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17 changed files with 134 additions and 224 deletions

1
.gitignore vendored
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@ -1 +0,0 @@
build/

34
ai.lua
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@ -1,27 +1,13 @@
--Manage the AI nodes used by DEFCON.
local t = {}
local bmp = require 'bmp'
local lg = assert( love.graphics )
local locationQuery = require 'locationQuery'
local t = setmetatable( {}, {__index = locationQuery } )
local print = print
local aiNode = {}
local mtAiNode = { __index = aiNode }
function aiNode:formatDisplayInfo()
return ([[AI NODE: %d
LONGITUDE: %3.2f
LATITUDE: %3.2f
ATTACKING: %s
]]):format( self.idx, self.x, self.y, tostring(self.attacking) )
end
function t.load( filename )
local img, imgd = bmp.load( filename )
local nodes = {
visible = true,
all = {},
att = {},
ptsAtt = {},
def = {},
@ -30,19 +16,15 @@ function t.load( filename )
imgd = imgd }
print( "=== Loading AI Markers: ===" )
local idx = 1
for x = 0, 511 do
for y = 0, 284 do
local r, g = imgd:getPixel( x, 284 - y )
if r > 0.5 or g > 0.5 then
local long = x * (360 / imgd:getWidth()) - 180
local lat = y * (200 / img:getHeight()) - 100
local attacking = (r > 0.5)
local set = attacking and nodes.att or nodes.def
local node = setmetatable( {x = long, y = lat, attacking = attacking, idx = idx}, mtAiNode )
nodes.all[ idx ] = node
set[#set + 1] = node
idx = idx + 1
local set = (r > 0.5) and nodes.att or nodes.def
set[#set + 1] = {x = long, y = lat}
print( #set, long, lat )
end
end
end
@ -61,13 +43,7 @@ function t.load( filename )
end
end
nodes.all = locationQuery.New( nodes.all )
setmetatable( nodes, {__index = t } )
return nodes
end
function t.selectNearest( nodes, x, y )
return (nodes.all):getClosestPoint( x, y )
return setmetatable( nodes, {__index = t } )
end
function t.draw( nodes )

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@ -20,12 +20,12 @@ function Camera.GetNodeCoordinate( x, y )
return tfNodes:inverseTransformPoint( x, y )
end
function Camera.Zoom( delta )
local scale = 1.0 + delta
if Camera.zoom < 25.0 and delta > 0 or --zooming in
Camera.zoom > 0.5 and delta < 0 then --zooming out
return Camera.Set( Camera.x , Camera.y, Camera.w * scale, Camera.h * scale )
end
function Camera.Zoom( out )
local scale = out and 1.1 or 0.9
tf:scale( scale, scale )
local x = Camera.x
local y = Camera.y
return Camera.Set( x, y, Camera.w * scale, Camera.h * scale )
end
function Camera.Translate( x, y )
@ -36,8 +36,9 @@ end
--In world coordinates: top left corner at x, y, extent of w, h.
function Camera.Set( x, y, w, h )
print( ("CAMERA: %3.2f %3.2f %3.2f %3.2f"):format(x, y, w, h) )
Camera.x, Camera.y, Camera.w, Camera.h = x, y, w, h
Camera.zoom = w / 800
Camera.zoom = w / 360
tf:reset()
tf:scale( w / 360, -h / 200 )
tf:translate( 180 - x, -y - 100 )

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@ -23,41 +23,27 @@ function t.unlockSelection()
end
function t.draw()
return lg.points( points )
if cities.visible then lg.points( points ) end
end
function t.drawSelected( )
function t.drawSelected( r )
if not cities.visible then return end
local c = t.selected
if not c then return end
lg.circle( "line", c.x, c.y, 1.0 )
lg.circle( "fill", c.x, c.y, r )
end
function t.drawCapitals()
if cities.visible then lg.points( caps ) end
end
function t.selectNearest( cities, x, y )
return cities:getClosestPoint(x, y) --defer to locationQuery
end
local city = {}
local citymt = {__index = city}
function city:formatDisplayInfo()
return (
[[
NAME: %s
COUNTRY: %s
LONGITUDE: %3.2f
LATITUDE: %3.2f
POP: %d
CAPITAL: %s]]):format( self.name, self.country, self.x, self.y, self.pop, tostring(self.capital) )
function t.selectNearestCity(x, y)
if not t.selectionLocked then t.selected = cities:getClosestPoint(x, y) end
end
function t.load( filename )
print( "=== LOADING CITIES. ===" )
cities = { visible = true, active = false }
cities = { visible = true, active = false }
local n = 1
local idxPts = 1
local idxCaps = 1
@ -65,25 +51,21 @@ function t.load( filename )
for line in assert( lfs.lines( filename ), "Error: could not open cities.dat" ) do
local _, _, x, y, pop, capital = line:sub( 83 ):find( "(%g+)%s+(%g+)%s+(%g+)%s+(%g+)" )
if capital then --check against empty or malformed line
x, y, pop, capital = tonumber( x ), tonumber( y ), tonumber( pop ), ( tonumber( capital ) > 0)
local city = setmetatable({
name = line:sub( 1, 39 ):gsub("%s+$",""),
country = line:sub( 42, 82 ):gsub("%s+$",""),
x = x, y = y, pop = pop, capital = capital
}, citymt )
cities[n] = city
n = n + 1
x, y, pop, capital = tonumber( x ), tonumber( y ), tonumber( pop ), ( tonumber( capital ) > 0)
local city = {
name = line:sub( 1, 39 ):gsub("%s+$",""),
country = line:sub( 42, 82 ):gsub("%s+$",""),
x = x, y = y, pop = pop, capital = capital
}
cities[n] = city
n = n + 1
points[idxPts], points[idxPts + 1] = x, y
idxPts = idxPts + 2
points[idxPts], points[idxPts + 1] = x, y
idxPts = idxPts + 2
if capital then
caps[idxCaps], caps[idxCaps + 1] = x, y
idxCaps = idxCaps + 2
end
else
print( "CITIES: malformed line:", line )
if capital then
caps[idxCaps], caps[idxCaps + 1] = x, y
idxCaps = idxCaps + 2
end
end
@ -91,7 +73,7 @@ function t.load( filename )
cities = locationQuery.New( cities )
setmetatable( getmetatable( cities ).__index, {__index = t } )
print( "=== CITIES LOADED:", filename, n, "===" )
print( "LOADED", filename, n )
return cities
end

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@ -11,7 +11,7 @@ function love.conf(t)
t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
t.window.title = "dcEarth" -- The window title (string)
t.window.icon = "icons/favicon.png" -- Filepath to an image to use as the window's icon (string)
t.window.icon = "favicon.png" -- Filepath to an image to use as the window's icon (string)
t.window.width = 800 -- The window width (number)
t.window.height = 600 -- The window height (number)
t.window.borderless = false -- Remove all border visuals from the window (boolean)
@ -44,7 +44,7 @@ function love.conf(t)
t.modules.sound = false -- Enable the sound module (boolean)
t.modules.system = true -- Enable the system module (boolean)
t.modules.thread = false -- Enable the thread module (boolean)
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
t.modules.timer = false -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
t.modules.touch = false -- Enable the touch module (boolean)
t.modules.video = false -- Enable the video module (boolean)
t.modules.window = true -- Enable the window module (boolean)

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@ -1,4 +1,4 @@
Cambridge United Kingdom 6.166700 35.566700 106673 0
Cambridge United Kingdom 6.166700 35.566700 106673 0
Gloucester United Kingdom 6.666700 36.366699 108150 0
Hastings/Bexhill United Kingdom 5.400000 36.183300 112080 0
Slough United Kingdom 13.250000 -8.833300 106882 0

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@ -9,28 +9,19 @@ function t.load( filename )
local n = 0
local k = 1
for line in assert( lfs.lines( filename ) ) do
if line:find "b" then
if line == "b" then
k = 1
if #poly > 2 then n = n + 1 end
n = n + 1
poly = {}
polys[n] = poly
else
local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
x, y = tonumber( x ), tonumber( y )
if x and y then
poly[k], poly[ k + 1 ] = x, y
k = k + 2
else
print( "LINES: malformed line:", filename, line )
end
x, y = assert( tonumber( x ) ), assert( tonumber( y ) )
poly[k], poly[ k + 1 ] = x, y
k = k + 2
end
end
if not polys[n] or (#(polys[n]) < 3) then
polys[n] = nil
n = n - 1
end
print( "LOADED", filename, n )
return setmetatable( polys, {__index = t } )
end

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@ -1,6 +1,7 @@
--Shitty acceleration structure: get closest point in set.
--Assumed to be in world coordinates: ( -180, 180 ) x ( -100, 100 )
local t = {}
local hashes = {}
local math = math
local hash = function( x, y, debug )
@ -8,18 +9,9 @@ local hash = function( x, y, debug )
return s
end
function t.getHashes( points )
return assert( points.hashes )
end
function t.getClosestPoint( points, x, y )
local hashes = t.getHashes( points )
local closePoints = hashes[hash( x, y )]
if not closePoints then
return
end
if not closePoints then return end
local distance = math.huge
local px, py, point
for k, v in pairs(closePoints) do
@ -37,7 +29,6 @@ function t.getClosestPoint( points, x, y )
end
function t.Edit( points, point, x, y )
local hashes = t.getHashes( points )
local h = hashes[hash( point.x, point.y )]
if h then
for i, p in pairs(h) do
@ -59,21 +50,13 @@ function t.Add( points, x, y )
end
function t.New( points )
local hashes = {}
for i = 1, #points do
local x, y = points[i].x, points[i].y
local h = hash( x, y )
hashes[h] = hashes[h] or {}
hashes[h][#hashes[h] + 1] = points[i]
end
points.hashes = hashes
do
local count = 0
for k, v in pairs(hashes) do count = count + 1 end
print( "LOCATION QUERY. Points:", count )
end
return setmetatable( points, {__index = t} )
return setmetatable( points, {__index = t } )
end
return t

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@ -1,5 +1,4 @@
local love = assert( love, "This tool requires LOVE: love2d.org" )
--assert( require('mobdebug') ).start() --remote debugger
local map = require 'map'
local button = require 'button'
local SAVEDIRECTORY = "out/"
@ -12,25 +11,21 @@ function love.load()
lfs.setIdentity( "dcearth", false )
assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
map.load()
love.graphics.setNewFont( 12, "mono" )
end
function love.directorydropped( path )
love.filesystem.mount( path, "" )
return map.load( path )
end
function love.update( dt )
local tx, ty = 0, 0
local moveCamera = false
if love.keyboard.isScancodeDown( "w" ) then moveCamera = true; ty = ty + 30 * dt end
if love.keyboard.isScancodeDown( "a" ) then moveCamera = true; tx = tx - 30 * dt end
if love.keyboard.isScancodeDown( "s" ) then moveCamera = true; ty = ty - 30 * dt end
if love.keyboard.isScancodeDown( "d" ) then moveCamera = true; tx = tx + 30 * dt end
if love.keyboard.isScancodeDown( "q" ) then Camera.Zoom( dt ) end
if love.keyboard.isScancodeDown( "e" ) then Camera.Zoom( -dt ) end
if love.keyboard.isScancodeDown( "w" ) then moveCamera = true; ty = ty + 1 end
if love.keyboard.isScancodeDown( "a" ) then moveCamera = true; tx = tx - 1 end
if love.keyboard.isScancodeDown( "s" ) then moveCamera = true; ty = ty - 1 end
if love.keyboard.isScancodeDown( "d" ) then moveCamera = true; tx = tx + 1 end
if love.keyboard.isScancodeDown( "q" ) then Camera.Zoom( true ) end
if love.keyboard.isScancodeDown( "e" ) then Camera.Zoom( false ) end
if moveCamera then Camera.Translate( tx, ty ) end
@ -62,10 +57,6 @@ local layerButtons = {
function love.draw()
if not map.loaded then
return love.graphics.print( "Drag and drop folder to begin.")
end
love.graphics.push( "all" )
map.draw()
love.graphics.pop()
@ -85,7 +76,7 @@ function love.draw()
local wx, wy = Camera.GetWorldCoordinate( x, y )
local bx, by = Camera.GetBitmapCoordinate( x, y )
local h = love.graphics.getHeight() - 30
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
@ -94,13 +85,30 @@ function love.draw()
--Edit box.
love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
if map.selected then
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
if map.cities.selected then
local c = map.cities.selected
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
love.graphics.print( map.selected:formatDisplayInfo(), 0, 0 )
love.graphics.print( ("NAME: %s\nX: %3.2f\nY: %3.2f\nPOP: %d\nCAPITAL: %s\nCOUNTRY: %s"):format(c.name, c.x, c.y, c.pop, tostring(c.capital), c.country), 0, 0 )
elseif map.travelnodes.selected then
local c = map.travelnodes.selected
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
love.graphics.print( ("Node: %d\nX: %3.2f\nY: %3.2f\n"):format(c.number, c.x, c.y) )
elseif map.ainodes.selectedNode then
local c = map.ainodes.selected
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
love.graphics.print( ("Node: %d\nX: %3.2f\nY: %3.2f\noffensive: %s"):format(c.number, c.x, c.y, c.attack) )
end
end
@ -109,29 +117,21 @@ function love.resize(w, h)
end
function love.wheelmoved(x, y)
Camera.Zoom( (y > 0) and 0.5 or -0.5 )
Camera.Zoom( (y > 0) and true or false )
end
function love.mousepressed( x, y, button, istouch, presses )
local wx, wy = Camera.GetWorldCoordinate( x, y )
if map.loaded then
if button == 1 then
map.cities.lockSelection()
else
map.cities.unlockSelection()
end
if button == 1 then
map.cities.lockSelection()
else
map.cities.unlockSelection()
end
print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
end
function love.mousemoved( x, y, dx, dy, istouch )
local wx, wy = Camera.GetWorldCoordinate( x, y )
if map.loaded then
if map.cities.visible then map.selected = map.cities:selectNearest( wx, wy )
elseif map.travelnodes.visible then map.selected = map.travelnodes:selectNearest( wx, wy )
elseif map.ainodes.visible then map.selected = map.ainodes:selectNearest( wx, wy )
end
end
map.cities.selectNearestCity( Camera.GetWorldCoordinate( x, y ) )
end
local function ToggleVisibility( layer )
@ -155,9 +155,7 @@ local layerVisibilityKeybinds = {
["8"] = "coastlines",
["9"] = "coastlinesLow",
["0"] = "international",
["-"] = "cities",
["="] = "travelnodes",
["backspace"] = "ainodes",
["-"] = "cities"
}
function love.keypressed(key)

59
map.lua
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@ -2,12 +2,12 @@ local lg = love.graphics
local AI = require 'ai'
local Cities = require 'cities'
local Lines = require 'lines'
local Nodes = require 'travelNodes'
local Nodes = require 'nodes'
local Bitmap = require 'bmp'
local Camera = require 'camera'
local Territory = require 'territory'
local map = {
loaded = false,
coastlines = false,
coastlinesLow = false,
international = false,
@ -21,11 +21,11 @@ local map = {
},
travelnodes = false,
sailable = false,
ainodes = false,
aimarkers = false,
cities = false
}
function map.load( )
function map.load()
map.cities = Cities.load( "data/earth/cities.dat" )
map.coastlines = Lines.load( "data/earth/coastlines.dat" )
map.coastlinesLow = Lines.load( "data/earth/coastlines-low.dat" )
@ -36,12 +36,10 @@ function map.load( )
for k, v in pairs(map.territory) do
map.territory[k] = Territory.load( "data/earth/"..k..".bmp", k )
end
map.loaded = true
end
function map.draw()
lg.clear( 0, 0, 0, 1 )
if not map.loaded then return end
do --territory
lg.setColor( 1,1,1,1)
@ -57,47 +55,41 @@ function map.draw()
v:drawBorder( "sea" )
end
end
if map.sailable.visible then
map.sailable:draw()
lg.setLineJoin( "none" )
lg.setLineWidth( 1 / Camera.zoom )
lg.setColor( 1, 1, 1, 0.5)
map.sailable:drawBorder( "sailable" )
lg.setLineWidth( 3 / Camera.zoom )
map.sailable:drawBorder( "placeable" )
end
if map.sailable.visible then map.sailable:draw() end
lg.setBlendMode( "alpha" )
lg.setColor( 1, 1, 1, 1 )
end
do --borders
lg.setLineJoin( "none" )
lg.setLineWidth( 1 / Camera.zoom )
lg.setColor( 1, 1, 1, 0.5)
map.sailable:drawBorder( "sailable" )
lg.setLineWidth( 3 / Camera.zoom )
map.sailable:drawBorder( "placeable" )
end
do --all this stuff is drawn in world coordinates, ( -180, 180 ) x ( -100, 100 )
lg.replaceTransform( Camera.tf )
if map.selected then
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
lg.setLineJoin( "miter" )
lg.setLineWidth( 1.0 / Camera.zoom )
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
end
if map.cities.visible then --points
do --points
lg.setColor( 1, 0, 0, 0.5 )
lg.setPointSize( 5.0 )
lg.setPointSize( 0.5 * Camera.zoom )
map.cities.draw()
lg.setColor( 1, 1, 0.0, 0.5 )
lg.setColor( 1, 1, 1.0, 0.5 )
lg.setPointSize( 1.0 * Camera.zoom )
map.cities.drawCapitals()
end
lg.setColor( 1, 1, 1, 0.5 )
map.cities.drawSelected( 15.0 / Camera.zoom )
if map.ainodes.visible then
lg.setPointSize( 5.0 )
map.ainodes:draw()
end
@ -123,12 +115,9 @@ function map.draw()
do --travel nodes
lg.replaceTransform( Camera.tfNodes )
if map.travelnodes.visible then
map.travelnodes:draw()
end
map.travelnodes:draw()
end
end
end

View File

@ -1,13 +1,10 @@
--Manage the pathfinding nodes used by DEFCON.
--This is important for a mapping tool because the DEFCON client will not load a map unless
--the pathfinding nodes form a connected graph.
local t = {}
local bmp = require 'bmp'
local locationQuery = require 'locationQuery'
local lg = assert( love.graphics )
local t = setmetatable({}, {__index = locationQuery})
local isSailable
local function isConnected( startNode, endNode )
@ -28,17 +25,15 @@ local function isConnected( startNode, endNode )
return true
end
function t.selectNearest( nodes, x, y )
return (nodes.nodes):getClosestPoint( x, y )
end
local travelNode = {}
local mtTravelNode = { __index = travelNode }
function travelNode:formatDisplayInfo()
return ([[ TRAVEL NODE: %d
LONGITUDE: %3.2f
LATITUDE: %3.2f]]):format( self.idx, self.x, self.y )
function t.getClosest( nodes, x, y )
local d = math.huge
local closestNode
for _, node in pairs( nodes.nodes ) do
local nx, ny = node.x, node.y
local nd = (nx - x) * (nx - x) + (ny - y) * (ny - y)
if nd < d then d = nd; closestNode = node end
end
return closestNode
end
function t.load( filename, sailable )
@ -54,10 +49,10 @@ function t.load( filename, sailable )
if imgd:getPixel( x, 399 - y ) > 0 then
local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
nodes.nodes[n] = setmetatable({x = long, y = lat, idx = n}, mtTravelNode )
print( nodes.nodes[n]:formatDisplayInfo() )
nodes.nodes[n] = {x = long, y = lat}
nodes.points[ 2 * n - 1 ] = long
nodes.points[ 2 * n ] = lat
print( n, long, lat )
n = n + 1
end
end
@ -74,9 +69,7 @@ function t.load( filename, sailable )
end
print( "=== Nodes Loaded ===" )
nodes.nodes = locationQuery.New( nodes.nodes )
setmetatable( nodes, {__index = t} )
return nodes
return setmetatable( nodes, {__index = t } )
end
--Determine if graph has more than one connected component.
@ -85,13 +78,9 @@ function t.isConnected( nodes )
end
function t.draw( nodes )
lg.setPointSize( 8 )
lg.setPointSize( 10 )
lg.setColor( 1, 1, 1, 0.5 )
lg.points( nodes.points )
return t.drawConnections( nodes )
end
function t.drawConnections( nodes )
for i, connection in pairs( nodes.connections ) do
for j in pairs( connection ) do
@ -99,6 +88,9 @@ function t.drawConnections( nodes )
lg.line( ix, iy, fx, fy )
end
end
end
function t.drawConnections( nodes )
end

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@ -109,9 +109,8 @@ function t.computeBorder( territory, threshold, key )
local border = territory[key]
local n = 1
local w, h = territory.imgd:getWidth() - 1, territory.imgd:getHeight() - 1
for x = 0, w do
for y = 0, h do
for x = 0, 511 do
for y = 0, 284 do
--Bottom left, bottom right, and top right of pixel in image coordinates:
local blx, bly = x, y + 1
local brx, bry = x + 1, y + 1