Godot_Bouncy_Ball_Prototype/Ball/ball.tscn

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[gd_scene load_steps=7 format=3 uid="uid://rdlvlyf0l1l"]
[ext_resource type="Script" path="res://Ball/ball.gd" id="1_oenn5"]
[ext_resource type="PackedScene" uid="uid://lge7m41oi6pn" path="res://Ball/Meshes/ball_bouncing.glb" id="2_ccq7m"]
[ext_resource type="PackedScene" uid="uid://b1embyb2knvho" path="res://Ball/Meshes/ball_flying.glb" id="4_fh5j8"]
[ext_resource type="Script" path="res://Ball/ball_meshes.gd" id="4_llldm"]
[ext_resource type="Script" path="res://Ball/ball_random_vector_node.gd" id="5_j25qm"]
[sub_resource type="SphereShape3D" id="SphereShape3D_ogc07"]
radius = 0.3
[node name="Ball" type="RigidBody3D" groups=["Balls"]]
collision_layer = 4
custom_integrator = true
max_contacts_reported = 1
contact_monitor = true
can_sleep = false
lock_rotation = true
linear_damp_mode = 1
angular_damp_mode = 1
script = ExtResource("1_oenn5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_ogc07")
[node name="TimerCollision" type="Timer" parent="."]
one_shot = true
[node name="Meshes" type="Node3D" parent="."]
script = ExtResource("4_llldm")
[node name="DirectionNode" type="Node3D" parent="Meshes"]
[node name="RotationNode" type="Node3D" parent="Meshes"]
[node name="BallBouncingMesh" parent="Meshes" instance=ExtResource("2_ccq7m")]
visible = false
[node name="BallFlyingMesh" parent="Meshes" instance=ExtResource("4_fh5j8")]
[node name="RandomVectorNode" type="Node3D" parent="."]
script = ExtResource("5_j25qm")
[node name="VectorPosition" type="Node3D" parent="RandomVectorNode"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)