70 lines
1.5 KiB
Lua
70 lines
1.5 KiB
Lua
local love = love
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local sound
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local beat = {
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t = 0,
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dt = 0,
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}
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local wave = {
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x = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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dx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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ddx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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X = function(th) end,
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DX = function(th) end,
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DDX = function(th) end,
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Draw = function() end,
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AddImpulse = function( th, size ) end,
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ImpactPoint = function( xi, yi, xf, yf )
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local impact = { r = 0, th = 0, x = 0, y = 0, dx = 0, dy = 0 }
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return impact
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end,
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Update = function( dt ) end,
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}
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--Set up all the game state I need.
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local function NewGame()
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beat.t = love.timer.getTime()
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beat.dt = 0
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end
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local function OnImpact()
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--Update beat timer.
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local t = love.timer.getTime()
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beat.dt = t - beat.t
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beat.t = t
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--Handle sound.
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love.audio.play(sound)
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end
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local function OnVictory()
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end
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function love.draw()
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love.graphics.setColor(1.0, 1.0, 1.0)
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love.graphics.print("Hello World!", 400, 300)
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love.graphics.print( beat.t, 0, 0 )
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love.graphics.print( beat.dt, 0, 100 )
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love.graphics.setColor(0, 0.4, 0.4)
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--love.graphics.circle("fill", 0, 0, 10)
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end
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function love.load()
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sound = love.audio.newSource("soundTest.ogg", "static")
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return NewGame()
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end
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function love.update( dt )
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end
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function love.keypressed( key, code, isRepeat )
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if key == "escape" then return love.event.quit() end
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if key == "w" then return OnImpact( ) end
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if key == "enter" then return NewGame() end
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end |