Godot_Bouncy_Ball_Prototype/Ball/bal42CA.tmp

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[gd_scene load_steps=5 format=3 uid="uid://rdlvlyf0l1l"]
[ext_resource type="Script" path="res://Ball/ball.gd" id="1_oenn5"]
[sub_resource type="BoxShape3D" id="BoxShape3D_b4pqe"]
size = Vector3(0.5, 0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tdblm"]
albedo_color = Color(0.117647, 0.427451, 0.611765, 1)
roughness = 0.42
[sub_resource type="SphereMesh" id="SphereMesh_mq1q1"]
radius = 0.3
height = 0.6
[node name="Ball" type="RigidBody3D"]
collision_layer = 4
custom_integrator = true
max_contacts_reported = 1
contact_monitor = true
can_sleep = false
lock_rotation = true
linear_damp_mode = 1
angular_damp_mode = 1
script = ExtResource("1_oenn5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_b4pqe")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_tdblm")
mesh = SubResource("SphereMesh_mq1q1")
[node name="TimerCollision" type="Timer" parent="."]
one_shot = true