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3 Commits

Author SHA1 Message Date
wan-may 03e45194cf add some saving, some buttons 2024-04-28 22:21:32 -03:00
wan-may 8b766723f1 add some UI 2024-04-27 22:38:23 -03:00
wan-may a2eeafcdb3 changed saving. fixed polygon loading (it was dropping the first line) 2024-04-26 13:42:52 -03:00
23 changed files with 735 additions and 2955 deletions

5
ai.lua
View File

@ -20,6 +20,7 @@ end
function t.load( filename )
local img, imgd = bmp.load( filename )
local nodes = {
filename = filename,
visible = true,
all = {},
att = {},
@ -77,8 +78,8 @@ function t.draw( nodes )
lg.points( nodes.ptsDef )
end
function t.save( nodes, filename )
function t.save( nodes )
return bmp.savePoints( nodes.all, "512rgb24" )
end
return t

124
bmp.lua
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@ -7,6 +7,41 @@ local lfs = love.filesystem
local ffi = require 'ffi'
local bit = require 'bit'
local function getHeader( filename )
local offset = love.data.unpack( "<I4", assert(love.filesystem.read( "data", filename, 14 )), 11 )
local header, size = assert( love.filesystem.read( filename, offset ) )
print( "BMP HEADER", filename, size, "\n", header )
return header
end
local formats = {
["512rgb24"] = {
header = getHeader( "data/earth/africa.bmp" ),
encode = function( r ) return math.floor( r * 255 ) end,
bytesPerPixel = 3,
w = 512,
h = 285,
},
["512r4"] = {
header = getHeader( "data/earth/sailable.bmp" ),
encode = function( r ) return math.floor( r * 255 / 16 ) end,
bytesPerPixel = 0.5,
w = 512,
h = 285,
},
["800r4"] = {
header = getHeader( "data/earth/travel_nodes.bmp" ),
encode = function( r ) return math.floor( r * 255 / 16 ) end,
bytesPerPixel = 0.5,
w = 512,
h = 285,
}
}
function t.header( format )
return formats[format] and formats[format].header
end
function t.load( filename )
local imgd = love.image.newImageData( filename )
print( "LOADING BITMAP: ", filename, imgd:getSize(), imgd:getFormat(), imgd:getDimensions() )
@ -15,8 +50,93 @@ function t.load( filename )
return img, imgd
end
function t.save( data, filename )
local w, h = data:getDimensions()
--maps an array of 1-byte pixel values (numbers 0 to 15 inclusive)
--to an array of half-byte pixel values (which can be concatenated into a string)
--BUT don't touch the first element (which is assumed to be a header or something)
local function foldByteArray( bytes )
local nybbles = { bytes[1] }
for j = 2, #bytes / 2 do
local a, b = bytes[ 2 * j - 2 ], bytes[ 2 * j - 1 ]
nybbles[j] = string.char( 16 * a + b )
end
return nybbles
end
local function packTwentyFour( bytes )
local twentyFour = { bytes[1] }
for j = 2, #bytes do
bytes[j] = string.char( bytes[j], bytes[j], bytes[j] )
end
end
function t.save( data, format )
local w, h = data:getDimensions()
format = assert( formats[format] )
local bytes = { format.header }
format.byte = 0
local i = 2
for x = 0, w - 1 do
for y = 0, h - 1 do
bytes[i] = format.encode( data:getPixel(x, y) )
i = i + 1
end
end
if format.bytesPerPixel < 1 then bytes = foldByteArray( bytes )
else packTwentyFour( bytes ) end
return table.concat( bytes )
end
--takes an array of world-space points in [-180, 180] x [-100, 100]
--e.g { { x = 0.5, y = 0.5 }, { x = 0.4, y = 0.6 }, }, etc.
--and a function which maps points to colours
function t.savePoints( points, format )
format = assert( formats[format] )
--set up bitmap as an array of pixels
local w, h = format.w, format.h
local size = 2 + format.w * format.h
local bitmap = { format.header }
for j = 2, size do bitmap[j] = 0 end
--this is black-and-white only. easy case
if format.bytesPerPixel < 1 then
for i, point in ipairs( points ) do
local wx, wy = point.x, point.y
--get bitmap coordinates
local x, y = math.floor(format.w * (wx + 180) / 360), math.floor(format.h * (1.0 - (wy + 100) / 200))
--get index into byte array
local idx = 2 + x * format.h + y
bitmap[idx] = 0x0f --0b00001111
end
--now map pixels to 4-bit strings, slap on the header, and pass it back up
return table.concat( foldByteArray( bitmap ) )
end
--cf. ai.lua: these points can be red or green
for i, point in ipairs( points ) do
local wx, wy = point.x, point.y
--get bitmap coordinates
local x, y = math.floor(format.w * (wx + 180) / 360), math.floor(format.h * (1.0 - (wy + 100) / 200))
--get index into byte array
local idx = 2 + x * format.h + y
--in-editor we could have two points in the same place, possibly of the same or different types
--in case we miss something upstream, don't corrupt these duplicate points,
--just saturate the attack/defense value
if bitmap[idx] == 0 then bitmap[idx] = { attack = point.attacking, place = not(point.attacking)}
else
bitmap[idx].attack = bitmap[idx].attack or point.attacking
bitmap[idx].place = bitmap[idx].place or not(point.attacking)
end
end
--now map pixels to 3-byte strings
for j = 2, size do
if bitmap[j] == 0
then bitmap[j] = "\0\0\0"
else bitmap[j] = string.char( bitmap[j].attack and 0xff or 0, bitmap[j].place and 0xff or 0, 0 )
end
end
return table.concat( bitmap )
end
return t

View File

@ -1,32 +1,101 @@
local t = {}
local lg = love.graphics
function t.onHover( button )
local t = {
name = "",
tooltip = "button",
icon = lg.newImage( "icons/eye.bmp" ),
x = 8,
y = 250,
w = 176,
h = 24,
group = false,
visible = true,
callback = function( self ) return print( "clicked button: ", self.name, self.x, self.y, self.w, self.h, self.visible ) end
}
t.selected, t.next, t.prev = t, t, t
function t.contains( button, x, y )
return x < button.x + button.w and x > button.x
and y < button.y + button.h and y > button.y
end
function t.onClick( button )
function t.new( b )
b = setmetatable( b or {}, t )
b.next = t
t.prev.next = b
b.prev = t.prev
t.prev = b
return b
end
function t.newButton( name, tooltip, icon, x, y, w, h, callback )
return setmetatable( {
name = name,
tooltip = tooltip,
icon = icon,
x = x,
y = y,
w = w,
h = h,
callback = callback },
t )
local drawPassOngoing = false
function t.draw( b )
if b == t then
drawPassOngoing = not( drawPassOngoing )
if not drawPassOngoing then return end
elseif b.visible then
lg.rectangle( "line", b.x, b.y, b.w, b.h, 6 )
lg.printf( b.name,
b.x,
b.y + 0.5 * ( b.h- lg.getFont():getHeight() ),
b.w - 5,
"right" )
if b.icon then lg.draw( b.icon,
b.x, b.y + 0.5 * (b.h - b.icon:getHeight()),
0,
0.5, 0.5 )
end
if t.selected == b then
lg.rectangle( "fill", b.x, b.y, b.w, b.h, 6 )
end
end
return t.draw( b.next )
end
function t.draw( button )
function t.select( b )
t.selected = b
end
t.__index = t
t.__call = t.newButton
function t.selectNext()
repeat t.selected = t.selected.next until t.selected.visible
end
function t.selectPrev()
repeat t.selected = t.selected.prev until t.selected.visible
end
function t.selectIn( x, y )
t.selected = t
repeat t.selected = t.selected.next until (t.selected == t) or (t.selected.visible and t.selected:contains( x, y ))
end
function t.selectNextInGroup()
local group = t.selected and t.selected.group
if not group then return t.selectNext() end
repeat t.selectNext() until group == t.selected.group
end
function t.selectPrevInGroup()
local group = t.selected and t.selected.group
if not group then return t.selectPrev() end
repeat t.selectPrev() until group == t.selected.group
end
function t.displayGroup( group, show )
local b = t
repeat
b = b.next
b.visible = ( b.group == group )
until b == t
t.visible = true
end
function t.deselect( b )
t.selected = t
end
setmetatable( t, t )
t.__index = t
t.__call = t.new
return t

View File

@ -47,8 +47,8 @@ function Camera.Set( x, y, w, h )
tfTerritory:translate( -x * 512 / 360, y * 512 / 360 )
tfNodes:reset()
tfNodes:scale( w / 360, h / 200 )
tfNodes:translate( 180 - x , y + 100 )
tfNodes:scale( w / 360, -h / 200 )
tfNodes:translate( 180 - x , -y - 100 )
--tfNodes:translate( -x * 800 / 360, y * 400 / 200 )
end

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@ -45,19 +45,19 @@ local citymt = {__index = city}
function city:formatDisplayInfo()
return (
[[
NAME: %s
COUNTRY: %s
LONGITUDE: %3.2f
LATITUDE: %3.2f
POP: %d
CAPITAL: %s]]):format( self.name, self.country, self.x, self.y, self.pop, tostring(self.capital) )
NAME: %s
COUNTRY: %s
LONGITUDE: %3.2f
LATITUDE: %3.2f
POP: %d
CAPITAL: %s]]):format( self.name, self.country, self.x, self.y, self.pop, tostring(self.capital) )
end
function t.load( filename )
print( "=== LOADING CITIES. ===" )
cities = { visible = true, active = false }
cities = { visible = true, active = false, filename = filename }
local n = 1
local idxPts = 1
local idxCaps = 1
@ -97,23 +97,13 @@ function t.load( filename )
return cities
end
function t.save( cities, filename )
print( "=== SAVING CITIES ===" )
function t.save( cities )
local str = {}
for n, city in ipairs( cities ) do
str[n] = ("%-41s%-41s%-14f%-14f%-19d %d"):format( city.name, city.country, city.x, city.y, city.pop, city.capital and 1 or 0 )
str[n] = ("%-41s%-41s%-14f%-14f%-19d %d"):format(
city.name, city.country, city.x, city.y, city.pop, city.capital and 1 or 0 )
end
str = assert(table.concat( str, "\n" ))
local file = assert( io.open( filename, "w+" ) )
assert( file:write( str ) )
file:close()
--[[local tmpname = os.tmpname()
local tmpfile = assert( io.open( tmpname, "w+" ) )
assert( tmpfile:write( str ) )
tmpfile:close()
os.remove( filename ) --ooh this is probably pretty bad
os.rename( tmpname, filename )]]
print( "=== CITIES SAVED ===" )
return assert(table.concat( str, "\n" ))
end
return t

View File

@ -13,7 +13,7 @@ function love.conf(t)
t.window.title = "dcEarth" -- The window title (string)
t.window.icon = "icons/favicon.png" -- Filepath to an image to use as the window's icon (string)
t.window.width = 800 -- The window width (number)
t.window.height = 600 -- The window height (number)
t.window.height = 640 -- The window height (number)
t.window.borderless = false -- Remove all border visuals from the window (boolean)
t.window.resizable = true -- Let the window be user-resizable (boolean)
t.window.minwidth = 512 -- Minimum window width if the window is resizable (number)

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@ -3,16 +3,28 @@ local t = {}
local lfs = love.filesystem
local lg = love.graphics
local polygon = { x = 180, X = -180, y = 100, Y = -100 } --default empty bounding box
local polymt = { __index = polygon }
function polygon:formatDisplayInfo()
return ([[
x: %f
y: %f
X: %f
Y: %f
N: %d]]):format( self.x, self.y, self.X, self.Y, #self )
end
function t.load( filename )
local polys = { visible = true }
local polys = { visible = true, filename = filename }
local poly = {}
local n = 0
local n = 1
local k = 1
for line in assert( lfs.lines( filename ) ) do
if line:find "b" then
k = 1
if #poly > 2 then n = n + 1 end
poly = {}
poly = setmetatable({}, polymt) --axis-aligned bounding box
polys[n] = poly
else
local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
@ -20,12 +32,16 @@ function t.load( filename )
if x and y then
poly[k], poly[ k + 1 ] = x, y
k = k + 2
if x < poly.x then poly.x = x end
if x > poly.X then poly.X = x end
if y < poly.y then poly.y = y end
if y > poly.Y then poly.Y = y end
else
print( "LINES: malformed line:", filename, line )
end
end
end
if not polys[n] or (#(polys[n]) < 3) then
polys[n] = nil
n = n - 1
@ -35,25 +51,50 @@ function t.load( filename )
return setmetatable( polys, {__index = t } )
end
function t.save( lines, filename )
function t.selectNearest( lines, wx, wy )
local d = math.huge
local nearest
for i, poly in ipairs( lines ) do
if poly.x - 5 < wx and
poly.X + 5 > wx and
poly.y - 5 < wy and
poly.Y + 5 > wy then
for k = 1, #poly, 2 do
local x, y = poly[k], poly[k + 1]
local r = ( x - wx ) * ( x - wx ) + ( y - wy ) * ( y - wy )
if r < d then
d = r
nearest = poly
end
end
end
end
return nearest
end
function t.save( lines )
local str = {}
for i, poly in ipairs( lines ) do
str[i] = table.concat( poly, " " )
end
str = table.concat( str, "\nb\n" ):gsub("(%S+) (%S+) ", "%1 %2\n")
return str
end
function t.newPolygon( x, y )
end
function t.addToCurrentPolygon( x, y )
end
function t.deletePolygon( poly )
end
function t.drawPolygonEditHandles( poly )
end
function t.draw( lines )

295
main.lua
View File

@ -1,10 +1,10 @@
local love = assert( love, "This tool requires LOVE: love2d.org" )
--assert( require('mobdebug') ).start() --remote debugger
local map = require 'map'
local savemodal = require 'savemodal'
local button = require 'button'
local SAVEDIRECTORY = "out/"
local Camera = require 'camera'
local wasKeyPressed
function love.load()
@ -13,12 +13,15 @@ function love.load()
assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
love.graphics.setNewFont( 12, "mono" )
love.keyboard.setKeyRepeat( true )
love.graphics.setNewFont( 14 )--, "mono" )
end
function love.directorydropped( path )
if map.path then assert( love.filesystem.unmount( map.path ) ) end
if map.path then
assert( love.filesystem.unmount( map.path ) )
map.loaded = false
end
love.filesystem.mount( path, "" )
return map.load( path )
end
@ -37,72 +40,35 @@ function love.update( dt )
end
local toolButtons = {
"Brush",
"Move Nodes",
"Add Nodes",
"Edit Node",
"Draw Polygon",
"Erase Polygon"
}
local layerButtons = {
"Africa",
"Europe",
"North America",
"South America",
"Asia",
"Russia",
"Travel Nodes",
"AI Markers",
"Cities",
"Coastlines",
"Coastlines Low",
"Sailable"
}
function love.draw()
if not map.loaded then
return love.graphics.print( "Drag and drop folder to begin.")
local w, h = love.graphics.getDimensions()
return love.graphics.printf( "Drag and drop folder to begin.", w / 2 - 200, h / 2 - 128, 400, "center")
end
love.graphics.push( "all" )
map.draw()
love.graphics.pop()
--Layer buttons.
do
love.graphics.setColor( 1, 1, 1, 1 )
local h = love.graphics.getHeight() - 60
for x = 0, 300, 30 do
love.graphics.rectangle( "line", x, h, 30, 30 )
end
end
--Status bar.
local x, y = love.mouse.getPosition()
local wx, wy = Camera.GetWorldCoordinate( x, y )
local bx, by = Camera.GetBitmapCoordinate( x, y )
local h = love.graphics.getHeight() - 30
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
local h = love.graphics.getHeight() - 60
love.graphics.setColor( 0.1, 0.1, 0.5, 0.8 )
love.graphics.rectangle( "fill", 0, 0, 250, love.graphics.getHeight() )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
love.graphics.print(("SCREEN\t%d\t%d\nWORLD \t%5.2f\t%5.2f"):format(x, y, wx, wy), 0, h)
love.graphics.print(("BITMAP\t%5.2f\t%5.2f"):format(bx, by), 200, h )
love.graphics.print(([[
SCREEN %-12d %-12d
WORLD %-12.2f%-12.2f
BITMAP %-12.2f%-12.2f
%s]]):format(x, y, wx, wy, bx, by, map.editLayer and map.editLayer.filename or ""), 0, 0)
--Edit box.
love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
if map.selected then
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
love.graphics.print( map.selected:formatDisplayInfo(), 0, 0 )
end
if map.selected then love.graphics.print( map.selected:formatDisplayInfo(), 0, 80 ) end
if map.selectionLocked then end
love.graphics.setColor( 1, 1, 1, 0.8 )
button:draw()
end
function love.resize(w, h)
@ -110,62 +76,185 @@ function love.resize(w, h)
end
function love.wheelmoved(x, y)
Camera.Zoom( (y > 0) and 0.5 or -0.5 )
Camera.Zoom( (y > 0) and 0.1 or -0.1 )
end
function love.mousepressed( x, y, button, istouch, presses )
function love.mousepressed( x, y, mouseButton, istouch, presses )
local wx, wy = Camera.GetWorldCoordinate( x, y )
if map.loaded then
if button == 1 then
map.cities.lockSelection()
else
map.cities.unlockSelection()
end
if button.selected and button.selected:contains( x, y ) then
print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
return button.selected:callback()
end
print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
end
function love.mousemoved( x, y, dx, dy, istouch )
local wx, wy = Camera.GetWorldCoordinate( x, y )
if map.loaded then
if map.cities.visible then map.selected = map.cities:selectNearest( wx, wy )
elseif map.travelnodes.visible then map.selected = map.travelnodes:selectNearest( wx, wy )
elseif map.ainodes.visible then map.selected = map.ainodes:selectNearest( wx, wy )
if not map.loaded then return end
--mouse over menu
button.selectIn( x, y )
--mouse on map
if map.selectionLocked then return end
if map.editLayer and map.editLayer.selectNearest then
map.selected = map.editLayer:selectNearest( Camera.GetWorldCoordinate( x, y ) )
end
end
function love.keypressed(key, code, isRepeat)
if code == "left" then return button.selectPrev() end
if code == "right" then return button.selectNext() end
if code == "down" then return button.selectNextInGroup() end
if code == "up" then return button.selectPrevInGroup() end
if code == "return" then return button.selected:callback() end
if key == "c" then
map.selectionLocked = not( map.selectionLocked )
end
end
do
local function toolCallback( self )
local f = (map.layers[self.layer])[self.name]
if f then return f(self) end
end
local tools = {
button.new{ name = "SELECT"},
button.new{ name = "ERASE",},
button.new{ name = "MOVE", },
button.new{ name = "ADD", },
button.new{ name = "EDIT", },
button.new{ name = "DRAW", },
}
for i, v in ipairs( tools ) do
v.callback = toolCallback
v.y = 250 + (v.h + 4) * ( i + 1 )
v.visible = false
end
local layerButtons = {}
local layers = {
{ name = "AF", layer = "africa" },
{ name = "EU", layer = "europe" },
{ name = "NA", layer = "northamerica" },
{ name = "SA", layer = "southamerica" },
{ name = "AS", layer = "southasia" },
{ name = "RU", layer = "russia" },
{ name = "PATH", layer = "travelnodes" },
{ name = "AI", layer = "ainodes" },
{ name = "CITY", layer = "cities" },
{ name = "COAST", layer = "coastlines" },
{ name = "LOW", layer = "coastlinesLow"},
{ name = "SAIL", layer = "sailable" },
}
local visibilityIcon = love.graphics.newImage( "icons/eye.bmp" )
local function toggleVisibleLayer( self )
if not (self and self.layer) then return end
local ml = map.layers[ self.layer ]
ml.visible = not( ml.visible )
self.icon = ml.visible and visibilityIcon
end
local soloIcon = love.graphics.newImage( "icons/eye.bmp" )
local function soloVisibleLayer( self )
--hide icons for disabled invisible layers
print( "===SOLO LAYER===", self.layer )
for i, button in ipairs( layerButtons ) do
if button.layer ~= self.layer then
button.icon = false
end
end
self.icon = soloIcon
for k, layer in pairs( map.layers ) do
print( "invisible layer, map:", k, layer)
layer.visible = false
end
map.layers[ self.layer ].visible = true
end
end
local function ToggleVisibility( layer )
if not layer then return end
local ml
if map[layer] then ml = map[layer] end
if map.territory[layer] then ml = map.territory[layer] end
assert( ml )
ml.visible = not( ml.visible )
print( layer, ml.visible )
end
local layerVisibilityKeybinds = {
["1"] = "africa",
["2"] = "europe",
["3"] = "northamerica",
["4"] = "southamerica",
["5"] = "southasia",
["6"] = "russia",
["7"] = "sailable",
["8"] = "coastlines",
["9"] = "coastlinesLow",
["0"] = "international",
["-"] = "cities",
["="] = "travelnodes",
["backspace"] = "ainodes",
}
function love.keypressed(key)
ToggleVisibility( layerVisibilityKeybinds[key] )
wasKeyPressed = true
if key == "l" then
return map.save()
local backButton
local function editLayer( self )
map.editLayer = map.layers[ self.layer ]
for k, button in pairs( layerButtons ) do button.visible = false end
for k, button in pairs( tools ) do
button.visible = true
button.layer = self.layer
end
backButton.visible = true
return soloVisibleLayer( self )
end
local function copy( i, target )
for k, v in pairs( layers[i] ) do
target[k] = target[k] or v
end
return target
end
local y = 250
local soloButtons = {}
local showButtons = {}
local editButtons = {}
for i = 1, #layers do
editButtons[i] = button.new( copy( i, {
x = 8,
y = y + (button.h + 4) * i,
w = 112,
callback = editLayer,
group = "edit",
}))
layerButtons[ 3 * i - 2 ] = editButtons[i]
showButtons[i] = button.new( copy( i, {
x = 128,
y = y + (button.h + 4) * i,
w = 24,
name = "V",
callback = toggleVisibleLayer,
icon = visibilityIcon,
group = "show",
}))
layerButtons[ 3 * i - 1 ] = showButtons[i]
soloButtons[i] = button.new( copy( i, {
x = 160,
y = y + (button.h + 4) * i,
w = 24,
name = "S",
callback = soloVisibleLayer,
icon = soloIcon,
group = "solo",
}))
layerButtons[ 3 * i ] = soloButtons[i]
end
local function back( self )
for k, button in pairs( tools ) do button.visible = false end
for k, button in pairs( layerButtons ) do button.visible = true end
self.visible = false
map.editLayer = false
end
backButton = button.new{
name = "UP",
visible = false,
y = 250 + button.h + 4,
icon = love.graphics.newImage( "icons/up.bmp" ),
callback = back,
}
button.new{ name = "UNDO", y = 250, callback = map.undo, icon = love.graphics.newImage( "icons/undo.bmp" ) }
button.new{ name = "SAVE", y = 222, callback = savemodal.start, icon = false }
end

0
mainmenu.lua Normal file
View File

87
map.lua
View File

@ -6,11 +6,31 @@ local Nodes = require 'travelNodes'
local Camera = require 'camera'
local Territory = require 'territory'
local map = {
loaded = false,
--flat list of editable layers for convenience
local layers = {
coastlines = false,
coastlinesLow = false,
international = false,
africa = false,
europe = false,
northamerica = false,
russia = false,
southamerica = false,
southasia = false,
travelnodes = false,
sailable = false,
ainodes = false,
cities = false,
}
local map = {
layers = layers,
path = false,
loaded = false,
selected = false,
selectionLocked = false,
editLayer = false,
territory = {
africa = false,
europe = false,
@ -19,6 +39,11 @@ local map = {
southamerica = false,
southasia = false
},
background = false,
coastlines = false,
coastlinesLow = false,
international = false,
travelnodes = false,
sailable = false,
ainodes = false,
@ -26,6 +51,7 @@ local map = {
}
function map.load( path )
map.background = lg.newImage( "data/graphics/blur.bmp" )
map.cities = Cities.load( "data/earth/cities.dat" )
map.coastlines = Lines.load( "data/earth/coastlines.dat" )
map.coastlinesLow = Lines.load( "data/earth/coastlines-low.dat" )
@ -38,6 +64,11 @@ function map.load( path )
end
map.loaded = true
map.path = path
--update references
for k, v in pairs( layers ) do
layers[k] = map[k] or map.territory[k]
end
end
function map.draw()
@ -45,10 +76,13 @@ function map.draw()
if not map.loaded then return end
do --territory
lg.setColor( 1,1,1,1)
lg.setLineJoin( "none" )
lg.replaceTransform( Camera.tfTerritory )
lg.setBlendMode( "add" )
lg.setColor( 1, 1, 1, 0.2 )
lg.draw( map.background )
lg.setColor( 1, 1, 1, 0.5 )
for k, v in pairs(map.territory) do
if v.visible then
v:draw()
@ -78,12 +112,21 @@ function map.draw()
do --all this stuff is drawn in world coordinates, ( -180, 180 ) x ( -100, 100 )
lg.replaceTransform( Camera.tf )
if map.selected then
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
lg.setLineJoin( "miter" )
lg.setLineWidth( 1.0 / Camera.zoom )
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
if map.selected[1] then --lines
local p = map.selected
lg.setColor( 0.4, 0.5, 0.8, 0.5 )
lg.setLineWidth( 0.2 / Camera.zoom )
lg.rectangle( "fill", p.x, p.y, p.X - p.x, p.Y - p.y )
lg.setColor( 1.0, 0, 0, 1 )
lg.line( p )
else --points
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
lg.setLineJoin( "miter" )
lg.setLineWidth( 1.0 / Camera.zoom )
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
end
end
if map.cities.visible then --points
@ -94,7 +137,7 @@ function map.draw()
lg.setColor( 1, 1, 0.0, 0.5 )
map.cities.drawCapitals()
end
if map.ainodes.visible then
@ -128,22 +171,24 @@ function map.draw()
map.travelnodes:draw()
end
end
end
end
local function write( filename, string )
print( "Pretending to write", string:len(), "bytes to", filename )
--[[ os.rename( filename, filename..".bak" ) --just in case :^)
local file = assert( io.open( filename, "w+" ) )
assert( file:write( string ) )
file:close()]]
end
function map.save()
map.cities:save( map.path.."/data/earth/cities.dat" )
map.coastlines.save()
map.coastlinesLow.save()
map.international.save()
map.sailable.save()
map.travelnodes.save()
map.ainodes.save()
for k, v in pairs(map.territory) do
map.territory[k].save()
for k, layer in pairs( layers ) do
print( "SAVING:", k, tostring( layer.filename ) )
write( map.path..tostring( layer.filename ), assert( layer:save() ) )
end
end
@ -151,4 +196,8 @@ function map.hover(x, y)
end
function map.undo()
print( "=== UNDO ===" )
end
return map

51
modal.lua Normal file
View File

@ -0,0 +1,51 @@
local love = assert( love )
local button = require( "button" )
local t = {}
t.__index = t
local i = 0
function t.start( self )
i = i + 1
t[i] = t[i] or {}
--store callbacks
for name in pairs( self ) do
if love[name] then
t[i][name] = love[name]
love[name] = self[name]
end
end
--store menus
local b = button.next
repeat
t[i][b] = b.visible
b = b.next
until b == button
end
function t.stop( self )
--restore callbacks
for name in pairs( self ) do
if love[name] then
love[name] = t[i][name]
end
end
--restore menus
local b = button
repeat
b = b.next
b.visible = t[i][b]
until b == button
t[i] = nil
i = i - 1
end
function t.new( modal )
return setmetatable( modal or {}, t )
end
return t

52
savemodal.lua Normal file
View File

@ -0,0 +1,52 @@
local love = assert( love )
local modal = require( "modal" )
local button = require( "button" )
local map = require( "map" )
local t = {}
local saveLocation = map.path
local saveButton = button.new{
group = "saveModal",
name = "save",
callback = function() map.save(); return t:stop() end,
visible = false,
x = 20,
y = 20,
w = 400,
h = 100,
}
local cancelButton = button.new{
group = "saveModal",
name = "cancel",
visible = false,
callback = function() return t:stop() end,
x = 20,
y = 150,
w = 400,
h = 100
}
function t.start()
modal.start( t )
button.selected = saveButton
saveButton.name = "save to "..map.path
button.displayGroup( "saveModal", true )
end
function t.draw()
love.graphics.clear( 0,0,0,1 )
love.graphics.setColor( 1, 1, 1, 0.5 )
button:draw()
end
function t.directorydropped( path )
saveLocation = path
map.path = path
saveButton.name = "save to "..map.path
return love.filesystem.mount( path, "" )
end
return modal.new( t )

View File

@ -1,2 +0,0 @@
local jit = require 'jit'
for k, v in pairs( jit.opt ) do print(k , v ) end

View File

@ -18,6 +18,7 @@ function t.load( filename, name )
local territory = {
visible = true,
name = name,
filename = filename,
colour = colours[name],
border = {},
img = img,
@ -144,12 +145,8 @@ function t.computeBorder( territory, threshold, key )
end
end
function t.drawConnections( nodes )
end
function t.save( nodes, filename )
function t.save( territory )
return bmp.save( territory.imgd, "512rgb24" )
end
return t

64
textinput.lua Normal file
View File

@ -0,0 +1,64 @@
local love = assert( love )
local utf8 = require("utf8")
local modal = require( "modal" )
local t = modal.new{ }
function t.setCurrentModal( fields )
t.currentModal = assert( fields )
t.currentIdx = 1
return t:start()
end
function t.draw()
if not t.currentModal then return end
love.graphics.setColor( 0, 0, 0, 0.3 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getDimensions())
-- other fields
for i, field in ipairs( t.currentModal ) do
love.graphics.setColor( 1, 1, 1, 0.2 )
local mode = (i == t.currentIdx) and "fill" or "line"
love.graphics.rectangle( mode, 200, i * 28, 200, 14, 4 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.print( field.name, 8, i * 28 )
love.graphics.print( field.value, 216, i * 28 )
end
end
function t.textinput( char )
if t.currentModal then
local field = t.currentModal.currentFieldIdx
t.currentModal.currentField.value = t.currentModal.currentField.value .. char
end
end
function t.keypressed(key, code, isRepeat)
if code == "down" then
t.currentIdx = t.currentIdx + 1
if t.currentIdx > #(t.currentModal) then
t.currentIdx = 1
end
elseif code == "up" then
t.currentIdx = t.currentIdx - 1
if t.currentIdx < 1 then
t.currentIdx = #(t.currentModal)
end
end
if key == "backspace" then
-- get the byte offset to the last UTF-8 character in the string.
local byteoffset = utf8.offset(text, -1)
if byteoffset then
-- remove the last UTF-8 character.
-- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
text = string.sub(text, 1, byteoffset - 1)
end
end
if key == "escape" then
return t:stop()
end
end
return t

View File

@ -14,17 +14,17 @@ local function isConnected( startNode, endNode )
local ix, iy, fx, fy = startNode.x, startNode.y, endNode.x, endNode.y
if fx < -180 then fx = fx + 180 end
if fx > 180 then fx = fx - 180 end
local dx, dy = fx - ix, fy - iy
local mag = math.sqrt( dx * dx + dy * dy )
local n = 2 * math.floor( mag )
dx, dy = 0.5 * dx / mag, 0.5 * dy / mag
for i = 1, n do
ix, iy = ix + dx, iy + dy
if not( isSailable( ix, -iy ) ) then return nil end
end
return true
end
@ -41,39 +41,43 @@ function travelNode:formatDisplayInfo()
LATITUDE: %3.2f]]):format( self.idx, self.x, self.y )
end
local function worldToBitmap( x, y )
end
local function bitmapToWorld( x, y )
return 360 * ( x - 800 ) / 800 - 360 / 2 + 360,
360 * ( 600 / 800 ) * ( y - 600 ) / 600 + 180
end
function t.load( filename, sailable )
isSailable = sailable
local img, imgd = bmp.load( filename )
local nodes = { visible = true, nodes = {}, points = {}, connections = {}, img = img }
print( "=== Loading Nodes: ===" )
local nodes = { filename = filename, visible = true, nodes = {}, points = {}, connections = {}, img = img }
local n = 1
for x = 0, 799 do
for y = 0, 399 do
if imgd:getPixel( x, 399 - y ) > 0 then
local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
nodes.nodes[n] = setmetatable({x = long, y = -lat, idx = n}, mtTravelNode )
print( nodes.nodes[n]:formatDisplayInfo() )
local long, lat = bitmapToWorld( x, y )
nodes.nodes[n] = setmetatable({x = long, y = lat, idx = n}, mtTravelNode )
nodes.points[ 2 * n - 1 ] = long
nodes.points[ 2 * n ] = lat
n = n + 1
end
end
end
for i, srcNode in ipairs( nodes.nodes ) do
local adjacent = {}
for j, destNode in ipairs( nodes.nodes ) do
adjacent[j] = isConnected( srcNode, destNode )
end
nodes.connections[i] = adjacent
end
print( "=== Nodes Loaded ===" )
nodes.nodes = locationQuery.New( nodes.nodes )
setmetatable( nodes, {__index = t} )
return nodes
@ -81,7 +85,7 @@ end
--Determine if graph has more than one connected component.
function t.isConnected( nodes )
end
function t.draw( nodes )
@ -92,18 +96,18 @@ function t.draw( nodes )
end
function t.drawConnections( nodes )
for i, connection in pairs( nodes.connections ) do
for j in pairs( connection ) do
local ix, iy, fx, fy = nodes.nodes[i].x, nodes.nodes[i].y, nodes.nodes[j].x, nodes.nodes[j].y
lg.line( ix, -iy, fx, -fy )
lg.line( ix, iy, fx, fy )
end
end
end
function t.save( nodes, filename )
function t.save( nodes )
return bmp.savePoints( nodes.nodes, "800r4")
end
return t