vision/src/shared.lua

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Lua
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2023-09-04 18:20:02 +00:00
local shared = {}
--World state.
local world = {}
function world:Advance()
end
function world:Reset()
end
function world:Load( map )
end
function world:AddPlayer( playerID, x, y, stage )
end
function world:RemovePlayer( playerID )
end
function shared.NewWorld()
return setmetatable( {}, {__index = world } )
end
return shared