Godot_Bouncy_Ball_Prototype/Ball/Meshes/ball_bouncing.glb.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://lge7m41oi6pn"
path="res://.godot/imported/ball_bouncing.glb-1ac9f8098d8ec4d887838d50493ecd3b.scn"
[deps]
source_file="res://Ball/Meshes/ball_bouncing.glb"
dest_files=["res://.godot/imported/ball_bouncing.glb-1ac9f8098d8ec4d887838d50493ecd3b.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=false
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"Projectile": {
"use_external/enabled": true,
"use_external/path": "res://Ball/Meshes/ball_material.tres"
}
}
}
gltf/embedded_image_handling=1