add some saving, some buttons
This commit is contained in:
parent
8b766723f1
commit
03e45194cf
5
ai.lua
5
ai.lua
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@ -20,6 +20,7 @@ end
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function t.load( filename )
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local img, imgd = bmp.load( filename )
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local nodes = {
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filename = filename,
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visible = true,
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all = {},
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att = {},
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@ -77,8 +78,8 @@ function t.draw( nodes )
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lg.points( nodes.ptsDef )
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end
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function t.save( nodes, filename )
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function t.save( nodes )
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return bmp.savePoints( nodes.all, "512rgb24" )
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end
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return t
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129
bmp.lua
129
bmp.lua
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@ -7,6 +7,41 @@ local lfs = love.filesystem
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local ffi = require 'ffi'
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local bit = require 'bit'
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local function getHeader( filename )
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local offset = love.data.unpack( "<I4", assert(love.filesystem.read( "data", filename, 14 )), 11 )
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local header, size = assert( love.filesystem.read( filename, offset ) )
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print( "BMP HEADER", filename, size, "\n", header )
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return header
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end
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local formats = {
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["512rgb24"] = {
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header = getHeader( "data/earth/africa.bmp" ),
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encode = function( r ) return math.floor( r * 255 ) end,
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bytesPerPixel = 3,
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w = 512,
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h = 285,
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},
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["512r4"] = {
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header = getHeader( "data/earth/sailable.bmp" ),
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encode = function( r ) return math.floor( r * 255 / 16 ) end,
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bytesPerPixel = 0.5,
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w = 512,
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h = 285,
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},
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["800r4"] = {
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header = getHeader( "data/earth/travel_nodes.bmp" ),
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encode = function( r ) return math.floor( r * 255 / 16 ) end,
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bytesPerPixel = 0.5,
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w = 512,
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h = 285,
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}
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}
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function t.header( format )
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return formats[format] and formats[format].header
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end
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function t.load( filename )
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local imgd = love.image.newImageData( filename )
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print( "LOADING BITMAP: ", filename, imgd:getSize(), imgd:getFormat(), imgd:getDimensions() )
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@ -15,15 +50,93 @@ function t.load( filename )
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return img, imgd
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end
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function t.save( data, filename, format )
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local w, h = data:getDimensions()
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local str = ""
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for x = 0, w - 1 do
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for y = 0, h - 1 do
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--maps an array of 1-byte pixel values (numbers 0 to 15 inclusive)
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--to an array of half-byte pixel values (which can be concatenated into a string)
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--BUT don't touch the first element (which is assumed to be a header or something)
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local function foldByteArray( bytes )
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local nybbles = { bytes[1] }
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for j = 2, #bytes / 2 do
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local a, b = bytes[ 2 * j - 2 ], bytes[ 2 * j - 1 ]
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nybbles[j] = string.char( 16 * a + b )
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end
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end
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return str
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return nybbles
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end
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local function packTwentyFour( bytes )
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local twentyFour = { bytes[1] }
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for j = 2, #bytes do
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bytes[j] = string.char( bytes[j], bytes[j], bytes[j] )
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end
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end
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function t.save( data, format )
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local w, h = data:getDimensions()
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format = assert( formats[format] )
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local bytes = { format.header }
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format.byte = 0
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local i = 2
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for x = 0, w - 1 do
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for y = 0, h - 1 do
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bytes[i] = format.encode( data:getPixel(x, y) )
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i = i + 1
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end
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end
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if format.bytesPerPixel < 1 then bytes = foldByteArray( bytes )
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else packTwentyFour( bytes ) end
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return table.concat( bytes )
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end
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--takes an array of world-space points in [-180, 180] x [-100, 100]
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--e.g { { x = 0.5, y = 0.5 }, { x = 0.4, y = 0.6 }, }, etc.
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--and a function which maps points to colours
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function t.savePoints( points, format )
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format = assert( formats[format] )
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--set up bitmap as an array of pixels
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local w, h = format.w, format.h
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local size = 2 + format.w * format.h
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local bitmap = { format.header }
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for j = 2, size do bitmap[j] = 0 end
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--this is black-and-white only. easy case
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if format.bytesPerPixel < 1 then
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for i, point in ipairs( points ) do
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local wx, wy = point.x, point.y
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--get bitmap coordinates
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local x, y = math.floor(format.w * (wx + 180) / 360), math.floor(format.h * (1.0 - (wy + 100) / 200))
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--get index into byte array
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local idx = 2 + x * format.h + y
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bitmap[idx] = 0x0f --0b00001111
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end
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--now map pixels to 4-bit strings, slap on the header, and pass it back up
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return table.concat( foldByteArray( bitmap ) )
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end
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--cf. ai.lua: these points can be red or green
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for i, point in ipairs( points ) do
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local wx, wy = point.x, point.y
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--get bitmap coordinates
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local x, y = math.floor(format.w * (wx + 180) / 360), math.floor(format.h * (1.0 - (wy + 100) / 200))
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--get index into byte array
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local idx = 2 + x * format.h + y
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--in-editor we could have two points in the same place, possibly of the same or different types
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--in case we miss something upstream, don't corrupt these duplicate points,
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--just saturate the attack/defense value
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if bitmap[idx] == 0 then bitmap[idx] = { attack = point.attacking, place = not(point.attacking)}
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else
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bitmap[idx].attack = bitmap[idx].attack or point.attacking
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bitmap[idx].place = bitmap[idx].place or not(point.attacking)
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end
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end
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--now map pixels to 3-byte strings
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for j = 2, size do
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if bitmap[j] == 0
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then bitmap[j] = "\0\0\0"
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else bitmap[j] = string.char( bitmap[j].attack and 0xff or 0, bitmap[j].place and 0xff or 0, 0 )
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end
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end
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return table.concat( bitmap )
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end
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return t
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22
button.lua
22
button.lua
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@ -8,6 +8,7 @@ local t = {
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y = 250,
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w = 176,
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h = 24,
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group = false,
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visible = true,
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callback = function( self ) return print( "clicked button: ", self.name, self.x, self.y, self.w, self.h, self.visible ) end
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}
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@ -68,6 +69,27 @@ function t.selectIn( x, y )
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repeat t.selected = t.selected.next until (t.selected == t) or (t.selected.visible and t.selected:contains( x, y ))
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end
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function t.selectNextInGroup()
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local group = t.selected and t.selected.group
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if not group then return t.selectNext() end
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repeat t.selectNext() until group == t.selected.group
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end
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function t.selectPrevInGroup()
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local group = t.selected and t.selected.group
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if not group then return t.selectPrev() end
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repeat t.selectPrev() until group == t.selected.group
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end
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function t.displayGroup( group, show )
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local b = t
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repeat
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b = b.next
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b.visible = ( b.group == group )
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until b == t
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t.visible = true
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end
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function t.deselect( b )
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t.selected = t
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end
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@ -57,7 +57,7 @@ function t.load( filename )
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print( "=== LOADING CITIES. ===" )
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cities = { visible = true, active = false }
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cities = { visible = true, active = false, filename = filename }
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local n = 1
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local idxPts = 1
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local idxCaps = 1
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@ -97,8 +97,7 @@ function t.load( filename )
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return cities
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end
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function t.save( cities, filename )
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print( "=== SAVING CITIES ===" )
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function t.save( cities )
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local str = {}
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for n, city in ipairs( cities ) do
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str[n] = ("%-41s%-41s%-14f%-14f%-19d %d"):format(
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2
conf.lua
2
conf.lua
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@ -13,7 +13,7 @@ function love.conf(t)
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t.window.title = "dcEarth" -- The window title (string)
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t.window.icon = "icons/favicon.png" -- Filepath to an image to use as the window's icon (string)
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t.window.width = 800 -- The window width (number)
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t.window.height = 600 -- The window height (number)
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t.window.height = 640 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.resizable = true -- Let the window be user-resizable (boolean)
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t.window.minwidth = 512 -- Minimum window width if the window is resizable (number)
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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@ -16,7 +16,7 @@ function polygon:formatDisplayInfo()
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end
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function t.load( filename )
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local polys = { visible = true }
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local polys = { visible = true, filename = filename }
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local poly = {}
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local n = 1
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local k = 1
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@ -72,8 +72,7 @@ function t.selectNearest( lines, wx, wy )
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return nearest
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end
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function t.save( lines, filename )
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print( "=== SAVING LINES ===" )
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function t.save( lines )
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local str = {}
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for i, poly in ipairs( lines ) do
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str[i] = table.concat( poly, " " )
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91
main.lua
91
main.lua
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@ -1,10 +1,10 @@
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local love = assert( love, "This tool requires LOVE: love2d.org" )
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--assert( require('mobdebug') ).start() --remote debugger
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local map = require 'map'
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local savemodal = require 'savemodal'
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local button = require 'button'
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local SAVEDIRECTORY = "out/"
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local Camera = require 'camera'
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local wasKeyPressed
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function love.load()
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assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
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assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
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love.keyboard.setKeyRepeat( true )
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love.graphics.setNewFont( 14 )--, "mono" )
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end
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@ -43,7 +43,7 @@ end
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function love.draw()
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if not map.loaded then
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local w, h = love.graphics.getDimensions()
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return love.graphics.printf( "Drag and drop folder to begin.", w / 2 - 200, h / 2 - 128, 200, "center")
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return love.graphics.printf( "Drag and drop folder to begin.", w / 2 - 200, h / 2 - 128, 400, "center")
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end
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love.graphics.push( "all" )
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@ -59,9 +59,10 @@ function love.draw()
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love.graphics.rectangle( "fill", 0, 0, 250, love.graphics.getHeight() )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.print(([[
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SCREEN%8d%8d
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WORLD %8.2f%8.2f
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BITMAP%8.2f%8.2f]]):format(x, y, wx, wy, bx, by), 0, 0)
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SCREEN %-12d %-12d
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WORLD %-12.2f%-12.2f
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BITMAP %-12.2f%-12.2f
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%s]]):format(x, y, wx, wy, bx, by, map.editLayer and map.editLayer.filename or ""), 0, 0)
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if map.selected then love.graphics.print( map.selected:formatDisplayInfo(), 0, 80 ) end
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if map.selectionLocked then end
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@ -75,13 +76,16 @@ function love.resize(w, h)
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end
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function love.wheelmoved(x, y)
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Camera.Zoom( (y > 0) and 0.5 or -0.5 )
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Camera.Zoom( (y > 0) and 0.1 or -0.1 )
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end
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function love.mousepressed( x, y, mouseButton, istouch, presses )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if button.selected and button.selected:contains( x, y ) then
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print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
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if button.selected and button.selected:contains( x, y ) then button.selected:callback() end
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return button.selected:callback()
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end
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end
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function love.mousemoved( x, y, dx, dy, istouch )
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@ -97,15 +101,13 @@ function love.mousemoved( x, y, dx, dy, istouch )
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end
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function love.keypressed(key, code, isRepeat)
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wasKeyPressed = true
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if code == "down" then return button.selectNext() end
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if code == "up" then return button.selectPrev() end
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if code == "left" then return button.selectPrev() end
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if code == "right" then return button.selectNext() end
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if code == "down" then return button.selectNextInGroup() end
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if code == "up" then return button.selectPrevInGroup() end
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if code == "return" then return button.selected:callback() end
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if key == "l" then
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return map.save()
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end
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if key == "c" then
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map.selectionLocked = not( map.selectionLocked )
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end
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@ -115,8 +117,6 @@ end
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do
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button.new{ name = "UNDO", y = 250, callback = map.undo }
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local function toolCallback( self )
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local f = (map.layers[self.layer])[self.name]
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if f then return f(self) end
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@ -136,23 +136,8 @@ do
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v.visible = false
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end
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local layerButtons = {}
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local function back( self )
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for k, button in pairs( tools ) do button.visible = false end
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for k, button in pairs( layerButtons ) do button.visible = true end
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self.visible = false
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map.editLayer = false
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end
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local backButton = button.new{
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name = "BACK",
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visible = false,
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y = 250 + button.h + 4,
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callback = back,
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}
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local layers = {
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{ name = "AF", layer = "africa" },
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{ name = "EU", layer = "europe" },
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@ -185,13 +170,17 @@ do
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button.icon = false
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end
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end
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self.icon = soloIcon
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for k, layer in pairs( map.layers ) do
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print( "invisible layer, map:", k, layer)
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layer.visible = false
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end
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map.layers[ self.layer ].visible = true
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end
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local backButton
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local function editLayer( self )
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map.editLayer = map.layers[ self.layer ]
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for k, button in pairs( layerButtons ) do button.visible = false end
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@ -212,32 +201,60 @@ do
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local y = 250
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local soloButtons = {}
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local showButtons = {}
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local editButtons = {}
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for i = 1, #layers do
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layerButtons[ 3 * i - 2 ] = button.new( copy( i, {
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editButtons[i] = button.new( copy( i, {
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x = 8,
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y = y + (button.h + 4) * i,
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w = 112,
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callback = editLayer
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callback = editLayer,
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group = "edit",
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}))
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layerButtons[ 3 * i - 2 ] = editButtons[i]
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layerButtons[ 3 * i - 1 ] = button.new( copy( i, {
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showButtons[i] = button.new( copy( i, {
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x = 128,
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y = y + (button.h + 4) * i,
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w = 24,
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name = "V",
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callback = toggleVisibleLayer,
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icon = visibilityIcon,
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group = "show",
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}))
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layerButtons[ 3 * i - 1 ] = showButtons[i]
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layerButtons[ 3 * i ] = button.new( copy( i, {
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soloButtons[i] = button.new( copy( i, {
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x = 160,
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y = y + (button.h + 4) * i,
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w = 24,
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name = "S",
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callback = soloVisibleLayer,
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icon = soloIcon
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icon = soloIcon,
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group = "solo",
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}))
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layerButtons[ 3 * i ] = soloButtons[i]
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end
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local function back( self )
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for k, button in pairs( tools ) do button.visible = false end
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for k, button in pairs( layerButtons ) do button.visible = true end
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self.visible = false
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map.editLayer = false
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end
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backButton = button.new{
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name = "UP",
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visible = false,
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y = 250 + button.h + 4,
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icon = love.graphics.newImage( "icons/up.bmp" ),
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callback = back,
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}
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button.new{ name = "UNDO", y = 250, callback = map.undo, icon = love.graphics.newImage( "icons/undo.bmp" ) }
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button.new{ name = "SAVE", y = 222, callback = savemodal.start, icon = false }
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end
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23
map.lua
23
map.lua
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@ -177,27 +177,18 @@ function map.draw()
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end
|
||||
|
||||
--[[local function write( filename, string )
|
||||
os.rename( filename, filename..".bak" ) --just in case :^)
|
||||
local file = assert( io.open( filename, "w+" ) )
|
||||
assert( file:write( string ) )
|
||||
file:close()
|
||||
end]]
|
||||
|
||||
local function write( filename, string )
|
||||
print( "Pretending to write", string:len(), "bytes to", filename )
|
||||
--[[ os.rename( filename, filename..".bak" ) --just in case :^)
|
||||
local file = assert( io.open( filename, "w+" ) )
|
||||
assert( file:write( string ) )
|
||||
file:close()]]
|
||||
end
|
||||
|
||||
function map.save()
|
||||
write( map.path.."/data/earth/cities.dat", map.cities:save())
|
||||
write( map.path.."/data/earth/coastlines.dat", map.coastlines:save())
|
||||
write( map.path.."/data/earth/coastlines-low.dat", map.coastlinesLow:save())
|
||||
write( map.path.."/data/earth/international.dat", map.international:save())
|
||||
map.sailable:save()
|
||||
map.travelnodes:save()
|
||||
map.ainodes:save()
|
||||
for k, v in pairs(map.territory) do
|
||||
map.territory[k]:save()
|
||||
for k, layer in pairs( layers ) do
|
||||
print( "SAVING:", k, tostring( layer.filename ) )
|
||||
write( map.path..tostring( layer.filename ), assert( layer:save() ) )
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
local love = assert( love )
|
||||
local button = require( "button" )
|
||||
local t = {}
|
||||
t.__index = t
|
||||
|
||||
local i = 0
|
||||
function t.start( self )
|
||||
i = i + 1
|
||||
t[i] = t[i] or {}
|
||||
|
||||
--store callbacks
|
||||
for name in pairs( self ) do
|
||||
if love[name] then
|
||||
t[i][name] = love[name]
|
||||
love[name] = self[name]
|
||||
end
|
||||
end
|
||||
|
||||
--store menus
|
||||
local b = button.next
|
||||
repeat
|
||||
t[i][b] = b.visible
|
||||
b = b.next
|
||||
until b == button
|
||||
end
|
||||
|
||||
function t.stop( self )
|
||||
--restore callbacks
|
||||
for name in pairs( self ) do
|
||||
if love[name] then
|
||||
love[name] = t[i][name]
|
||||
end
|
||||
end
|
||||
|
||||
--restore menus
|
||||
local b = button
|
||||
repeat
|
||||
b = b.next
|
||||
b.visible = t[i][b]
|
||||
until b == button
|
||||
|
||||
t[i] = nil
|
||||
i = i - 1
|
||||
|
||||
end
|
||||
|
||||
function t.new( modal )
|
||||
return setmetatable( modal or {}, t )
|
||||
end
|
||||
|
||||
return t
|
|
@ -0,0 +1,52 @@
|
|||
local love = assert( love )
|
||||
local modal = require( "modal" )
|
||||
local button = require( "button" )
|
||||
local map = require( "map" )
|
||||
local t = {}
|
||||
|
||||
local saveLocation = map.path
|
||||
local saveButton = button.new{
|
||||
group = "saveModal",
|
||||
name = "save",
|
||||
callback = function() map.save(); return t:stop() end,
|
||||
visible = false,
|
||||
x = 20,
|
||||
y = 20,
|
||||
w = 400,
|
||||
h = 100,
|
||||
}
|
||||
|
||||
local cancelButton = button.new{
|
||||
group = "saveModal",
|
||||
name = "cancel",
|
||||
visible = false,
|
||||
callback = function() return t:stop() end,
|
||||
x = 20,
|
||||
y = 150,
|
||||
w = 400,
|
||||
h = 100
|
||||
}
|
||||
|
||||
function t.start()
|
||||
modal.start( t )
|
||||
button.selected = saveButton
|
||||
saveButton.name = "save to "..map.path
|
||||
button.displayGroup( "saveModal", true )
|
||||
end
|
||||
|
||||
function t.draw()
|
||||
love.graphics.clear( 0,0,0,1 )
|
||||
love.graphics.setColor( 1, 1, 1, 0.5 )
|
||||
button:draw()
|
||||
|
||||
end
|
||||
|
||||
function t.directorydropped( path )
|
||||
saveLocation = path
|
||||
map.path = path
|
||||
saveButton.name = "save to "..map.path
|
||||
return love.filesystem.mount( path, "" )
|
||||
end
|
||||
|
||||
|
||||
return modal.new( t )
|
|
@ -18,6 +18,7 @@ function t.load( filename, name )
|
|||
local territory = {
|
||||
visible = true,
|
||||
name = name,
|
||||
filename = filename,
|
||||
colour = colours[name],
|
||||
border = {},
|
||||
img = img,
|
||||
|
@ -145,7 +146,7 @@ function t.computeBorder( territory, threshold, key )
|
|||
end
|
||||
|
||||
function t.save( territory )
|
||||
|
||||
return bmp.save( territory.imgd, "512rgb24" )
|
||||
end
|
||||
|
||||
return t
|
|
@ -0,0 +1,64 @@
|
|||
local love = assert( love )
|
||||
local utf8 = require("utf8")
|
||||
local modal = require( "modal" )
|
||||
local t = modal.new{ }
|
||||
|
||||
function t.setCurrentModal( fields )
|
||||
t.currentModal = assert( fields )
|
||||
t.currentIdx = 1
|
||||
return t:start()
|
||||
end
|
||||
|
||||
function t.draw()
|
||||
if not t.currentModal then return end
|
||||
love.graphics.setColor( 0, 0, 0, 0.3 )
|
||||
love.graphics.rectangle("fill", 0, 0, love.graphics.getDimensions())
|
||||
|
||||
|
||||
-- other fields
|
||||
for i, field in ipairs( t.currentModal ) do
|
||||
love.graphics.setColor( 1, 1, 1, 0.2 )
|
||||
local mode = (i == t.currentIdx) and "fill" or "line"
|
||||
love.graphics.rectangle( mode, 200, i * 28, 200, 14, 4 )
|
||||
love.graphics.setColor( 1, 1, 1, 1 )
|
||||
love.graphics.print( field.name, 8, i * 28 )
|
||||
love.graphics.print( field.value, 216, i * 28 )
|
||||
end
|
||||
end
|
||||
|
||||
function t.textinput( char )
|
||||
if t.currentModal then
|
||||
local field = t.currentModal.currentFieldIdx
|
||||
t.currentModal.currentField.value = t.currentModal.currentField.value .. char
|
||||
end
|
||||
end
|
||||
|
||||
function t.keypressed(key, code, isRepeat)
|
||||
if code == "down" then
|
||||
t.currentIdx = t.currentIdx + 1
|
||||
if t.currentIdx > #(t.currentModal) then
|
||||
t.currentIdx = 1
|
||||
end
|
||||
elseif code == "up" then
|
||||
t.currentIdx = t.currentIdx - 1
|
||||
if t.currentIdx < 1 then
|
||||
t.currentIdx = #(t.currentModal)
|
||||
end
|
||||
end
|
||||
|
||||
if key == "backspace" then
|
||||
-- get the byte offset to the last UTF-8 character in the string.
|
||||
local byteoffset = utf8.offset(text, -1)
|
||||
|
||||
if byteoffset then
|
||||
-- remove the last UTF-8 character.
|
||||
-- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
|
||||
text = string.sub(text, 1, byteoffset - 1)
|
||||
end
|
||||
end
|
||||
if key == "escape" then
|
||||
return t:stop()
|
||||
end
|
||||
end
|
||||
|
||||
return t
|
|
@ -54,7 +54,7 @@ function t.load( filename, sailable )
|
|||
|
||||
isSailable = sailable
|
||||
local img, imgd = bmp.load( filename )
|
||||
local nodes = { visible = true, nodes = {}, points = {}, connections = {}, img = img }
|
||||
local nodes = { filename = filename, visible = true, nodes = {}, points = {}, connections = {}, img = img }
|
||||
local n = 1
|
||||
for x = 0, 799 do
|
||||
for y = 0, 399 do
|
||||
|
@ -106,8 +106,8 @@ function t.drawConnections( nodes )
|
|||
|
||||
end
|
||||
|
||||
function t.save( nodes, filename )
|
||||
|
||||
function t.save( nodes )
|
||||
return bmp.savePoints( nodes.nodes, "800r4")
|
||||
end
|
||||
|
||||
return t
|
Loading…
Reference in New Issue