Godot_Bouncy_Ball_Prototype/Autoload/Debug.gd

12 lines
253 B
GDScript

extends Node
func _process(delta):
if Input.is_action_just_pressed("debug_1"):
print("total balls: ", get_total_ball_count())
func get_total_ball_count():
var total_balls : int = get_tree().get_nodes_in_group("Balls").size()
return total_balls