your-own-drum/loadgame.lua

187 lines
4.8 KiB
Lua

--UI for selecting a saved game.
local love = love
local loadGame = {}
local _Update
local _Draw
local _MousePressed
local _MouseMoved
local _Resize
local _KeyPressed
local function RestoreMainState()
love.update = _Update
love.draw = _Draw
love.mousepressed = _MousePressed
love.mousemoved = _MouseMoved
love.keypressed = _KeyPressed
love.resize = _Resize
love.mousemoved = nil
love.mouse.setRelativeMode( true )
end
local selectedGame = 1
local scrollOffset = 1
local deleteGame = false
local gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
local mouseX, mouseY = 0, 0
local w, h = love.graphics.getDimensions()
local canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
local font = love.graphics.newFont( 36 )
local deleteIcon = love.graphics.newImage( "sitelenpona/ala.png" )
local playIcon = love.graphics.newImage( "sitelenpona/li.png" )
local OnClick
local function DeleteLeft()
return love.graphics.getWidth() * 0.75 + 15 + 6
end
local function DeleteRight()
return DeleteLeft() + h / 10 - 12
end
local function DrawSelection( )
love.graphics.rectangle( "fill", 15, selectedGame * h / 10 )
end
local function PopulateGameList()
scrollOffset = 0
gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
local w, h = love.graphics.getDimensions()
canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
love.graphics.setCanvas( canvas )
love.graphics.clear()
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.setLineWidth( 3 )
for i, name in ipairs( gameList ) do
local x, y = 15, i * h / 10
love.graphics.printf( gameList[i], font, x + 10, y, 0.75 * w, "left" )
love.graphics.draw( deleteIcon, DeleteLeft() - 8, y - 8, 0, 0.25, 0.25 )
end
love.graphics.setCanvas()
end
local resizeLoadMenu = function( newWidth, newHeight )
_Resize(newWidth, newHeight )
w, h = love.graphics.getDimensions()
canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
return PopulateGameList()
end
local updateLoadMenu = function() end
local drawLoadGameMenu = function()
local w, h = love.graphics.getDimensions()
love.graphics.setColor( 1, 1, 1, 1 )
if options["high contrast"].value then
love.graphics.setColor( 0,0,0, 1 )
end
love.graphics.draw( canvas, 0, 15 - scrollOffset * h / 10 )
love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
love.graphics.rectangle( "fill", 0, 0, w, 10 + h / 10 - 6 )
love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )--
love.graphics.print( "BACK")
if not selectedGame then return end
love.graphics.setColor( 1, 1, 1, 0.4 )
if deleteGame then
love.graphics.rectangle( "fill",
DeleteLeft(), 15 + ( selectedGame - scrollOffset ) * h / 10,
48, 48,
10, 10 )
else
love.graphics.rectangle( "fill", 15, 15 + ( selectedGame - scrollOffset ) * h / 10, w * 0.75,
--h / 10 - 12, 10, 10 )
48, 10, 10)
end
end
local mouseMoved = function( x, y, dx, dy, istouch)
deleteGame = ( x > DeleteLeft() )
selectedGame = math.max( math.min( #gameList, scrollOffset + math.floor( 10 * ( y - 15 ) / h ) ), 1)
if y < 4 + h / 10 then selectedGame = nil end
end
local KeyPress = function( key, code, isRepeat )
if code == "return" then
return OnClick()
end
if not selectedGame then selectedGame = 1 end
if code == "down" then
if selectedGame < #gameList then
if selectedGame > 8 then
scrollOffset = scrollOffset + 1
end
selectedGame = selectedGame + 1
end
return
end
if code == "up" then
if selectedGame > 9 then
scrollOffset = scrollOffset - 1
end
if selectedGame > 1 then
selectedGame = selectedGame - 1
end
return
end
if code == "left" then deleteGame = false end
if code == "right" then deleteGame = true end
if code == "escape" or code == "backspace" then return RestoreMainState() end
end
OnClick = function( x, y, button, istouch, presses )
if y and y < 4 + h / 10 then return RestoreMainState() end
if not selectedGame then return end
if #gameList < 1 then return end
if deleteGame then
love.filesystem.remove( "demos/"..gameList[selectedGame] )
return PopulateGameList()
end
--Restore main state.
RestoreMainState()
return "demos/"..gameList[selectedGame]
end
local wheelMoved = function(x, y)
--scrollOffset = math.max( 0, math.min( #gameList, scrollOffset - y * 0.1 ) )
end
local function LoadGameMenu()
_Update = love.update
_Draw = love.draw
_MousePressed = love.mousepressed
_MouseMoved = love.mousemoved
_Resize = love.resize
_KeyPressed = love.keypressed
love.mouse.setRelativeMode( false )
love.wheelmoved = wheelMoved
love.mousemoved = mouseMoved
love.draw = drawLoadGameMenu
love.update = updateLoadMenu
love.resize = resizeLoadMenu
PopulateGameList()
end
return { OnClick = OnClick, KeyPress = KeyPress, LoadGameMenu = LoadGameMenu }