add intro and settings menu

This commit is contained in:
wan-may 2025-03-14 19:46:16 -03:00
parent e3cf871f79
commit b77f6fccf1
9 changed files with 208 additions and 38 deletions

View File

@ -3,7 +3,7 @@ function love.conf(t)
t.appendidentity = false -- Search files in source directory before save directory (boolean)
t.version = "11.4" -- The LÖVE version this game was made for (string)
t.console = false -- Attach a console (boolean, Windows only)
t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)

15
i18n.lua Normal file
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@ -0,0 +1,15 @@
local t = {}
local fallbackString = function( t, s )
return "!UNLOCALISED STRING!: "..tostring( s )
end
function t.setLanguage( name )
name = name or "en"
setmetatable( t, {__index =
setmetatable( require( "i18n."..name ), {__index =
fallbackString } ) } )
return t
end
return t.setLanguage( "en" )

View File

@ -3,7 +3,7 @@ return {
font = "fonts/bjcrus.ttf",
intro = [[, 1968
BROTHER JARED HAS BROUGHT THE ROCK OF FINAL JUDGEMENT, HIS BELOVED FLOCK, BEYOND DARKEST THULE, TO THE REMAINS OF A REMOTE TRADING POST.
BROTHER JARED HAS BROUGHT THE ROCK OF THE JUDGEMENT, HIS BELOVED FLOCK, TO THE REMAINS OF A REMOTE TRADING POST BEYOND DARKEST THULE.
HERE WE WILL ATTEMPT TO CONJURE ZIMINIAR, THE KING OF THE NORTH.
@ -11,9 +11,13 @@ I HAVE VOLUNTEERED TO BE THE FIRST TO ATTEMPT THE RITUAL, THAT I MIGHT BE CROWNE
loss = "YOU HAVE DIED OF %s",
win = "RICHES TO THE CONJURER",
settingsMenuTitle = "SETTINGS",
settingsMenuBackspace = [[ESCAPE TO CANCEL
ENTER TO KEEP]],
settingsMenuScroll = "SCROLL TO CHANGE SETTING",
toContinue = "PRESS ENTER TO CONTINUE",
keyForward = "FORWARD",
keyBack = "BACK",
keyLeft = "LEFT",
keyRight = "RIGHT",
mouseSensitivity = "TURN SPEED",
}

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@ -1,8 +1,8 @@
local love = assert( love )
local scene = require( "scene" )
local strings = require( "i18n.en" )
local strings = require( "i18n" )
local slideshow = require( "scenes.slideshow" )
local settings = require( "scenes.settings" )
love.graphics.setNewFont( strings.font, 18 )
love.graphics.setNewFont( strings.font, 20 )
return slideshow.play( strings.intro, function() return scene.load( settings ) end )

21
player.lua Normal file
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@ -0,0 +1,21 @@
local player = {
x = 0,
y = 0,
z = 0,
vx = 0,
vy = 0,
yaw = 0,
pitch = 0,
desx = 0,
desy = 0,
}
function player.updateDesiredDirection( x, y )
end
function player.update( dt )
end
return player

39
scenes/main.lua Normal file
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@ -0,0 +1,39 @@
local love = assert( love )
local player = require( "player" )
local settings = require( "settings" )
local t = {}
function t.play()
local scene = require( "scene" )
return scene.load( t )
end
function t.draw()
love.graphics.setScissor( )
love.graphics.push( "transform" )
love.graphics.scale( love.graphics.getWidth(), love.graphics.getHeight() )
love.graphics.rectangle( "fill", player.x, player.y, 6, 6 )
love.graphics.pop()
end
function t.update( dt )
end
function t.mousepressed( x, y, button, isTouch, presses )
end
function t.keypressed( key, code, isrepeat )
end
function t.keyreleased( key, code )
end
function t.mousemoved( x, y, dx, dy, isTouch )
end
return t

View File

@ -1,35 +1,122 @@
local love = assert( love )
local strings = require( "i18n.en" )
local strings = require( "i18n" )
local settings = require( "settings" )
local t = {}
local currentSetting
local currentSetting = false
local mouseOverSetting = false
local cachedSettingVal = nil
local menu = {}
for i, setting in ipairs( settings ) do
menu[i] = { x = 410, y = 10 + i * 25, w = love.graphics.getWidth() - 410 , h = 25 }
end
local function restoreCachedSetting()
if (not currentSetting) or (cachedSettingVal == nil) then return end
settings[currentSetting].val = cachedSettingVal
cachedSettingVal = nil
end
function t.keypressed( key, code, isRepeat )
end
if currentSetting then
if code == "escape" or code == "return" then
if code == "escape" then restoreCachedSetting() end
currentSetting = false
return
elseif settings[currentSetting].type == "keybind" then
settings[currentSetting].val = code
currentSetting = false
end
return
end
function t.mousemoved()
end
function t.mousepressed()
end
function t.update()
end
function t.draw()
love.graphics.print( strings.toContinue, 0, love.graphics.getHeight() - love.graphics.getFont():getHeight() )
love.graphics.print( strings.settingsMenuTitle, 0, 0 )
for i, setting in ipairs( settings ) do
local x, y = 10, 10 + i * 100
love.graphics.rectangle( "line", x, y, love.graphics.getWidth(), 100 )
love.graphics.print( setting.name, x + 10, y )
love.graphics.print( setting.val, x + 10, y + 25 )
if code == "return" then
local main = require( "scenes.main" )
return main.play()
end
end
function t.wheelmoved(x, y)
if not currentSetting then return end
local setting = settings[currentSetting]
if setting.type == "number" then
if y > 0 then setting.val = setting.val + 1
elseif y < 0 then setting.val = setting.val - 1
end
end
end
function t.mousemoved( x, y )
for i, button in ipairs( menu ) do
if
x > button.x and
y > button.y and
y <= button.y + button.h then
mouseOverSetting = i
return
end
end
mouseOverSetting = false
end
function t.mousepressed( x, y )
for i, button in ipairs( menu ) do
if
x > button.x and
y > button.y and
y <= button.y + button.h then
restoreCachedSetting()
currentSetting = i
cachedSettingVal = settings[i].val
mouseOverSetting = false
end
end
end
function t.update()
end
function t.draw()
love.graphics.setScissor( 400, 0, love.graphics.getWidth() - 400, love.graphics.getHeight() )
love.graphics.setColor( 1, 0.1, 0.1, 0.2 )
if mouseOverSetting then
love.graphics.rectangle( "fill",
menu[mouseOverSetting].x,
menu[mouseOverSetting].y,
menu[mouseOverSetting].w,
menu[mouseOverSetting].h )
end
love.graphics.setColor( 1, 0.1, 0.1, 0.8 )
if currentSetting then
love.graphics.rectangle( "fill",
menu[currentSetting].x,
menu[currentSetting].y,
menu[currentSetting].w,
menu[currentSetting].h )
end
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.print( strings.settingsMenuTitle, 400 , 0 )
for i, setting in ipairs( settings ) do
local x, y = menu[i].x, menu[i].y
--love.graphics.rectangle( "line", x, y, love.graphics.getWidth() / 2, 25 )
love.graphics.print( setting.name, x + 10, y )
love.graphics.print( setting.val, x + 250, y )
end
if currentSetting then
love.graphics.print( strings.settingsMenuBackspace, 400, love.graphics.getHeight() - 2 * love.graphics.getFont():getHeight())
if settings[currentSetting].type == "number" then
love.graphics.print( strings.settingsMenuScroll, 400, love.graphics.getHeight() - 3 * love.graphics.getFont():getHeight())
end
else
love.graphics.print( strings.toContinue, 400, love.graphics.getHeight() - love.graphics.getFont():getHeight() )
end
end
return t

View File

@ -1,7 +1,7 @@
local love = assert( love )
local scene = require( "scene" )
local settings = require( "scenes.settings" )
local strings = require( "i18n.en" )
local strings = require( "i18n" )
local printString
local fullString
local loadNextScene
@ -24,10 +24,9 @@ end
function t.update( dt )
time = time + dt
if time > 0.05 then
if time > 0.03 then
time = 0
len = len + 1
if len > fullString:len() + 40 then return loadNextScene() end
printString = fullString:sub( 1, ( utf8.offset( fullString, len ) or 0 ) - 1 )
end
end

View File

@ -1,7 +1,12 @@
local strings = require( "i18n.en" )
return {
{ setting = "keyForward", name = strings.keyForward, val = "w" },
{ setting = "keyBack", name = strings.keyBack, val = "a" },
{ setting = "keyLeft", name = strings.keyLeft, val = "s" },
{ setting = "keyRight", name = strings.keyRight, val = "d" },
}
local strings = require( "i18n" )
local settings = {
{ setting = "keyForward", type = "keybind", name = strings.keyForward, val = "w" },
{ setting = "keyBack", type = "keybind", name = strings.keyBack, val = "s" },
{ setting = "keyLeft", type = "keybind", name = strings.keyLeft, val = "a" },
{ setting = "keyRight", type = "keybind", name = strings.keyRight, val = "d" },
{ setting = "mouseSensitivity",
type = "number",
name = strings.mouseSensitivity,
val = 0 },
}
return settings