your-own-drum/loadgame.lua

134 lines
3.5 KiB
Lua

--UI for selecting a saved game.
local love = love
local _Update = love.update
local _Draw = love.draw
local _MousePressed = love.mousepressed
local _Resize = love.resize
local _KeyPressed = love.keypressed
local selectedGame = 1
local scrollOffset = 1
local deleteGame = false
local gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
local mouseX, mouseY = 0, 0
local w, h = love.graphics.getDimensions()
local canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
local font = love.graphics.newFont( 36 )
local OnClick
local function DeleteLeft()
return w * 0.75 + 15 + 6
end
local function DeleteRight()
return DeleteLeft() + 45
end
local function DrawSelection( )
love.graphics.rectangle( "fill", 15, selectedGame * h / 10 )
end
local function PopulateGameList()
scrollOffset = 0
gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
love.graphics.setCanvas( canvas )
love.graphics.clear()
love.graphics.setColor( 0.2, 0.2, 0.2, 0.5 )
love.graphics.setLineWidth( 3 )
for i, name in ipairs( gameList ) do
local x, y = 15, i * h / 10
love.graphics.printf( gameList[i], font, x + 10, y, 0.75 * w, "left" )
love.graphics.rectangle( "line", x, y, w * 0.75, h / 10 - 12, 10, 10 )
love.graphics.rectangle( "line", DeleteLeft(), y, h / 10 - 12, h / 10 - 12, 10, 10 )
end
love.graphics.setCanvas()
end
love.resize = function( newWidth, newHeight )
_Resize(newWidth, newHeight )
w, h = love.graphics.getDimensions()
canvas = love.graphics.newCanvas()
return PopulateGameList()
end
love.update = function() end
love.draw = function()
love.graphics.draw( canvas, 0, -scrollOffset * h / 10 )
love.graphics.setColor( 1.0, 1.0, 1.0, 0.5 )
if deleteGame then
love.graphics.rectangle( "fill", DeleteLeft(), ( selectedGame - scrollOffset ) * h / 10, h / 10 - 12, h / 10 - 12, 10, 10 )
else
love.graphics.rectangle( "fill", 15, ( selectedGame - scrollOffset ) * h / 10, w * 0.75, h / 10 - 12, 10, 10 )
end
love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
love.graphics.rectangle( "fill", 0, 0, w, h / 10 - 6 )
love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )
love.graphics.print( "DEMOS "..( gameList[selectedGame] or selectedGame ) )
end
love.mousemoved = function( x, y, dx, dy, istouch)
deleteGame = ( x > DeleteLeft() ) and ( x < DeleteRight() )
selectedGame = scrollOffset + math.floor( 10 * y / h )
end
love.keypressed = function( key, code, isRepeat )
if code == "return" then
return OnClick()
end
if code == "down" then
if selectedGame < #gameList then
if selectedGame > 8 then
scrollOffset = scrollOffset + 1
end
selectedGame = selectedGame + 1
end
return
end
if key == "up" then
if selectedGame > 8 then
scrollOffset = scrollOffset - 1
end
if selectedGame > 1 then
selectedGame = selectedGame - 1
end
return
end
if key == "right" or key == "left" then deleteGame = not( deleteGame ) end
end
OnClick = function( x, y, button, istouch, presses )
if not selectedGame then return end
if #gameList < 1 then return end
if deleteGame then
love.filesystem.remove( "demos/"..gameList[selectedGame] )
return PopulateGameList()
end
--Restore main state.
love.update = _Update
love.draw = _Draw
love.mousepressed = _MousePressed
love.keypressed = _KeyPressed
love.resize = _Resize
love.mousemoved = nil
return "demos/"..gameList[selectedGame]
end
PopulateGameList()
return OnClick