9 lines
296 B
GDScript3
9 lines
296 B
GDScript3
|
extends Node3D
|
||
|
|
||
|
|
||
|
func _process(_delta):
|
||
|
# Copy only the Y rotation of the camera pivot.
|
||
|
# This avoids the problem of the transform.basis not pointing forward if you tilt the camera
|
||
|
# up or down, messing with the movement vector of the player
|
||
|
rotation = Vector3(0, get_parent().rotation.y, 0)
|