--UI for selecting a saved game. local love = love local _Update = love.update local _Draw = love.draw local _MousePressed = love.mousepressed local _Resize = love.resize local _KeyPressed = love.keypressed local selectedGame = 1 local scrollOffset = 1 local deleteGame = false local gameList = assert( love.filesystem.getDirectoryItems( "demos" ) ) local mouseX, mouseY = 0, 0 local w, h = love.graphics.getDimensions() local canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 ) local font = love.graphics.newFont( 36 ) local OnClick local function DeleteLeft() return w * 0.75 + 15 + 6 end local function DeleteRight() return DeleteLeft() + 45 end local function DrawSelection( ) love.graphics.rectangle( "fill", 15, selectedGame * h / 10 ) end local function PopulateGameList() scrollOffset = 0 gameList = assert( love.filesystem.getDirectoryItems( "demos" ) ) love.graphics.setCanvas( canvas ) love.graphics.clear() love.graphics.setColor( 0.2, 0.2, 0.2, 0.5 ) love.graphics.setLineWidth( 3 ) for i, name in ipairs( gameList ) do local x, y = 15, i * h / 10 love.graphics.printf( gameList[i], font, x + 10, y, 0.75 * w, "left" ) love.graphics.rectangle( "line", x, y, w * 0.75, h / 10 - 12, 10, 10 ) love.graphics.rectangle( "line", DeleteLeft(), y, h / 10 - 12, h / 10 - 12, 10, 10 ) end love.graphics.setCanvas() end love.resize = function( newWidth, newHeight ) _Resize(newWidth, newHeight ) w, h = love.graphics.getDimensions() canvas = love.graphics.newCanvas() return PopulateGameList() end love.update = function() end love.draw = function() love.graphics.draw( canvas, 0, -scrollOffset * h / 10 ) love.graphics.setColor( 1.0, 1.0, 1.0, 0.5 ) if deleteGame then love.graphics.rectangle( "fill", DeleteLeft(), ( selectedGame - scrollOffset ) * h / 10, h / 10 - 12, h / 10 - 12, 10, 10 ) else love.graphics.rectangle( "fill", 15, ( selectedGame - scrollOffset ) * h / 10, w * 0.75, h / 10 - 12, 10, 10 ) end love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 ) love.graphics.rectangle( "fill", 0, 0, w, h / 10 - 6 ) love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 ) love.graphics.print( "DEMOS "..( gameList[selectedGame] or selectedGame ) ) end love.mousemoved = function( x, y, dx, dy, istouch) deleteGame = ( x > DeleteLeft() ) and ( x < DeleteRight() ) selectedGame = scrollOffset + math.floor( 10 * y / h ) end love.keypressed = function( key, code, isRepeat ) if code == "return" then return OnClick() end if code == "down" then if selectedGame < #gameList then if selectedGame > 8 then scrollOffset = scrollOffset + 1 end selectedGame = selectedGame + 1 end return end if key == "up" then if selectedGame > 8 then scrollOffset = scrollOffset - 1 end if selectedGame > 1 then selectedGame = selectedGame - 1 end return end if key == "right" or key == "left" then deleteGame = not( deleteGame ) end end OnClick = function( x, y, button, istouch, presses ) if not selectedGame then return end if #gameList < 1 then return end if deleteGame then love.filesystem.remove( "demos/"..gameList[selectedGame] ) return PopulateGameList() end --Restore main state. love.update = _Update love.draw = _Draw love.mousepressed = _MousePressed love.keypressed = _KeyPressed love.resize = _Resize love.mousemoved = nil return "demos/"..gameList[selectedGame] end PopulateGameList() return OnClick