172 lines
4.6 KiB
Lua
172 lines
4.6 KiB
Lua
local love = assert( love, "This tool requires LOVE: love2d.org" )
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--assert( require('mobdebug') ).start() --remote debugger
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local map = require 'map'
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local button = require 'button'
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local SAVEDIRECTORY = "out/"
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local Camera = require 'camera'
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local wasKeyPressed
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function love.load()
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local lfs = assert( love.filesystem )
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lfs.setIdentity( "dcearth", false )
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assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
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assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
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love.graphics.setNewFont( 12, "mono" )
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end
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function love.directorydropped( path )
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if map.path then assert( love.filesystem.unmount( map.path ) ) end
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love.filesystem.mount( path, "" )
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return map.load( path )
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end
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function love.update( dt )
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local tx, ty = 0, 0
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local moveCamera = false
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if love.keyboard.isScancodeDown( "w" ) then moveCamera = true; ty = ty + 30 * dt end
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if love.keyboard.isScancodeDown( "a" ) then moveCamera = true; tx = tx - 30 * dt end
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if love.keyboard.isScancodeDown( "s" ) then moveCamera = true; ty = ty - 30 * dt end
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if love.keyboard.isScancodeDown( "d" ) then moveCamera = true; tx = tx + 30 * dt end
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if love.keyboard.isScancodeDown( "q" ) then Camera.Zoom( dt ) end
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if love.keyboard.isScancodeDown( "e" ) then Camera.Zoom( -dt ) end
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if moveCamera then Camera.Translate( tx, ty ) end
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end
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local toolButtons = {
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"Brush",
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"Move Nodes",
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"Add Nodes",
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"Edit Node",
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"Draw Polygon",
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"Erase Polygon"
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}
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local layerButtons = {
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"Africa",
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"Europe",
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"North America",
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"South America",
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"Asia",
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"Russia",
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"Travel Nodes",
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"AI Markers",
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"Cities",
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"Coastlines",
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"Coastlines Low",
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"Sailable"
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}
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function love.draw()
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if not map.loaded then
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return love.graphics.print( "Drag and drop folder to begin.")
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end
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love.graphics.push( "all" )
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map.draw()
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love.graphics.pop()
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--Layer buttons.
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do
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love.graphics.setColor( 1, 1, 1, 1 )
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local h = love.graphics.getHeight() - 60
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for x = 0, 300, 30 do
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love.graphics.rectangle( "line", x, h, 30, 30 )
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end
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end
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--Status bar.
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local x, y = love.mouse.getPosition()
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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local bx, by = Camera.GetBitmapCoordinate( x, y )
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local h = love.graphics.getHeight() - 30
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love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
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love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
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love.graphics.print(("SCREEN\t%d\t%d\nWORLD \t%5.2f\t%5.2f"):format(x, y, wx, wy), 0, h)
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love.graphics.print(("BITMAP\t%5.2f\t%5.2f"):format(bx, by), 200, h )
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--Edit box.
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love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
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if map.selected then
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love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
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love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.rectangle( "line", 0, 0, 150 ,100 )
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love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
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love.graphics.print( map.selected:formatDisplayInfo(), 0, 0 )
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end
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end
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function love.resize(w, h)
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Camera.Resize( w, h )
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end
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function love.wheelmoved(x, y)
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Camera.Zoom( (y > 0) and 0.5 or -0.5 )
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end
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function love.mousepressed( x, y, button, istouch, presses )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if map.loaded then
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if button == 1 then
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map.cities.lockSelection()
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else
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map.cities.unlockSelection()
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end
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end
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print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
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end
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function love.mousemoved( x, y, dx, dy, istouch )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if map.loaded then
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if map.cities.visible then map.selected = map.cities:selectNearest( wx, wy )
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elseif map.travelnodes.visible then map.selected = map.travelnodes:selectNearest( wx, wy )
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elseif map.ainodes.visible then map.selected = map.ainodes:selectNearest( wx, wy )
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end
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end
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end
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local function ToggleVisibility( layer )
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if not layer then return end
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local ml
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if map[layer] then ml = map[layer] end
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if map.territory[layer] then ml = map.territory[layer] end
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assert( ml )
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ml.visible = not( ml.visible )
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print( layer, ml.visible )
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end
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local layerVisibilityKeybinds = {
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["1"] = "africa",
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["2"] = "europe",
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["3"] = "northamerica",
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["4"] = "southamerica",
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["5"] = "southasia",
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["6"] = "russia",
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["7"] = "sailable",
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["8"] = "coastlines",
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["9"] = "coastlinesLow",
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["0"] = "international",
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["-"] = "cities",
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["="] = "travelnodes",
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["backspace"] = "ainodes",
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}
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function love.keypressed(key)
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ToggleVisibility( layerVisibilityKeybinds[key] )
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wasKeyPressed = true
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if key == "l" then
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return map.save()
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end
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end
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