Godot_Bouncy_Ball_Prototype/Ball/Meshes/ball_material.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://ccktnp41cys0r"]
[ext_resource type="Shader" path="res://Ball/Meshes/ball_shader.gdshader" id="1_kfvtm"]
[ext_resource type="Texture2D" uid="uid://7xvwnxdwlypg" path="res://Misc/matcap_wobbly.png" id="2_o5lk5"]
[resource]
render_priority = 0
shader = ExtResource("1_kfvtm")
shader_parameter/intensity = 1.0
shader_parameter/color = Color(0.333333, 0.545098, 0.976471, 0.862745)
shader_parameter/matcap = ExtResource("2_o5lk5")