add intro and settings menu
This commit is contained in:
parent
e3cf871f79
commit
b77f6fccf1
2
conf.lua
2
conf.lua
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@ -3,7 +3,7 @@ function love.conf(t)
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t.appendidentity = false -- Search files in source directory before save directory (boolean)
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t.version = "11.4" -- The LÖVE version this game was made for (string)
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t.console = false -- Attach a console (boolean, Windows only)
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t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
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t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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@ -0,0 +1,15 @@
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local t = {}
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local fallbackString = function( t, s )
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return "!UNLOCALISED STRING!: "..tostring( s )
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end
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function t.setLanguage( name )
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name = name or "en"
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setmetatable( t, {__index =
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setmetatable( require( "i18n."..name ), {__index =
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fallbackString } ) } )
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return t
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end
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return t.setLanguage( "en" )
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@ -3,7 +3,7 @@ return {
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font = "fonts/bjcrus.ttf",
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intro = [[ᐊᑯᓕᕕᒃ, 1968
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BROTHER JARED HAS BROUGHT THE ROCK OF FINAL JUDGEMENT, HIS BELOVED FLOCK, BEYOND DARKEST THULE, TO THE REMAINS OF A REMOTE TRADING POST.
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BROTHER JARED HAS BROUGHT THE ROCK OF THE JUDGEMENT, HIS BELOVED FLOCK, TO THE REMAINS OF A REMOTE TRADING POST BEYOND DARKEST THULE.
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HERE WE WILL ATTEMPT TO CONJURE ZIMINIAR, THE KING OF THE NORTH.
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@ -11,9 +11,13 @@ I HAVE VOLUNTEERED TO BE THE FIRST TO ATTEMPT THE RITUAL, THAT I MIGHT BE CROWNE
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loss = "YOU HAVE DIED OF %s",
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win = "RICHES TO THE CONJURER",
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settingsMenuTitle = "SETTINGS",
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settingsMenuBackspace = [[ESCAPE TO CANCEL
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ENTER TO KEEP]],
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settingsMenuScroll = "SCROLL TO CHANGE SETTING",
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toContinue = "PRESS ENTER TO CONTINUE",
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keyForward = "FORWARD",
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keyBack = "BACK",
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keyLeft = "LEFT",
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keyRight = "RIGHT",
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mouseSensitivity = "TURN SPEED",
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}
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4
main.lua
4
main.lua
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@ -1,8 +1,8 @@
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local love = assert( love )
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local scene = require( "scene" )
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local strings = require( "i18n.en" )
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local strings = require( "i18n" )
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local slideshow = require( "scenes.slideshow" )
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local settings = require( "scenes.settings" )
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love.graphics.setNewFont( strings.font, 18 )
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love.graphics.setNewFont( strings.font, 20 )
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return slideshow.play( strings.intro, function() return scene.load( settings ) end )
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@ -0,0 +1,21 @@
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local player = {
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x = 0,
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y = 0,
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z = 0,
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vx = 0,
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vy = 0,
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yaw = 0,
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pitch = 0,
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desx = 0,
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desy = 0,
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}
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function player.updateDesiredDirection( x, y )
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end
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function player.update( dt )
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end
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return player
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@ -0,0 +1,39 @@
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local love = assert( love )
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local player = require( "player" )
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local settings = require( "settings" )
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local t = {}
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function t.play()
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local scene = require( "scene" )
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return scene.load( t )
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end
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function t.draw()
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love.graphics.setScissor( )
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love.graphics.push( "transform" )
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love.graphics.scale( love.graphics.getWidth(), love.graphics.getHeight() )
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love.graphics.rectangle( "fill", player.x, player.y, 6, 6 )
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love.graphics.pop()
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end
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function t.update( dt )
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end
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function t.mousepressed( x, y, button, isTouch, presses )
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end
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function t.keypressed( key, code, isrepeat )
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end
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function t.keyreleased( key, code )
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end
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function t.mousemoved( x, y, dx, dy, isTouch )
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end
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return t
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@ -1,35 +1,122 @@
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local love = assert( love )
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local strings = require( "i18n.en" )
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local strings = require( "i18n" )
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local settings = require( "settings" )
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local t = {}
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local currentSetting
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local currentSetting = false
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local mouseOverSetting = false
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local cachedSettingVal = nil
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local menu = {}
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for i, setting in ipairs( settings ) do
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menu[i] = { x = 410, y = 10 + i * 25, w = love.graphics.getWidth() - 410 , h = 25 }
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end
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local function restoreCachedSetting()
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if (not currentSetting) or (cachedSettingVal == nil) then return end
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settings[currentSetting].val = cachedSettingVal
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cachedSettingVal = nil
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end
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function t.keypressed( key, code, isRepeat )
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end
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if currentSetting then
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if code == "escape" or code == "return" then
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if code == "escape" then restoreCachedSetting() end
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currentSetting = false
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return
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elseif settings[currentSetting].type == "keybind" then
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settings[currentSetting].val = code
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currentSetting = false
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end
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return
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end
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function t.mousemoved()
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end
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function t.mousepressed()
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end
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function t.update()
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end
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function t.draw()
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love.graphics.print( strings.toContinue, 0, love.graphics.getHeight() - love.graphics.getFont():getHeight() )
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love.graphics.print( strings.settingsMenuTitle, 0, 0 )
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for i, setting in ipairs( settings ) do
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local x, y = 10, 10 + i * 100
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love.graphics.rectangle( "line", x, y, love.graphics.getWidth(), 100 )
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love.graphics.print( setting.name, x + 10, y )
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love.graphics.print( setting.val, x + 10, y + 25 )
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if code == "return" then
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local main = require( "scenes.main" )
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return main.play()
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end
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end
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function t.wheelmoved(x, y)
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if not currentSetting then return end
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local setting = settings[currentSetting]
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if setting.type == "number" then
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if y > 0 then setting.val = setting.val + 1
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elseif y < 0 then setting.val = setting.val - 1
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end
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end
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end
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function t.mousemoved( x, y )
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for i, button in ipairs( menu ) do
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if
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x > button.x and
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y > button.y and
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y <= button.y + button.h then
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mouseOverSetting = i
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return
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end
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end
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mouseOverSetting = false
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end
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function t.mousepressed( x, y )
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for i, button in ipairs( menu ) do
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if
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x > button.x and
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y > button.y and
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y <= button.y + button.h then
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restoreCachedSetting()
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currentSetting = i
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cachedSettingVal = settings[i].val
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mouseOverSetting = false
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end
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end
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end
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function t.update()
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end
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function t.draw()
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love.graphics.setScissor( 400, 0, love.graphics.getWidth() - 400, love.graphics.getHeight() )
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love.graphics.setColor( 1, 0.1, 0.1, 0.2 )
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if mouseOverSetting then
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love.graphics.rectangle( "fill",
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menu[mouseOverSetting].x,
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menu[mouseOverSetting].y,
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menu[mouseOverSetting].w,
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menu[mouseOverSetting].h )
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end
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love.graphics.setColor( 1, 0.1, 0.1, 0.8 )
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if currentSetting then
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love.graphics.rectangle( "fill",
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menu[currentSetting].x,
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menu[currentSetting].y,
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menu[currentSetting].w,
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menu[currentSetting].h )
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end
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.print( strings.settingsMenuTitle, 400 , 0 )
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for i, setting in ipairs( settings ) do
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local x, y = menu[i].x, menu[i].y
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--love.graphics.rectangle( "line", x, y, love.graphics.getWidth() / 2, 25 )
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love.graphics.print( setting.name, x + 10, y )
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love.graphics.print( setting.val, x + 250, y )
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end
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if currentSetting then
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love.graphics.print( strings.settingsMenuBackspace, 400, love.graphics.getHeight() - 2 * love.graphics.getFont():getHeight())
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if settings[currentSetting].type == "number" then
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love.graphics.print( strings.settingsMenuScroll, 400, love.graphics.getHeight() - 3 * love.graphics.getFont():getHeight())
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end
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else
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love.graphics.print( strings.toContinue, 400, love.graphics.getHeight() - love.graphics.getFont():getHeight() )
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end
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end
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return t
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@ -1,7 +1,7 @@
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local love = assert( love )
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local scene = require( "scene" )
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local settings = require( "scenes.settings" )
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local strings = require( "i18n.en" )
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local strings = require( "i18n" )
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local printString
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local fullString
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local loadNextScene
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@ -24,10 +24,9 @@ end
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function t.update( dt )
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time = time + dt
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if time > 0.05 then
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if time > 0.03 then
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time = 0
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len = len + 1
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if len > fullString:len() + 40 then return loadNextScene() end
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printString = fullString:sub( 1, ( utf8.offset( fullString, len ) or 0 ) - 1 )
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end
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end
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19
settings.lua
19
settings.lua
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@ -1,7 +1,12 @@
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local strings = require( "i18n.en" )
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return {
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{ setting = "keyForward", name = strings.keyForward, val = "w" },
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{ setting = "keyBack", name = strings.keyBack, val = "a" },
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{ setting = "keyLeft", name = strings.keyLeft, val = "s" },
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{ setting = "keyRight", name = strings.keyRight, val = "d" },
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}
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local strings = require( "i18n" )
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local settings = {
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{ setting = "keyForward", type = "keybind", name = strings.keyForward, val = "w" },
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{ setting = "keyBack", type = "keybind", name = strings.keyBack, val = "s" },
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{ setting = "keyLeft", type = "keybind", name = strings.keyLeft, val = "a" },
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{ setting = "keyRight", type = "keybind", name = strings.keyRight, val = "d" },
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{ setting = "mouseSensitivity",
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type = "number",
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name = strings.mouseSensitivity,
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val = 0 },
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}
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return settings
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