Tweaks
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@ -17,7 +17,7 @@ end
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function Camera.Translate( x, y )
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function Camera.Translate( x, y )
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x = x or 0
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x = x or 0
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y = y or 0
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y = y or 0
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return Camera.Set( Camera.x + x, Camera.y + y, Camera.w, Camera.h)
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return Camera.Set( math.max(-180, math.min(360, Camera.x + x)), math.min(100, Camera.y + y), Camera.w, Camera.h)
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end
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end
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--In world coordinates: top left corner at x, y, extent of w, h.
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--In world coordinates: top left corner at x, y, extent of w, h.
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@ -1,5 +1,5 @@
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--Load and save the fixed width plaintext data used by DEFCON.
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--Load and save the fixed width plaintext data used by DEFCON.
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local t = {}
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local t = { visible = true, active = false}
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local io = io
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local io = io
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local math = math
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local math = math
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local table = table
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local table = table
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@ -14,17 +14,18 @@ local caps = {}
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t.selectedCity = nil
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t.selectedCity = nil
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function t.draw()
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function t.draw()
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lg.points( points )
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if t.visible then lg.points( points ) end
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end
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end
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function t.drawSelected( r )
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function t.drawSelected( r )
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if not t.visible then return end
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local c = t.selectedCity
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local c = t.selectedCity
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if not c then return end
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if not c then return end
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lg.circle( "fill", c.x, c.y, r )
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lg.circle( "fill", c.x, c.y, r )
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end
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end
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function t.drawCapitals()
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function t.drawCapitals()
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lg.points( caps )
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if t.visible then lg.points( caps ) end
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end
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end
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function t.selectNearestCity(x, y)
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function t.selectNearestCity(x, y)
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15
lines.lua
15
lines.lua
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@ -4,7 +4,7 @@ local lfs = love.filesystem
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local lg = love.graphics
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local lg = love.graphics
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function t.load( filename )
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function t.load( filename )
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local polys = {}
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local polys = { visible = true }
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local poly = {}
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local poly = {}
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local n = 0
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local n = 0
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local k = 1
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local k = 1
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@ -29,9 +29,22 @@ end
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function t.save( lines, filename )
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function t.save( lines, filename )
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end
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function t.newPolygon( x, y )
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end
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function t.addToCurrentPolygon( x, y )
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end
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function t.deletePolygon( )
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end
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end
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function t.draw( lines )
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function t.draw( lines )
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if not lines.visible then return end
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for _, poly in ipairs( lines ) do
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for _, poly in ipairs( lines ) do
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lg.line( poly )
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lg.line( poly )
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end
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end
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19
main.lua
19
main.lua
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@ -48,6 +48,11 @@ function love.draw()
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love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
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love.graphics.rectangle( "line", love.graphics.getWidth() / 2, h, love.graphics.getWidth() / 2, 30 )
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if map.cities.selectedCity then
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if map.cities.selectedCity then
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local c = map.cities.selectedCity
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local c = map.cities.selectedCity
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love.graphics.setColor( 0.2, 0.1, 0.1, 0.5 )
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love.graphics.rectangle( "fill", 0, 0, 150 ,100 )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.rectangle( "line", 0, 0, 150 ,100 )
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love.graphics.setColor( 1.2, 1.1, 1.1, 1.5 )
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love.graphics.print( ("NAME: %s\nX: %3.2f\nY: %3.2f\nPOP: %d\nCAPITAL: %s\nCOUNTRY: %s"):format(c.name, c.x, c.y, c.pop, tostring(c.capital), c.country), 0, 0 )
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love.graphics.print( ("NAME: %s\nX: %3.2f\nY: %3.2f\nPOP: %d\nCAPITAL: %s\nCOUNTRY: %s"):format(c.name, c.x, c.y, c.pop, tostring(c.capital), c.country), 0, 0 )
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end
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end
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end
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end
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@ -62,6 +67,11 @@ end
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function love.mousepressed( x, y, button, istouch, presses )
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function love.mousepressed( x, y, button, istouch, presses )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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local wx, wy = Camera.GetWorldCoordinate( x, y )
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if button == 1 then
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map.cities.lockSelection()
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else
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map.cities.unlockSelection()
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end
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print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
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print( ("MOUSE\tx %f\ty %f\twx %f\twy %f"):format(x, y, wx, wy) )
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end
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end
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@ -74,5 +84,14 @@ function love.keypressed(key)
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-- To open a file or folder, "file://" must be prepended to the path.
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-- To open a file or folder, "file://" must be prepended to the path.
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love.system.openURL("file://"..love.filesystem.getSaveDirectory())
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love.system.openURL("file://"..love.filesystem.getSaveDirectory())
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end
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end
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if key == "1" then
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map.coastlines.visible = not map.coastlines.visible
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end
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if key == "2" then
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map.coastlinesLow.visible = not map.coastlinesLow.visible
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end
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if key == "3" then
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map.international.visible = not map.international.visible
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end
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wasKeyPressed = true
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wasKeyPressed = true
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end
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end
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3
map.lua
3
map.lua
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@ -39,6 +39,7 @@ function map.draw()
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lg.replaceTransform( Camera.tf )
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lg.replaceTransform( Camera.tf )
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do --points
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do --points
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lg.setColor( 1, 0, 0, 0.5 )
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lg.setColor( 1, 0, 0, 0.5 )
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lg.setPointSize( 0.5 * Camera.zoom )
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lg.setPointSize( 0.5 * Camera.zoom )
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map.cities.draw()
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map.cities.draw()
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@ -79,7 +80,7 @@ function map.save()
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end
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end
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function map.setVisible()
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function map.hover(x, y)
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end
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end
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