89 lines
2.2 KiB
Lua
89 lines
2.2 KiB
Lua
--Manage the pathfinding nodes used by DEFCON.
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--This is important for a mapping tool because the DEFCON client will not load a map unless
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--the pathfinding nodes form a connected graph.
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local t = {}
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local bmp = require 'bmp'
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local lg = assert( love.graphics )
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local isSailable
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local function isConnected( startNode, endNode )
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local ix, iy, fx, fy = startNode.x, startNode.y, endNode.x, endNode.y
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if fx < -180 then fx = fx + 180 end
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if fx > 180 then fx = fx - 180 end
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local dx, dy = fx - ix, fy - iy
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local mag = math.sqrt( dx * dx + dy * dy )
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local n = 2 * math.floor( mag )
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dx, dy = 0.5 * dx / mag, 0.5 * dy / mag
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for i = 1, n do
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ix, iy = ix + dx, iy + dy
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if not( isSailable( ix, iy ) ) then return nil end
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end
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return true
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end
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function t.load( filename, sailable )
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isSailable = sailable
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local img, imgd = bmp.load( filename )
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local nodes = { visible = true, nodes = {}, points = {}, connections = {}, img = img }
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print( "=== Loading Nodes: ===" )
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local n = 1
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for x = 0, 799 do
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for y = 0, 399 do
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if imgd:getPixel( x, 399 - y ) > 0 then
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local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
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local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
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nodes.nodes[n] = {x = long, y = lat}
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nodes.points[ 2 * n - 1 ] = long
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nodes.points[ 2 * n ] = lat
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print( n, long, lat )
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n = n + 1
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end
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end
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end
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for i, srcNode in ipairs( nodes.nodes ) do
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local adjacent = {}
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for j, destNode in ipairs( nodes.nodes ) do
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adjacent[j] = isConnected( srcNode, destNode )
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end
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nodes.connections[i] = adjacent
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end
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print( "=== Nodes Loaded ===" )
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return setmetatable( nodes, {__index = t } )
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end
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function t.isConnected( nodes )
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end
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function t.draw( nodes )
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lg.setPointSize( 10 )
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lg.setColor( 1, 1, 1, 0.5 )
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lg.points( nodes.points )
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for i, connection in pairs( nodes.connections ) do
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for j in pairs( connection ) do
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local ix, iy, fx, fy = nodes.nodes[i].x, nodes.nodes[i].y, nodes.nodes[j].x, nodes.nodes[j].y
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lg.line( ix, iy, fx, fy )
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end
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end
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end
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function t.drawConnections( nodes )
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end
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function t.save( nodes, filename )
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end
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return t |