Added menu for browsing recordings.
This commit is contained in:
parent
67dc751cf0
commit
337e0ce154
10
audio.lua
10
audio.lua
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@ -179,11 +179,11 @@ local function Update( score, level )
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if level > 2 then
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level = level / 120.0
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drones.bass:setVolume( 0.7 * (0.2 + math.pow( score, 0.25 )) * level )
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drones.alto:setVolume( 0.3 * (0.3 + math.pow( score, 0.25 )) * level * level)
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drones.fuck:setVolume( 4.0 * math.max( 0, level - 0.75 ))
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drones.subs:setVolume( 0.5 * math.max( 0, level - 0.5 ))
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drones.wail:setVolume( 2.0 * math.max( 0, level - 0.666 ))
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drones.bass:setVolume( 0.7 * (0.0 + score) * level )
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drones.alto:setVolume( 0.3 * (0.3 + score) * level * level)
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drones.fuck:setVolume( 3.0 * (0.2 + score) * math.max( 0, level - 0.75 ))
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drones.subs:setVolume( 0.5 * (0.2 + score) * math.max( 0, level - 0.50 ))
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drones.wail:setVolume( 1.5 * (0.5 + score) * math.max( 0, level - 0.66 ))
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end
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end
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@ -0,0 +1,134 @@
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--UI for selecting a saved game.
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local love = love
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local _Update = love.update
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local _Draw = love.draw
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local _MousePressed = love.mousepressed
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local _Resize = love.resize
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local _KeyPressed = love.keypressed
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local selectedGame = 1
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local scrollOffset = 1
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local deleteGame = false
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local gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
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local mouseX, mouseY = 0, 0
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local w, h = love.graphics.getDimensions()
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local canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
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local font = love.graphics.newFont( 36 )
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local OnClick
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local function DeleteLeft()
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return w * 0.75 + 15 + 6
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end
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local function DeleteRight()
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return DeleteLeft() + 45
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end
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local function DrawSelection( )
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love.graphics.rectangle( "fill", 15, selectedGame * h / 10 )
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end
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local function PopulateGameList()
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scrollOffset = 0
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gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
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love.graphics.setCanvas( canvas )
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love.graphics.clear()
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love.graphics.setColor( 0.2, 0.2, 0.2, 0.5 )
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love.graphics.setLineWidth( 3 )
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for i, name in ipairs( gameList ) do
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local x, y = 15, i * h / 10
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love.graphics.printf( gameList[i], font, x + 10, y, 0.75 * w, "left" )
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love.graphics.rectangle( "line", x, y, w * 0.75, h / 10 - 12, 10, 10 )
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love.graphics.rectangle( "line", DeleteLeft(), y, h / 10 - 12, h / 10 - 12, 10, 10 )
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end
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love.graphics.setCanvas()
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end
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love.resize = function( newWidth, newHeight )
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_Resize(newWidth, newHeight )
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w, h = love.graphics.getDimensions()
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canvas = love.graphics.newCanvas()
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return PopulateGameList()
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end
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love.update = function() end
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love.draw = function()
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love.graphics.draw( canvas, 0, -scrollOffset * h / 10 )
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love.graphics.setColor( 1.0, 1.0, 1.0, 0.5 )
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if deleteGame then
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love.graphics.rectangle( "fill", DeleteLeft(), ( selectedGame - scrollOffset ) * h / 10, h / 10 - 12, h / 10 - 12, 10, 10 )
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else
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love.graphics.rectangle( "fill", 15, ( selectedGame - scrollOffset ) * h / 10, w * 0.75, h / 10 - 12, 10, 10 )
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end
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love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
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love.graphics.rectangle( "fill", 0, 0, w, h / 10 - 6 )
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love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )
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love.graphics.print( "DEMOS "..( gameList[selectedGame] or selectedGame ) )
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end
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love.mousemoved = function( x, y, dx, dy, istouch)
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deleteGame = ( x > DeleteLeft() ) and ( x < DeleteRight() )
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selectedGame = scrollOffset + math.floor( 10 * y / h )
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end
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love.keypressed = function( key, code, isRepeat )
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if code == "return" then
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return OnClick()
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end
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if code == "down" then
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if selectedGame < #gameList then
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if selectedGame > 8 then
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scrollOffset = scrollOffset + 1
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end
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selectedGame = selectedGame + 1
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end
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return
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end
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if key == "up" then
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if selectedGame > 8 then
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scrollOffset = scrollOffset - 1
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end
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if selectedGame > 1 then
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selectedGame = selectedGame - 1
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end
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return
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end
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if key == "right" or key == "left" then deleteGame = not( deleteGame ) end
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end
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OnClick = function( x, y, button, istouch, presses )
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if not selectedGame then return end
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if #gameList < 1 then return end
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if deleteGame then
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love.filesystem.remove( "demos/"..gameList[selectedGame] )
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return PopulateGameList()
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end
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--Restore main state.
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love.update = _Update
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love.draw = _Draw
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love.mousepressed = _MousePressed
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love.keypressed = _KeyPressed
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love.resize = _Resize
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love.mousemoved = nil
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return "demos/"..gameList[selectedGame]
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end
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PopulateGameList()
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return OnClick
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69
main.lua
69
main.lua
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@ -93,37 +93,17 @@ OnImpact = function( impact )
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end
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local _OnImpact = OnImpact
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local function NewGame( isDemo )
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local function NewGame( demoName )
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love.graphics.setBackgroundColor( 245 / 255, 169 / 255, 184 / 255 ) --Trans pink.
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OnImpact = _OnImpact
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ExtrapolateBeatScore = _ExtrapolateBeatScore
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love.draw = Draw
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love.update = Update
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do --particle shit
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particles:reset()
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particles:setSizes( 0.0007, 0.0001, 0.0003 )
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state.Reset()
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marble.Reset()
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wave.Reset()
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text.Reset()
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audio.Reset()
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recorder.Reset()
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state.isDemo = isDemo
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if isDemo then
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recorder.Load()
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end
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end
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function love.load()
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UpdateWindowTransform( love.graphics.getDimensions() )
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do--particle system setup
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particles = love.graphics.newParticleSystem(
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love.graphics.newImage( "prideflag.png" ),
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1024)
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--particles:setSizes( 0.0007, 0.0001, 0.0003 )
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--particles:setSizes( 0.0007, 0.0001, 0.0003 )
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particles:setSizeVariation( 1 )
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particles:setRadialAcceleration( 0, 0.5 )
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particles:setSpeed( 0.2, 1 )
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@ -140,9 +120,33 @@ function love.load()
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245 / 255, 169 / 255, 184 / 255, 1,
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1,1,1,0,
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245 / 255, 169 / 255, 184 / 255, 1,
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1,1,1,0
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1,1,1,0)
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end
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state.Reset()
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marble.Reset()
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wave.Reset()
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text.Reset()
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audio.Reset()
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recorder.Reset()
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state.isDemo = demoName
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if demoName then
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recorder.Load( demoName )
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end
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end
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function love.load()
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UpdateWindowTransform( love.graphics.getDimensions() )
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do--particle system setup
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particles = love.graphics.newParticleSystem(
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love.graphics.newImage( "prideflag.png" ),
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2048)
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)
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end
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@ -158,7 +162,7 @@ function love.load()
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end
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ExtrapolateBeatScore = function( )
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local t = love.timer.getTime()
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local t = state.tick / 120.0
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local beat = state.beat
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if not beat.t then return 2.0 end
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if not beat.mu then return 2.0 end
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@ -341,11 +345,18 @@ Update = function( dt )
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end
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_Update = Update
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local function LoadGame() -- Load game screen.
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local loadGame = assert( dofile "loadgame.lua" )
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love.mousepressed = function( x, y, button, istouch, presses)
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local demoName = loadGame( x, y, button, istouch, presses )
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if demoName then return NewGame( demoName ) end
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end
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end
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function love.keypressed( key, code, isRepeat )
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if key == "escape" then return love.event.quit() end
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if key == "space" then return NewGame() end
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if code == "return" then return NewGame( true ) end --Play demo.
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if code == "q" then recorder.Save() end
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if code == "return" then return LoadGame() end --Play demo.
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if state.isDemo then return end
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return marble.OnKey( state.tick )
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end
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@ -125,7 +125,7 @@ function marble.Draw()
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--Extrapolate forward for slightly smoother rendering.
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local dt = love.timer.getTime() - curState.t
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marble.Integrate( 1 / 120.0 )
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marble.Integrate( 2 / 120.0 )
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local xp, yp = transform:transformPoint( oldState.x, oldState.y )
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local xc, yc = transform:transformPoint( curState.x, curState.y )
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@ -20,8 +20,9 @@ function recorder.Update( ddx, ddy )
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recorder[i] = string.char( byte + 48 )
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end
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function recorder.Load( )
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local s = love.filesystem.read( "demo" )
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function recorder.Load( filename )
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local s = love.filesystem.read( filename )
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print( filename )
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if not s then return end
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local j = 1
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for c in s:gmatch( "." ) do
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@ -54,7 +55,7 @@ function recorder.NextTick( )
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end
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function recorder.Save( )
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return assert( love.filesystem.write( "demo", table.concat( recorder, "", 1, i ) ) )
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return assert( love.filesystem.write( "demos/"..os.time()..".yod" , table.concat( recorder ) ) )
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end
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return recorder
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4
wave.lua
4
wave.lua
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@ -47,9 +47,9 @@ local shader = love.graphics.newShader([[
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p.y = -p.y;
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float r = r( atan(p.y, p.x) ) - length( p );
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float q = float( r < 0.05 ) * clamp( 0.5 - score, 0.0, 1.0 ) ;
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float q = float( r < 0.05 ) * clamp( 1.0 - score, 0.0, 1.0 ) ;
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return vec4( q + (1.0 + clamp( score, 0.0, 1.0 ) * r * r * 0.2) * color.xyz, float(r > 0.0) ) ;
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return vec4( q + (1.0 + clamp( score, 0.0, 1.0 ) * r * r * 0.5) * color.xyz, float(r > 0.0) ) ;
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}
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]])
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