "Drag and drop folder to begin.", w / 2 - 200, h / 2 - 128, 200, "center")
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end
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love.graphics.push( "all" )
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map.draw()
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love.graphics.pop()
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--Layer buttons.
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do
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love.graphics.setColor( 1, 1, 1, 1 )
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local h = love.graphics.getHeight() - 60
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for x = 0, 300, 30 do
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love.graphics.rectangle( "line", x, h, 30, 30 )
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end
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end
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--Status bar.
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local x, y = love.mouse.getPosition()
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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local bx, by = Camera.GetBitmapCoordinate( x, y )
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local h = love.graphics.getHeight() - 30
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love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
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love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
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local h = love.graphics.getHeight() - 60
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love.graphics.setColor( 0.1, 0.1, 0.5, 0.8 )
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love.graphics.rectangle( "fill", 0, 0, 250, love.graphics.getHeight() )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
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love.graphics.print(("SCREEN\t%d\t%d\nWORLD \t%5.2f\t%5.2f"):format(x, y, wx, wy), 0, h)
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love.graphics.print(("BITMAP\t%5.2f\t%5.2f"):format(bx, by), 200, h )
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love.graphics.print(([[
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SCREEN%8d%8d
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WORLD %8.2f%8.2f
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BITMAP%8.2f%8.2f]]):format(x, y, wx, wy, bx, by), 0, 0)
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--Edit box.
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love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
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if map.selected then
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love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
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love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.rectangle( "line", 0, 0, 150 ,100 )
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love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
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love.graphics.print( map.selected:formatDisplayInfo(), 0, 0 )
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end
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if map.selected then love.graphics.print( map.selected:formatDisplayInfo(), 0, 80 ) end
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if map.selectionLocked then end
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love.graphics.setColor( 1, 1, 1, 0.8 )
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button:draw()
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end
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function love.resize(w, h)
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@ -113,59 +78,166 @@ function love.wheelmoved(x, y)
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Camera.Zoom( (y > 0) and 0.5 or -0.5 )
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end
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function love.mousepressed( x, y, button, istouch, presses )
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function love.mousepressed( x, y, mouseButton, istouch, presses )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if map.loaded then
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if button == 1 then
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map.cities.lockSelection()
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else
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map.cities.unlockSelection()
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end
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end
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print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
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if button.selected and button.selected:contains( x, y ) then button.selected:callback() end
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end
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function love.mousemoved( x, y, dx, dy, istouch )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if map.loaded then
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if map.cities.visible then map.selected = map.cities:selectNearest( wx, wy )
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elseif map.travelnodes.visible then map.selected = map.travelnodes:selectNearest( wx, wy )
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elseif map.ainodes.visible then map.selected = map.ainodes:selectNearest( wx, wy )
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end
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if not map.loaded then return end
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--mouse over menu
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button.selectIn( x, y )
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--mouse on map
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if map.selectionLocked then return end
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if map.editLayer and map.editLayer.selectNearest then
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map.selected = map.editLayer:selectNearest( Camera.GetWorldCoordinate( x, y ) )
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end
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end
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local function ToggleVisibility( layer )
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if not layer then return end
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local ml
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if map[layer] then ml = map[layer] end
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if map.territory[layer] then ml = map.territory[layer] end
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assert( ml )
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ml.visible = not( ml.visible )
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print( layer, ml.visible )
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end
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local layerVisibilityKeybinds = {
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["1"] = "africa",
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["2"] = "europe",
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["3"] = "northamerica",
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["4"] = "southamerica",
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["5"] = "southasia",
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["6"] = "russia",
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["7"] = "sailable",
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["8"] = "coastlines",
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["9"] = "coastlinesLow",
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["0"] = "international",
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["-"] = "cities",
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["="] = "travelnodes",
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["backspace"] = "ainodes",
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}
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function love.keypressed(key)
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ToggleVisibility( layerVisibilityKeybinds[key] )
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function love.keypressed(key, code, isRepeat)
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wasKeyPressed = true
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if code == "down" then return button.selectNext() end
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if code == "up" then return button.selectPrev() end
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if code == "return" then return button.selected:callback() end
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if key == "l" then
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return map.save()
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end
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if key == "c" then
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map.selectionLocked = not( map.selectionLocked )
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end
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end
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do
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button.new{ name = "UNDO", y = 250, callback = map.undo }
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local function toolCallback( self )
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local f = (map.layers[self.layer])[self.name]
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if f then return f(self) end
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end
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local tools = {
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button.new{ name = "SELECT"},
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button.new{ name = "ERASE",},
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button.new{ name = "MOVE", },
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button.new{ name = "ADD", },
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button.new{ name = "EDIT", },
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button.new{ name = "DRAW", },
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}
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for i, v in ipairs( tools ) do
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v.callback = toolCallback
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v.y = 250 + (v.h + 4) * ( i + 1 )
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v.visible = false
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end
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local layerButtons = {}
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local function back( self )
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for k, button in pairs( tools ) do button.visible = false end
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for k, button in pairs( layerButtons ) do button.visible = true end
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self.visible = false
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map.editLayer = false
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end
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local backButton = button.new{
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name = "BACK",
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visible = false,
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y = 250 + button.h + 4,
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callback = back,
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}
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local layers = {
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{ name = "AF", layer = "africa" },
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{ name = "EU", layer = "europe" },
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{ name = "NA", layer = "northamerica" },
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{ name = "SA", layer = "southamerica" },
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{ name = "AS", layer = "southasia" },
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{ name = "RU", layer = "russia" },
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{ name = "PATH", layer = "travelnodes" },
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{ name = "AI", layer = "ainodes" },
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{ name = "CITY", layer = "cities" },
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{ name = "COAST", layer = "coastlines" },
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{ name = "LOW", layer = "coastlinesLow"},
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{ name = "SAIL", layer = "sailable" },
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}
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local visibilityIcon = love.graphics.newImage( "icons/eye.bmp" )
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local function toggleVisibleLayer( self )
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if not (self and self.layer) then return end
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local ml = map.layers[ self.layer ]
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ml.visible = not( ml.visible )
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self.icon = ml.visible and visibilityIcon
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end
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local soloIcon = love.graphics.newImage( "icons/eye.bmp" )
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local function soloVisibleLayer( self )
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--hide icons for disabled invisible layers
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print( "===SOLO LAYER===", self.layer )
|
||||
for i, button in ipairs( layerButtons ) do
|
||||
if button.layer ~= self.layer then
|
||||
button.icon = false
|
||||
end
|
||||
end
|
||||
for k, layer in pairs( map.layers ) do
|
||||
print( "invisible layer, map:", k, layer)
|
||||
layer.visible = false
|
||||
end
|
||||
map.layers[ self.layer ].visible = true
|
||||
end
|
||||
|
||||
local function editLayer( self )
|
||||
map.editLayer = map.layers[ self.layer ]
|
||||
for k, button in pairs( layerButtons ) do button.visible = false end
|
||||
for k, button in pairs( tools ) do
|
||||
button.visible = true
|
||||
button.layer = self.layer
|
||||
end
|
||||
backButton.visible = true
|
||||
return soloVisibleLayer( self )
|
||||
end
|
||||
|
||||
local function copy( i, target )
|
||||
for k, v in pairs( layers[i] ) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
|
||||
local y = 250
|
||||
for i = 1, #layers do
|
||||
|
||||
layerButtons[ 3 * i - 2 ] = button.new( copy( i, {
|
||||
x = 8,
|
||||
y = y + (button.h + 4) * i,
|
||||
w = 112,
|
||||
callback = editLayer
|
||||
}))
|
||||
|
||||
layerButtons[ 3 * i - 1 ] = button.new( copy( i, {
|
||||
x = 128,
|
||||
y = y + (button.h + 4) * i,
|
||||
w = 24,
|
||||
name = "V",
|
||||
callback = toggleVisibleLayer,
|
||||
icon = visibilityIcon,
|
||||
}))
|
||||
|
||||
layerButtons[ 3 * i ] = button.new( copy( i, {
|
||||
x = 160,
|
||||
y = y + (button.h + 4) * i,
|
||||
w = 24,
|
||||
name = "S",
|
||||
callback = soloVisibleLayer,
|
||||
icon = soloIcon
|
||||
}))
|
||||
end
|
||||
end
|
||||
|
||||
|
|
87
map.lua
87
map.lua
|
@ -6,11 +6,31 @@ local Nodes = require 'travelNodes'
|
|||
local Camera = require 'camera'
|
||||
local Territory = require 'territory'
|
||||
|
||||
local map = {
|
||||
loaded = false,
|
||||
--flat list of editable layers for convenience
|
||||
local layers = {
|
||||
coastlines = false,
|
||||
coastlinesLow = false,
|
||||
international = false,
|
||||
africa = false,
|
||||
europe = false,
|
||||
northamerica = false,
|
||||
russia = false,
|
||||
southamerica = false,
|
||||
southasia = false,
|
||||
travelnodes = false,
|
||||
sailable = false,
|
||||
ainodes = false,
|
||||
cities = false,
|
||||
}
|
||||
|
||||
local map = {
|
||||
layers = layers,
|
||||
path = false,
|
||||
loaded = false,
|
||||
selected = false,
|
||||
selectionLocked = false,
|
||||
editLayer = false,
|
||||
|
||||
territory = {
|
||||
africa = false,
|
||||
europe = false,
|
||||
|
@ -19,6 +39,11 @@ local map = {
|
|||
southamerica = false,
|
||||
southasia = false
|
||||
},
|
||||
|
||||
background = false,
|
||||
coastlines = false,
|
||||
coastlinesLow = false,
|
||||
international = false,
|
||||
travelnodes = false,
|
||||
sailable = false,
|
||||
ainodes = false,
|
||||
|
@ -26,6 +51,7 @@ local map = {
|
|||
}
|
||||
|
||||
function map.load( path )
|
||||
map.background = lg.newImage( "data/graphics/blur.bmp" )
|
||||
map.cities = Cities.load( "data/earth/cities.dat" )
|
||||
map.coastlines = Lines.load( "data/earth/coastlines.dat" )
|
||||
map.coastlinesLow = Lines.load( "data/earth/coastlines-low.dat" )
|
||||
|
@ -38,6 +64,11 @@ function map.load( path )
|
|||
end
|
||||
map.loaded = true
|
||||
map.path = path
|
||||
|
||||
--update references
|
||||
for k, v in pairs( layers ) do
|
||||
layers[k] = map[k] or map.territory[k]
|
||||
end
|
||||
end
|
||||
|
||||
function map.draw()
|
||||
|
@ -45,10 +76,13 @@ function map.draw()
|
|||
if not map.loaded then return end
|
||||
|
||||
do --territory
|
||||
lg.setColor( 1,1,1,1)
|
||||
lg.setLineJoin( "none" )
|
||||
lg.replaceTransform( Camera.tfTerritory )
|
||||
lg.setBlendMode( "add" )
|
||||
|
||||
lg.setColor( 1, 1, 1, 0.2 )
|
||||
lg.draw( map.background )
|
||||
lg.setColor( 1, 1, 1, 0.5 )
|
||||
for k, v in pairs(map.territory) do
|
||||
if v.visible then
|
||||
v:draw()
|
||||
|
@ -78,12 +112,21 @@ function map.draw()
|
|||
do --all this stuff is drawn in world coordinates, ( -180, 180 ) x ( -100, 100 )
|
||||
|
||||
lg.replaceTransform( Camera.tf )
|
||||
|
||||
|
||||
if map.selected then
|
||||
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
|
||||
lg.setLineJoin( "miter" )
|
||||
lg.setLineWidth( 1.0 / Camera.zoom )
|
||||
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
|
||||
if map.selected[1] then --lines
|
||||
local p = map.selected
|
||||
lg.setColor( 0.4, 0.5, 0.8, 0.5 )
|
||||
lg.setLineWidth( 0.2 / Camera.zoom )
|
||||
lg.rectangle( "fill", p.x, p.y, p.X - p.x, p.Y - p.y )
|
||||
lg.setColor( 1.0, 0, 0, 1 )
|
||||
lg.line( p )
|
||||
else --points
|
||||
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
|
||||
lg.setLineJoin( "miter" )
|
||||
lg.setLineWidth( 1.0 / Camera.zoom )
|
||||
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
|
||||
end
|
||||
end
|
||||
|
||||
if map.cities.visible then --points
|
||||
|
@ -94,7 +137,7 @@ function map.draw()
|
|||
|
||||
lg.setColor( 1, 1, 0.0, 0.5 )
|
||||
map.cities.drawCapitals()
|
||||
|
||||
|
||||
end
|
||||
|
||||
if map.ainodes.visible then
|
||||
|
@ -128,29 +171,33 @@ function map.draw()
|
|||
map.travelnodes:draw()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function write( filename, string )
|
||||
--[[local function write( filename, string )
|
||||
os.rename( filename, filename..".bak" ) --just in case :^)
|
||||
local file = assert( io.open( filename, "w+" ) )
|
||||
assert( file:write( string ) )
|
||||
file:close()
|
||||
end]]
|
||||
|
||||
local function write( filename, string )
|
||||
print( "Pretending to write", string:len(), "bytes to", filename )
|
||||
end
|
||||
|
||||
function map.save()
|
||||
write( map.path.."/data/earth/cities.dat", map.cities:save())
|
||||
map.coastlines.save()
|
||||
map.coastlinesLow.save()
|
||||
map.international.save()
|
||||
map.sailable.save()
|
||||
map.travelnodes.save()
|
||||
map.ainodes.save()
|
||||
write( map.path.."/data/earth/coastlines.dat", map.coastlines:save())
|
||||
write( map.path.."/data/earth/coastlines-low.dat", map.coastlinesLow:save())
|
||||
write( map.path.."/data/earth/international.dat", map.international:save())
|
||||
map.sailable:save()
|
||||
map.travelnodes:save()
|
||||
map.ainodes:save()
|
||||
for k, v in pairs(map.territory) do
|
||||
map.territory[k].save()
|
||||
map.territory[k]:save()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -158,4 +205,8 @@ function map.hover(x, y)
|
|||
|
||||
end
|
||||
|
||||
function map.undo()
|
||||
print( "=== UNDO ===" )
|
||||
end
|
||||
|
||||
return map
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
local jit = require 'jit'
|
||||
for k, v in pairs( jit.opt ) do print(k , v ) end
|
|
@ -144,12 +144,8 @@ function t.computeBorder( territory, threshold, key )
|
|||
end
|
||||
end
|
||||
|
||||
function t.drawConnections( nodes )
|
||||
|
||||
end
|
||||
|
||||
function t.save( nodes, filename )
|
||||
|
||||
function t.save( territory )
|
||||
|
||||
end
|
||||
|
||||
return t
|
|
@ -14,17 +14,17 @@ local function isConnected( startNode, endNode )
|
|||
local ix, iy, fx, fy = startNode.x, startNode.y, endNode.x, endNode.y
|
||||
if fx < -180 then fx = fx + 180 end
|
||||
if fx > 180 then fx = fx - 180 end
|
||||
|
||||
|
||||
local dx, dy = fx - ix, fy - iy
|
||||
local mag = math.sqrt( dx * dx + dy * dy )
|
||||
local n = 2 * math.floor( mag )
|
||||
dx, dy = 0.5 * dx / mag, 0.5 * dy / mag
|
||||
|
||||
|
||||
for i = 1, n do
|
||||
ix, iy = ix + dx, iy + dy
|
||||
if not( isSailable( ix, -iy ) ) then return nil end
|
||||
end
|
||||
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -41,39 +41,43 @@ function travelNode:formatDisplayInfo()
|
|||
LATITUDE: %3.2f]]):format( self.idx, self.x, self.y )
|
||||
end
|
||||
|
||||
local function worldToBitmap( x, y )
|
||||
|
||||
end
|
||||
|
||||
local function bitmapToWorld( x, y )
|
||||
return 360 * ( x - 800 ) / 800 - 360 / 2 + 360,
|
||||
360 * ( 600 / 800 ) * ( y - 600 ) / 600 + 180
|
||||
end
|
||||
|
||||
function t.load( filename, sailable )
|
||||
|
||||
|
||||
isSailable = sailable
|
||||
local img, imgd = bmp.load( filename )
|
||||
local nodes = { visible = true, nodes = {}, points = {}, connections = {}, img = img }
|
||||
|
||||
print( "=== Loading Nodes: ===" )
|
||||
local n = 1
|
||||
for x = 0, 799 do
|
||||
for y = 0, 399 do
|
||||
if imgd:getPixel( x, 399 - y ) > 0 then
|
||||
local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
|
||||
local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
|
||||
nodes.nodes[n] = setmetatable({x = long, y = -lat, idx = n}, mtTravelNode )
|
||||
print( nodes.nodes[n]:formatDisplayInfo() )
|
||||
local long, lat = bitmapToWorld( x, y )
|
||||
nodes.nodes[n] = setmetatable({x = long, y = lat, idx = n}, mtTravelNode )
|
||||
nodes.points[ 2 * n - 1 ] = long
|
||||
nodes.points[ 2 * n ] = lat
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for i, srcNode in ipairs( nodes.nodes ) do
|
||||
local adjacent = {}
|
||||
|
||||
|
||||
for j, destNode in ipairs( nodes.nodes ) do
|
||||
adjacent[j] = isConnected( srcNode, destNode )
|
||||
end
|
||||
|
||||
|
||||
nodes.connections[i] = adjacent
|
||||
end
|
||||
|
||||
print( "=== Nodes Loaded ===" )
|
||||
|
||||
nodes.nodes = locationQuery.New( nodes.nodes )
|
||||
setmetatable( nodes, {__index = t} )
|
||||
return nodes
|
||||
|
@ -81,7 +85,7 @@ end
|
|||
|
||||
--Determine if graph has more than one connected component.
|
||||
function t.isConnected( nodes )
|
||||
|
||||
|
||||
end
|
||||
|
||||
function t.draw( nodes )
|
||||
|
@ -92,18 +96,18 @@ function t.draw( nodes )
|
|||
end
|
||||
|
||||
function t.drawConnections( nodes )
|
||||
|
||||
|
||||
for i, connection in pairs( nodes.connections ) do
|
||||
for j in pairs( connection ) do
|
||||
local ix, iy, fx, fy = nodes.nodes[i].x, nodes.nodes[i].y, nodes.nodes[j].x, nodes.nodes[j].y
|
||||
lg.line( ix, -iy, fx, -fy )
|
||||
lg.line( ix, iy, fx, fy )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
function t.save( nodes, filename )
|
||||
|
||||
|
||||
end
|
||||
|
||||
return t
|
Loading…
Reference in New Issue