Godot_Bouncy_Ball_Prototype/Misc/debug_cone.gd

12 lines
277 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
look_at(owner.get_node("Player").position)