dcearth/ui/button.lua

126 lines
2.9 KiB
Lua

local lg = love.graphics
local t = {
name = "",
tooltip = "",
icon = false,
lit = false,
x = 8,
y = 250,
w = 13 * 28 - 4,
h = 24,
group = false,
visible = false,
align = "center",
callback = function( self ) return print( "clicked button: ", self.name, self.x, self.y, self.w, self.h, self.visible ) end
}
t.selected, t.next, t.prev = t, t, t
function t.contains( button, x, y )
return x < button.x + button.w and x > button.x
and y < button.y + button.h and y > button.y
end
function t.new( b )
b = setmetatable( b or {}, t )
b.next = t
t.prev.next = b
b.prev = t.prev
t.prev = b
return b
end
function t.highlight( b )
lg.rectangle( "fill", b.x, b.y, b.w, b.h )
end
local drawPassOngoing = false
function t.draw( b )
if b == t then
drawPassOngoing = not( drawPassOngoing )
if not drawPassOngoing then return end
elseif b.visible then
lg.rectangle( "line", b.x, b.y, b.w, b.h )
lg.printf( b.name,
b.x + (b.icon and b.h or 0),
b.y + 0.5 * ( b.h - lg.getFont():getHeight() ),
b.w - (b.icon and b.h or 0),
b.align )
if b.icon then
local h = b.icon:getHeight()
lg.draw( b.icon,
b.x, b.y,
0,
b.h / h )
end
if b.lit or t.selected == b then
b:highlight()
end
end
return t.draw( b.next )
end
function t.select( b )
t.selected = b
end
function t.selectNext()
repeat t.selected = t.selected.next until (t.selected == t) or t.selected.visible
end
function t.selectPrev()
repeat t.selected = t.selected.prev until (t.selected == t) or t.selected.visible
end
function t.selectIn( x, y )
t.selected = t
repeat t.selected = t.selected.next until (t.selected == t) or (t.selected.visible and t.selected:contains( x, y ))
end
function t.selectNextInGroup()
--make sure our group is visible, otherwise the loop doesn't end
local group = t.selected
group = group and t.selected.visible
group = group and t.selected.group
if not group then return t.selectNext() end
repeat t.selectNext() until group == t.selected.group
end
function t.selectPrevInGroup()
--make sure our group is visible, otherwise the loop doesn't end
local group = t.selected and t.selected.visible and t.selected.group
if not group then return t.selectPrev() end
repeat t.selectPrev() until group == t.selected.group
end
--show/hide all buttons in a group
--passing hide=true will hide the group, hide=false or nil will show the group
--solo=true will hide all buttons outside the group
function t.displayGroup( group, hide, solo )
local b = t
repeat
b = b.next
local inGroup = (group == b.group)
if solo or inGroup then
b.visible = not(hide) and inGroup
end
until b == t
t.visible = true
end
function t.mousepressed( x, y )
if t.selected and t.selected:contains( x, y ) then
return t.selected:callback()
end
end
function t.deselect( b )
t.selected = t
end
setmetatable( t, t )
t.__index = t
t.__call = t.new
return t