Godot_Bouncy_Ball_Prototype/Player/player.tscn

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[gd_scene load_steps=6 format=3 uid="uid://ggl4tqcb5dbc"]
[ext_resource type="Script" path="res://Player/player.gd" id="1_f70jf"]
[ext_resource type="Script" path="res://Player/player_camera_basis.gd" id="2_o7m3c"]
[ext_resource type="Script" path="res://Player/shooter.gd" id="3_eijnn"]
[ext_resource type="PackedScene" uid="uid://rdlvlyf0l1l" path="res://Ball/ball.tscn" id="4_5tvf6"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v066f"]
radius = 0.35
height = 1.6
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
script = ExtResource("1_f70jf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
shape = SubResource("CapsuleShape3D_v066f")
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.24985, 0)
[node name="CameraBasis" type="Node3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.24985, 0)
top_level = true
script = ExtResource("2_o7m3c")
[node name="CameraDirection" type="Node3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
[node name="Shooter" type="Node3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
script = ExtResource("3_eijnn")
ball_scene = ExtResource("4_5tvf6")