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7f457daa94
...
688e954c2b
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@ -1 +0,0 @@
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build/
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34
ai.lua
34
ai.lua
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@ -1,27 +1,13 @@
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--Manage the AI nodes used by DEFCON.
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--Manage the AI nodes used by DEFCON.
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local t = {}
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local bmp = require 'bmp'
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local bmp = require 'bmp'
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local lg = assert( love.graphics )
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local lg = assert( love.graphics )
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local locationQuery = require 'locationQuery'
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local t = setmetatable( {}, {__index = locationQuery } )
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local print = print
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local print = print
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local aiNode = {}
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local mtAiNode = { __index = aiNode }
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function aiNode:formatDisplayInfo()
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return ([[AI NODE: %d
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LONGITUDE: %3.2f
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LATITUDE: %3.2f
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ATTACKING: %s
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]]):format( self.idx, self.x, self.y, tostring(self.attacking) )
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end
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function t.load( filename )
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function t.load( filename )
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local img, imgd = bmp.load( filename )
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local img, imgd = bmp.load( filename )
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local nodes = {
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local nodes = {
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visible = true,
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visible = true,
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all = {},
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att = {},
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att = {},
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ptsAtt = {},
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ptsAtt = {},
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def = {},
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def = {},
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@ -30,19 +16,15 @@ function t.load( filename )
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imgd = imgd }
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imgd = imgd }
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print( "=== Loading AI Markers: ===" )
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print( "=== Loading AI Markers: ===" )
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local idx = 1
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for x = 0, 511 do
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for x = 0, 511 do
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for y = 0, 284 do
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for y = 0, 284 do
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local r, g = imgd:getPixel( x, 284 - y )
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local r, g = imgd:getPixel( x, 284 - y )
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if r > 0.5 or g > 0.5 then
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if r > 0.5 or g > 0.5 then
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local long = x * (360 / imgd:getWidth()) - 180
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local long = x * (360 / imgd:getWidth()) - 180
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local lat = y * (200 / img:getHeight()) - 100
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local lat = y * (200 / img:getHeight()) - 100
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local attacking = (r > 0.5)
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local set = (r > 0.5) and nodes.att or nodes.def
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local set = attacking and nodes.att or nodes.def
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set[#set + 1] = {x = long, y = lat}
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local node = setmetatable( {x = long, y = lat, attacking = attacking, idx = idx}, mtAiNode )
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print( #set, long, lat )
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nodes.all[ idx ] = node
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set[#set + 1] = node
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idx = idx + 1
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end
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end
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end
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end
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end
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end
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@ -61,13 +43,7 @@ function t.load( filename )
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end
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end
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end
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end
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nodes.all = locationQuery.New( nodes.all )
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return setmetatable( nodes, {__index = t } )
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setmetatable( nodes, {__index = t } )
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return nodes
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end
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function t.selectNearest( nodes, x, y )
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return (nodes.all):getClosestPoint( x, y )
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end
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end
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function t.draw( nodes )
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function t.draw( nodes )
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15
camera.lua
15
camera.lua
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@ -20,12 +20,12 @@ function Camera.GetNodeCoordinate( x, y )
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return tfNodes:inverseTransformPoint( x, y )
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return tfNodes:inverseTransformPoint( x, y )
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end
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end
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function Camera.Zoom( delta )
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function Camera.Zoom( out )
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local scale = 1.0 + delta
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local scale = out and 1.1 or 0.9
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if Camera.zoom < 25.0 and delta > 0 or --zooming in
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tf:scale( scale, scale )
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Camera.zoom > 0.5 and delta < 0 then --zooming out
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local x = Camera.x
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return Camera.Set( Camera.x , Camera.y, Camera.w * scale, Camera.h * scale )
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local y = Camera.y
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end
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return Camera.Set( x, y, Camera.w * scale, Camera.h * scale )
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end
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end
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function Camera.Translate( x, y )
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function Camera.Translate( x, y )
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@ -36,8 +36,9 @@ end
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--In world coordinates: top left corner at x, y, extent of w, h.
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--In world coordinates: top left corner at x, y, extent of w, h.
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function Camera.Set( x, y, w, h )
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function Camera.Set( x, y, w, h )
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print( ("CAMERA: %3.2f %3.2f %3.2f %3.2f"):format(x, y, w, h) )
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Camera.x, Camera.y, Camera.w, Camera.h = x, y, w, h
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Camera.x, Camera.y, Camera.w, Camera.h = x, y, w, h
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Camera.zoom = w / 800
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Camera.zoom = w / 360
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tf:reset()
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tf:reset()
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tf:scale( w / 360, -h / 200 )
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tf:scale( w / 360, -h / 200 )
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tf:translate( 180 - x, -y - 100 )
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tf:translate( 180 - x, -y - 100 )
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36
cities.lua
36
cities.lua
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@ -23,40 +23,26 @@ function t.unlockSelection()
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end
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end
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function t.draw()
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function t.draw()
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return lg.points( points )
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if cities.visible then lg.points( points ) end
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end
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end
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function t.drawSelected( )
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function t.drawSelected( r )
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if not cities.visible then return end
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local c = t.selected
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local c = t.selected
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if not c then return end
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if not c then return end
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lg.circle( "line", c.x, c.y, 1.0 )
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lg.circle( "fill", c.x, c.y, r )
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end
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end
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function t.drawCapitals()
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function t.drawCapitals()
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if cities.visible then lg.points( caps ) end
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if cities.visible then lg.points( caps ) end
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end
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end
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function t.selectNearest( cities, x, y )
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function t.selectNearestCity(x, y)
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return cities:getClosestPoint(x, y) --defer to locationQuery
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if not t.selectionLocked then t.selected = cities:getClosestPoint(x, y) end
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end
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local city = {}
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local citymt = {__index = city}
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function city:formatDisplayInfo()
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return (
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[[
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NAME: %s
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COUNTRY: %s
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LONGITUDE: %3.2f
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LATITUDE: %3.2f
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POP: %d
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CAPITAL: %s]]):format( self.name, self.country, self.x, self.y, self.pop, tostring(self.capital) )
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end
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end
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function t.load( filename )
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function t.load( filename )
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print( "=== LOADING CITIES. ===" )
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cities = { visible = true, active = false }
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cities = { visible = true, active = false }
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local n = 1
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local n = 1
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local idxPts = 1
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local idxPts = 1
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@ -65,13 +51,12 @@ function t.load( filename )
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for line in assert( lfs.lines( filename ), "Error: could not open cities.dat" ) do
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for line in assert( lfs.lines( filename ), "Error: could not open cities.dat" ) do
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local _, _, x, y, pop, capital = line:sub( 83 ):find( "(%g+)%s+(%g+)%s+(%g+)%s+(%g+)" )
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local _, _, x, y, pop, capital = line:sub( 83 ):find( "(%g+)%s+(%g+)%s+(%g+)%s+(%g+)" )
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if capital then --check against empty or malformed line
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x, y, pop, capital = tonumber( x ), tonumber( y ), tonumber( pop ), ( tonumber( capital ) > 0)
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x, y, pop, capital = tonumber( x ), tonumber( y ), tonumber( pop ), ( tonumber( capital ) > 0)
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local city = setmetatable({
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local city = {
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name = line:sub( 1, 39 ):gsub("%s+$",""),
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name = line:sub( 1, 39 ):gsub("%s+$",""),
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country = line:sub( 42, 82 ):gsub("%s+$",""),
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country = line:sub( 42, 82 ):gsub("%s+$",""),
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x = x, y = y, pop = pop, capital = capital
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x = x, y = y, pop = pop, capital = capital
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}, citymt )
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}
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cities[n] = city
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cities[n] = city
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n = n + 1
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n = n + 1
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@ -82,16 +67,13 @@ function t.load( filename )
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caps[idxCaps], caps[idxCaps + 1] = x, y
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caps[idxCaps], caps[idxCaps + 1] = x, y
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idxCaps = idxCaps + 2
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idxCaps = idxCaps + 2
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end
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end
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else
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print( "CITIES: malformed line:", line )
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end
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end
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end
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--Multiple inheritance.
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--Multiple inheritance.
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cities = locationQuery.New( cities )
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cities = locationQuery.New( cities )
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setmetatable( getmetatable( cities ).__index, {__index = t } )
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setmetatable( getmetatable( cities ).__index, {__index = t } )
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print( "=== CITIES LOADED:", filename, n, "===" )
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print( "LOADED", filename, n )
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return cities
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return cities
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end
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end
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4
conf.lua
4
conf.lua
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@ -11,7 +11,7 @@ function love.conf(t)
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t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.audio.mixwithsystem = true -- Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.window.title = "dcEarth" -- The window title (string)
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t.window.title = "dcEarth" -- The window title (string)
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t.window.icon = "icons/favicon.png" -- Filepath to an image to use as the window's icon (string)
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t.window.icon = "favicon.png" -- Filepath to an image to use as the window's icon (string)
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t.window.width = 800 -- The window width (number)
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t.window.width = 800 -- The window width (number)
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t.window.height = 600 -- The window height (number)
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t.window.height = 600 -- The window height (number)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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t.window.borderless = false -- Remove all border visuals from the window (boolean)
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@ -44,7 +44,7 @@ function love.conf(t)
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t.modules.sound = false -- Enable the sound module (boolean)
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t.modules.sound = false -- Enable the sound module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.system = true -- Enable the system module (boolean)
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t.modules.thread = false -- Enable the thread module (boolean)
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t.modules.thread = false -- Enable the thread module (boolean)
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t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
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t.modules.timer = false -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
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t.modules.touch = false -- Enable the touch module (boolean)
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t.modules.touch = false -- Enable the touch module (boolean)
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t.modules.video = false -- Enable the video module (boolean)
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t.modules.video = false -- Enable the video module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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t.modules.window = true -- Enable the window module (boolean)
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Binary file not shown.
After Width: | Height: | Size: 426 KiB |
Binary file not shown.
After Width: | Height: | Size: 428 KiB |
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After Width: | Height: | Size: 428 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
BIN
icons/eye.bmp
BIN
icons/eye.bmp
Binary file not shown.
Before Width: | Height: | Size: 3.1 KiB |
15
lines.lua
15
lines.lua
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@ -9,27 +9,18 @@ function t.load( filename )
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local n = 0
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local n = 0
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local k = 1
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local k = 1
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for line in assert( lfs.lines( filename ) ) do
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for line in assert( lfs.lines( filename ) ) do
|
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if line:find "b" then
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if line == "b" then
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k = 1
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k = 1
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if #poly > 2 then n = n + 1 end
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n = n + 1
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poly = {}
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poly = {}
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polys[n] = poly
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polys[n] = poly
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else
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else
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local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
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local _, _, x, y = line:find( "(%g+)%s+(%g+)" )
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x, y = tonumber( x ), tonumber( y )
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x, y = assert( tonumber( x ) ), assert( tonumber( y ) )
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if x and y then
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poly[k], poly[ k + 1 ] = x, y
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poly[k], poly[ k + 1 ] = x, y
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k = k + 2
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k = k + 2
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else
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print( "LINES: malformed line:", filename, line )
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|
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end
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end
|
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end
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end
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end
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if not polys[n] or (#(polys[n]) < 3) then
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polys[n] = nil
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n = n - 1
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end
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print( "LOADED", filename, n )
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print( "LOADED", filename, n )
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return setmetatable( polys, {__index = t } )
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return setmetatable( polys, {__index = t } )
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@ -1,6 +1,7 @@
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--Shitty acceleration structure: get closest point in set.
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--Shitty acceleration structure: get closest point in set.
|
||||||
--Assumed to be in world coordinates: ( -180, 180 ) x ( -100, 100 )
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--Assumed to be in world coordinates: ( -180, 180 ) x ( -100, 100 )
|
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local t = {}
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local t = {}
|
||||||
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local hashes = {}
|
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local math = math
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local math = math
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||||||
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|
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local hash = function( x, y, debug )
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local hash = function( x, y, debug )
|
||||||
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@ -8,18 +9,9 @@ local hash = function( x, y, debug )
|
||||||
return s
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return s
|
||||||
end
|
end
|
||||||
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|
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function t.getHashes( points )
|
|
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return assert( points.hashes )
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|
||||||
end
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|
||||||
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|
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function t.getClosestPoint( points, x, y )
|
function t.getClosestPoint( points, x, y )
|
||||||
local hashes = t.getHashes( points )
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|
||||||
local closePoints = hashes[hash( x, y )]
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local closePoints = hashes[hash( x, y )]
|
||||||
|
if not closePoints then return end
|
||||||
if not closePoints then
|
|
||||||
return
|
|
||||||
end
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|
||||||
|
|
||||||
local distance = math.huge
|
local distance = math.huge
|
||||||
local px, py, point
|
local px, py, point
|
||||||
for k, v in pairs(closePoints) do
|
for k, v in pairs(closePoints) do
|
||||||
|
@ -37,7 +29,6 @@ function t.getClosestPoint( points, x, y )
|
||||||
end
|
end
|
||||||
|
|
||||||
function t.Edit( points, point, x, y )
|
function t.Edit( points, point, x, y )
|
||||||
local hashes = t.getHashes( points )
|
|
||||||
local h = hashes[hash( point.x, point.y )]
|
local h = hashes[hash( point.x, point.y )]
|
||||||
if h then
|
if h then
|
||||||
for i, p in pairs(h) do
|
for i, p in pairs(h) do
|
||||||
|
@ -59,20 +50,12 @@ function t.Add( points, x, y )
|
||||||
end
|
end
|
||||||
|
|
||||||
function t.New( points )
|
function t.New( points )
|
||||||
local hashes = {}
|
|
||||||
for i = 1, #points do
|
for i = 1, #points do
|
||||||
local x, y = points[i].x, points[i].y
|
local x, y = points[i].x, points[i].y
|
||||||
local h = hash( x, y )
|
local h = hash( x, y )
|
||||||
hashes[h] = hashes[h] or {}
|
hashes[h] = hashes[h] or {}
|
||||||
hashes[h][#hashes[h] + 1] = points[i]
|
hashes[h][#hashes[h] + 1] = points[i]
|
||||||
end
|
end
|
||||||
points.hashes = hashes
|
|
||||||
|
|
||||||
do
|
|
||||||
local count = 0
|
|
||||||
for k, v in pairs(hashes) do count = count + 1 end
|
|
||||||
print( "LOCATION QUERY. Points:", count )
|
|
||||||
end
|
|
||||||
return setmetatable( points, {__index = t } )
|
return setmetatable( points, {__index = t } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
64
main.lua
64
main.lua
|
@ -1,5 +1,4 @@
|
||||||
local love = assert( love, "This tool requires LOVE: love2d.org" )
|
local love = assert( love, "This tool requires LOVE: love2d.org" )
|
||||||
--assert( require('mobdebug') ).start() --remote debugger
|
|
||||||
local map = require 'map'
|
local map = require 'map'
|
||||||
local button = require 'button'
|
local button = require 'button'
|
||||||
local SAVEDIRECTORY = "out/"
|
local SAVEDIRECTORY = "out/"
|
||||||
|
@ -12,25 +11,21 @@ function love.load()
|
||||||
lfs.setIdentity( "dcearth", false )
|
lfs.setIdentity( "dcearth", false )
|
||||||
assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
|
assert( lfs.createDirectory( SAVEDIRECTORY.."data/earth" ))
|
||||||
assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
|
assert( lfs.createDirectory( SAVEDIRECTORY.."data/graphics" ))
|
||||||
|
map.load()
|
||||||
|
|
||||||
|
|
||||||
love.graphics.setNewFont( 12, "mono" )
|
love.graphics.setNewFont( 12, "mono" )
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.directorydropped( path )
|
|
||||||
love.filesystem.mount( path, "" )
|
|
||||||
return map.load( path )
|
|
||||||
end
|
|
||||||
|
|
||||||
function love.update( dt )
|
function love.update( dt )
|
||||||
local tx, ty = 0, 0
|
local tx, ty = 0, 0
|
||||||
local moveCamera = false
|
local moveCamera = false
|
||||||
if love.keyboard.isScancodeDown( "w" ) then moveCamera = true; ty = ty + 30 * dt end
|
if love.keyboard.isScancodeDown( "w" ) then moveCamera = true; ty = ty + 1 end
|
||||||
if love.keyboard.isScancodeDown( "a" ) then moveCamera = true; tx = tx - 30 * dt end
|
if love.keyboard.isScancodeDown( "a" ) then moveCamera = true; tx = tx - 1 end
|
||||||
if love.keyboard.isScancodeDown( "s" ) then moveCamera = true; ty = ty - 30 * dt end
|
if love.keyboard.isScancodeDown( "s" ) then moveCamera = true; ty = ty - 1 end
|
||||||
if love.keyboard.isScancodeDown( "d" ) then moveCamera = true; tx = tx + 30 * dt end
|
if love.keyboard.isScancodeDown( "d" ) then moveCamera = true; tx = tx + 1 end
|
||||||
if love.keyboard.isScancodeDown( "q" ) then Camera.Zoom( dt ) end
|
if love.keyboard.isScancodeDown( "q" ) then Camera.Zoom( true ) end
|
||||||
if love.keyboard.isScancodeDown( "e" ) then Camera.Zoom( -dt ) end
|
if love.keyboard.isScancodeDown( "e" ) then Camera.Zoom( false ) end
|
||||||
if moveCamera then Camera.Translate( tx, ty ) end
|
if moveCamera then Camera.Translate( tx, ty ) end
|
||||||
|
|
||||||
|
|
||||||
|
@ -62,10 +57,6 @@ local layerButtons = {
|
||||||
|
|
||||||
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
if not map.loaded then
|
|
||||||
return love.graphics.print( "Drag and drop folder to begin.")
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.push( "all" )
|
love.graphics.push( "all" )
|
||||||
map.draw()
|
map.draw()
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
@ -85,7 +76,7 @@ function love.draw()
|
||||||
local wx, wy = Camera.GetWorldCoordinate( x, y )
|
local wx, wy = Camera.GetWorldCoordinate( x, y )
|
||||||
local bx, by = Camera.GetBitmapCoordinate( x, y )
|
local bx, by = Camera.GetBitmapCoordinate( x, y )
|
||||||
local h = love.graphics.getHeight() - 30
|
local h = love.graphics.getHeight() - 30
|
||||||
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
|
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
|
||||||
love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
|
love.graphics.rectangle( "fill", 0, h, love.graphics.getWidth() / 2, 30 )
|
||||||
love.graphics.setColor( 1, 1, 1, 1 )
|
love.graphics.setColor( 1, 1, 1, 1 )
|
||||||
love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
|
love.graphics.rectangle( "line", 0, h, love.graphics.getWidth() / 2, 30 )
|
||||||
|
@ -94,13 +85,30 @@ function love.draw()
|
||||||
|
|
||||||
--Edit box.
|
--Edit box.
|
||||||
love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
|
love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
|
||||||
if map.selected then
|
if map.cities.selected then
|
||||||
love.graphics.setColor( 0.2, 0.1, 0.1, 1.0 )
|
local c = map.cities.selected
|
||||||
|
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
|
||||||
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
|
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
|
||||||
love.graphics.setColor( 1, 1, 1, 1 )
|
love.graphics.setColor( 1, 1, 1, 1 )
|
||||||
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
|
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
|
||||||
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
|
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
|
||||||
love.graphics.print( map.selected:formatDisplayInfo(), 0, 0 )
|
love.graphics.print( ("NAME: %s\nX: %3.2f\nY: %3.2f\nPOP: %d\nCAPITAL: %s\nCOUNTRY: %s"):format(c.name, c.x, c.y, c.pop, tostring(c.capital), c.country), 0, 0 )
|
||||||
|
elseif map.travelnodes.selected then
|
||||||
|
local c = map.travelnodes.selected
|
||||||
|
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
|
||||||
|
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
|
||||||
|
love.graphics.setColor( 1, 1, 1, 1 )
|
||||||
|
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
|
||||||
|
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
|
||||||
|
love.graphics.print( ("Node: %d\nX: %3.2f\nY: %3.2f\n"):format(c.number, c.x, c.y) )
|
||||||
|
elseif map.ainodes.selectedNode then
|
||||||
|
local c = map.ainodes.selected
|
||||||
|
love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
|
||||||
|
love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
|
||||||
|
love.graphics.setColor( 1, 1, 1, 1 )
|
||||||
|
love.graphics.rectangle( "line", 0, 0, 150 ,100 )
|
||||||
|
love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
|
||||||
|
love.graphics.print( ("Node: %d\nX: %3.2f\nY: %3.2f\noffensive: %s"):format(c.number, c.x, c.y, c.attack) )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -109,29 +117,21 @@ function love.resize(w, h)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.wheelmoved(x, y)
|
function love.wheelmoved(x, y)
|
||||||
Camera.Zoom( (y > 0) and 0.5 or -0.5 )
|
Camera.Zoom( (y > 0) and true or false )
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousepressed( x, y, button, istouch, presses )
|
function love.mousepressed( x, y, button, istouch, presses )
|
||||||
local wx, wy = Camera.GetWorldCoordinate( x, y )
|
local wx, wy = Camera.GetWorldCoordinate( x, y )
|
||||||
if map.loaded then
|
|
||||||
if button == 1 then
|
if button == 1 then
|
||||||
map.cities.lockSelection()
|
map.cities.lockSelection()
|
||||||
else
|
else
|
||||||
map.cities.unlockSelection()
|
map.cities.unlockSelection()
|
||||||
end
|
end
|
||||||
end
|
|
||||||
print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
|
print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.mousemoved( x, y, dx, dy, istouch )
|
function love.mousemoved( x, y, dx, dy, istouch )
|
||||||
local wx, wy = Camera.GetWorldCoordinate( x, y )
|
map.cities.selectNearestCity( Camera.GetWorldCoordinate( x, y ) )
|
||||||
if map.loaded then
|
|
||||||
if map.cities.visible then map.selected = map.cities:selectNearest( wx, wy )
|
|
||||||
elseif map.travelnodes.visible then map.selected = map.travelnodes:selectNearest( wx, wy )
|
|
||||||
elseif map.ainodes.visible then map.selected = map.ainodes:selectNearest( wx, wy )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ToggleVisibility( layer )
|
local function ToggleVisibility( layer )
|
||||||
|
@ -155,9 +155,7 @@ local layerVisibilityKeybinds = {
|
||||||
["8"] = "coastlines",
|
["8"] = "coastlines",
|
||||||
["9"] = "coastlinesLow",
|
["9"] = "coastlinesLow",
|
||||||
["0"] = "international",
|
["0"] = "international",
|
||||||
["-"] = "cities",
|
["-"] = "cities"
|
||||||
["="] = "travelnodes",
|
|
||||||
["backspace"] = "ainodes",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function love.keypressed(key)
|
function love.keypressed(key)
|
||||||
|
|
41
map.lua
41
map.lua
|
@ -2,12 +2,12 @@ local lg = love.graphics
|
||||||
local AI = require 'ai'
|
local AI = require 'ai'
|
||||||
local Cities = require 'cities'
|
local Cities = require 'cities'
|
||||||
local Lines = require 'lines'
|
local Lines = require 'lines'
|
||||||
local Nodes = require 'travelNodes'
|
local Nodes = require 'nodes'
|
||||||
|
local Bitmap = require 'bmp'
|
||||||
local Camera = require 'camera'
|
local Camera = require 'camera'
|
||||||
local Territory = require 'territory'
|
local Territory = require 'territory'
|
||||||
|
|
||||||
local map = {
|
local map = {
|
||||||
loaded = false,
|
|
||||||
coastlines = false,
|
coastlines = false,
|
||||||
coastlinesLow = false,
|
coastlinesLow = false,
|
||||||
international = false,
|
international = false,
|
||||||
|
@ -21,7 +21,7 @@ local map = {
|
||||||
},
|
},
|
||||||
travelnodes = false,
|
travelnodes = false,
|
||||||
sailable = false,
|
sailable = false,
|
||||||
ainodes = false,
|
aimarkers = false,
|
||||||
cities = false
|
cities = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -36,12 +36,10 @@ function map.load( )
|
||||||
for k, v in pairs(map.territory) do
|
for k, v in pairs(map.territory) do
|
||||||
map.territory[k] = Territory.load( "data/earth/"..k..".bmp", k )
|
map.territory[k] = Territory.load( "data/earth/"..k..".bmp", k )
|
||||||
end
|
end
|
||||||
map.loaded = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function map.draw()
|
function map.draw()
|
||||||
lg.clear( 0, 0, 0, 1 )
|
lg.clear( 0, 0, 0, 1 )
|
||||||
if not map.loaded then return end
|
|
||||||
|
|
||||||
do --territory
|
do --territory
|
||||||
lg.setColor( 1,1,1,1)
|
lg.setColor( 1,1,1,1)
|
||||||
|
@ -57,9 +55,13 @@ function map.draw()
|
||||||
v:drawBorder( "sea" )
|
v:drawBorder( "sea" )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if map.sailable.visible then
|
if map.sailable.visible then map.sailable:draw() end
|
||||||
map.sailable:draw()
|
lg.setBlendMode( "alpha" )
|
||||||
|
|
||||||
|
lg.setColor( 1, 1, 1, 1 )
|
||||||
|
end
|
||||||
|
|
||||||
|
do --borders
|
||||||
lg.setLineJoin( "none" )
|
lg.setLineJoin( "none" )
|
||||||
lg.setLineWidth( 1 / Camera.zoom )
|
lg.setLineWidth( 1 / Camera.zoom )
|
||||||
|
|
||||||
|
@ -69,35 +71,25 @@ function map.draw()
|
||||||
lg.setLineWidth( 3 / Camera.zoom )
|
lg.setLineWidth( 3 / Camera.zoom )
|
||||||
map.sailable:drawBorder( "placeable" )
|
map.sailable:drawBorder( "placeable" )
|
||||||
end
|
end
|
||||||
lg.setBlendMode( "alpha" )
|
|
||||||
|
|
||||||
lg.setColor( 1, 1, 1, 1 )
|
|
||||||
end
|
|
||||||
|
|
||||||
do --all this stuff is drawn in world coordinates, ( -180, 180 ) x ( -100, 100 )
|
do --all this stuff is drawn in world coordinates, ( -180, 180 ) x ( -100, 100 )
|
||||||
|
|
||||||
lg.replaceTransform( Camera.tf )
|
lg.replaceTransform( Camera.tf )
|
||||||
|
|
||||||
if map.selected then
|
do --points
|
||||||
lg.setColor( 1.0, 0.5, 0.5, 0.9 )
|
|
||||||
lg.setLineJoin( "miter" )
|
|
||||||
lg.setLineWidth( 1.0 / Camera.zoom )
|
|
||||||
lg.circle( "line", map.selected.x, map.selected.y, 0.2 + 1.0 / Camera.zoom )
|
|
||||||
end
|
|
||||||
|
|
||||||
if map.cities.visible then --points
|
|
||||||
|
|
||||||
lg.setColor( 1, 0, 0, 0.5 )
|
lg.setColor( 1, 0, 0, 0.5 )
|
||||||
lg.setPointSize( 5.0 )
|
lg.setPointSize( 0.5 * Camera.zoom )
|
||||||
map.cities.draw()
|
map.cities.draw()
|
||||||
|
|
||||||
lg.setColor( 1, 1, 0.0, 0.5 )
|
lg.setColor( 1, 1, 1.0, 0.5 )
|
||||||
|
lg.setPointSize( 1.0 * Camera.zoom )
|
||||||
map.cities.drawCapitals()
|
map.cities.drawCapitals()
|
||||||
|
|
||||||
end
|
lg.setColor( 1, 1, 1, 0.5 )
|
||||||
|
map.cities.drawSelected( 15.0 / Camera.zoom )
|
||||||
|
|
||||||
if map.ainodes.visible then
|
|
||||||
lg.setPointSize( 5.0 )
|
|
||||||
map.ainodes:draw()
|
map.ainodes:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -123,11 +115,8 @@ function map.draw()
|
||||||
|
|
||||||
do --travel nodes
|
do --travel nodes
|
||||||
lg.replaceTransform( Camera.tfNodes )
|
lg.replaceTransform( Camera.tfNodes )
|
||||||
if map.travelnodes.visible then
|
|
||||||
map.travelnodes:draw()
|
map.travelnodes:draw()
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,10 @@
|
||||||
--Manage the pathfinding nodes used by DEFCON.
|
--Manage the pathfinding nodes used by DEFCON.
|
||||||
--This is important for a mapping tool because the DEFCON client will not load a map unless
|
--This is important for a mapping tool because the DEFCON client will not load a map unless
|
||||||
--the pathfinding nodes form a connected graph.
|
--the pathfinding nodes form a connected graph.
|
||||||
|
local t = {}
|
||||||
local bmp = require 'bmp'
|
local bmp = require 'bmp'
|
||||||
local locationQuery = require 'locationQuery'
|
|
||||||
local lg = assert( love.graphics )
|
local lg = assert( love.graphics )
|
||||||
|
|
||||||
|
|
||||||
local t = setmetatable({}, {__index = locationQuery})
|
|
||||||
local isSailable
|
local isSailable
|
||||||
|
|
||||||
local function isConnected( startNode, endNode )
|
local function isConnected( startNode, endNode )
|
||||||
|
@ -28,17 +25,15 @@ local function isConnected( startNode, endNode )
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function t.selectNearest( nodes, x, y )
|
function t.getClosest( nodes, x, y )
|
||||||
return (nodes.nodes):getClosestPoint( x, y )
|
local d = math.huge
|
||||||
|
local closestNode
|
||||||
|
for _, node in pairs( nodes.nodes ) do
|
||||||
|
local nx, ny = node.x, node.y
|
||||||
|
local nd = (nx - x) * (nx - x) + (ny - y) * (ny - y)
|
||||||
|
if nd < d then d = nd; closestNode = node end
|
||||||
end
|
end
|
||||||
|
return closestNode
|
||||||
local travelNode = {}
|
|
||||||
local mtTravelNode = { __index = travelNode }
|
|
||||||
|
|
||||||
function travelNode:formatDisplayInfo()
|
|
||||||
return ([[ TRAVEL NODE: %d
|
|
||||||
LONGITUDE: %3.2f
|
|
||||||
LATITUDE: %3.2f]]):format( self.idx, self.x, self.y )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function t.load( filename, sailable )
|
function t.load( filename, sailable )
|
||||||
|
@ -54,10 +49,10 @@ function t.load( filename, sailable )
|
||||||
if imgd:getPixel( x, 399 - y ) > 0 then
|
if imgd:getPixel( x, 399 - y ) > 0 then
|
||||||
local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
|
local long = 360 * ( x - 800 ) / 800 - 360 / 2 + 360
|
||||||
local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
|
local lat = 360 * ( 600 / 800 ) * ( 600 - y ) / 600 - 180
|
||||||
nodes.nodes[n] = setmetatable({x = long, y = lat, idx = n}, mtTravelNode )
|
nodes.nodes[n] = {x = long, y = lat}
|
||||||
print( nodes.nodes[n]:formatDisplayInfo() )
|
|
||||||
nodes.points[ 2 * n - 1 ] = long
|
nodes.points[ 2 * n - 1 ] = long
|
||||||
nodes.points[ 2 * n ] = lat
|
nodes.points[ 2 * n ] = lat
|
||||||
|
print( n, long, lat )
|
||||||
n = n + 1
|
n = n + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -74,9 +69,7 @@ function t.load( filename, sailable )
|
||||||
end
|
end
|
||||||
|
|
||||||
print( "=== Nodes Loaded ===" )
|
print( "=== Nodes Loaded ===" )
|
||||||
nodes.nodes = locationQuery.New( nodes.nodes )
|
return setmetatable( nodes, {__index = t } )
|
||||||
setmetatable( nodes, {__index = t} )
|
|
||||||
return nodes
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--Determine if graph has more than one connected component.
|
--Determine if graph has more than one connected component.
|
||||||
|
@ -85,13 +78,9 @@ function t.isConnected( nodes )
|
||||||
end
|
end
|
||||||
|
|
||||||
function t.draw( nodes )
|
function t.draw( nodes )
|
||||||
lg.setPointSize( 8 )
|
lg.setPointSize( 10 )
|
||||||
lg.setColor( 1, 1, 1, 0.5 )
|
lg.setColor( 1, 1, 1, 0.5 )
|
||||||
lg.points( nodes.points )
|
lg.points( nodes.points )
|
||||||
return t.drawConnections( nodes )
|
|
||||||
end
|
|
||||||
|
|
||||||
function t.drawConnections( nodes )
|
|
||||||
|
|
||||||
for i, connection in pairs( nodes.connections ) do
|
for i, connection in pairs( nodes.connections ) do
|
||||||
for j in pairs( connection ) do
|
for j in pairs( connection ) do
|
||||||
|
@ -99,6 +88,9 @@ function t.drawConnections( nodes )
|
||||||
lg.line( ix, iy, fx, fy )
|
lg.line( ix, iy, fx, fy )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function t.drawConnections( nodes )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
|
@ -109,9 +109,8 @@ function t.computeBorder( territory, threshold, key )
|
||||||
local border = territory[key]
|
local border = territory[key]
|
||||||
local n = 1
|
local n = 1
|
||||||
|
|
||||||
local w, h = territory.imgd:getWidth() - 1, territory.imgd:getHeight() - 1
|
for x = 0, 511 do
|
||||||
for x = 0, w do
|
for y = 0, 284 do
|
||||||
for y = 0, h do
|
|
||||||
--Bottom left, bottom right, and top right of pixel in image coordinates:
|
--Bottom left, bottom right, and top right of pixel in image coordinates:
|
||||||
local blx, bly = x, y + 1
|
local blx, bly = x, y + 1
|
||||||
local brx, bry = x + 1, y + 1
|
local brx, bry = x + 1, y + 1
|
||||||
|
|
Loading…
Reference in New Issue