local mouseControl = {} local love = love local t = love.timer.getTime() function mouseControl.Reset() t = love.timer.getTime() end function mouseControl.mousemoved( dx, dy ) local dt = love.timer.getTime() if dt - t < 1 / 1000.0 then return end dt, t = dt - t, dt dx, dy = dx * dt, -dy * dt local norm = math.sqrt( dx * dx + dy * dy ) if norm > 1 then dx, dy = dx / norm, dy / norm end if norm < 0.01 then return 0, 0 end return dx, dy end return mouseControl