--Render and simulate 1D wave equation. local love = love local N = 11 --Calculate discrete fourier transform of radius function. local DFT do local twiddlec = {} local twiddles = {} for i = 1, N do twiddlec[i], twiddles[i] = math.cos( - 2.0 * ( i - 1 ) * math.pi / N ), math.sin( - 2.0 * (i - 1) * math.pi / N ) end local function Twiddle( j ) j = 1 + j % N return twiddlec[j], twiddles[j] end --Slow Discrete Fourier Transform of a real sequence. DFT = function( wave ) local seq = wave.radii local dre, dim = wave.dftre, wave.dftim for k = 0, N - 1 do local x, y = 0, 0 --Fourier coefficients in bin k. for n = 0, N - 1 do local cos, sin = Twiddle( n * k ) x = x + seq[n + 1] * cos y = y + seq[n + 1] * sin end dre[k + 1], dim[k + 1] = x / N , y / N end end end --Minimal-oscillation interpolant of a real function from its discrete Fourier coefficients. local Interpolate = function( wave, x ) local re, im = wave.dftre, wave.dftim local y = re[1] for k = 1, N / 2 do local c, s = math.cos( x * k ), math.sin( x * k ) y = y + c * re[k + 1] - s * im[k + 1] + c * re[N - k + 1] + s * im[N - k + 1] end return y end --Derivative of the interpolation. local Derivative = function( wave, x ) local re, im = wave.dftre, wave.dftim local y = 0 for k = 1, N / 2 do local c, s = k * math.cos( x * k ), k * math.sin( x * k ) y = y - c * im[k + 1] - s * re[k + 1] + c * im[N - k + 1] - s * re[N - k + 1] end return y end --Second derivative of the interpolation. local SecondDerivative = function( wave, x ) local re, im = wave.dftre, wave.dftim local y = 0 for k = 1, N / 2 do local c, s = -k * k * math.cos( x * k ), -k * k * math.sin( x * k ) y = y + c * re[k + 1] - s * im[k + 1] + c * re[N - k + 1] + s * im[N - k + 1] end return y end --Bandlimited impulse located at angle theta. local function AliasedSinc( theta, x ) local n, d = math.sin( N * 0.5 * ( x - theta ) ), N * math.sin( 0.5 * ( x - theta ) ) if d < 0.0001 and d > -0.0001 then return 1.0 end return n / d end --Apply bandlimited impulse to wave. local Impulse = function( wave, location, magnitude ) local speed = wave.vrad for i = 0, N - 1 do speed[ i + 1 ] = speed[ i + 1 ] + magnitude * AliasedSinc( 2.0 * math.pi * i, location ) end end local mt = { __index = { DFT = DFT, Interpolate = Interpolate, Derivative = Derivative, SecondDerivative = SecondDerivative, Impulse = Impulse } } local function Wave( ) local t = { --radii[k] = radius of point on curve at angle (k - 1) / N radii = {}, --TIME derivative of radius vrad = {}, --SPACE DFT of radius function (which is periodic) dftre = {}, dftim = {}, } for i = 1, N do t.radii[i] = 0.3 * math.sin( i * 2.0 * math.pi / N ) t.vrad[i] = 0.0 end DFT( t ) return setmetatable(t, mt) end local old = Wave() --State at beginning of tick. local cur = Wave() --State at end of tick. local function Draw() -- Blue circle. love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 ) love.graphics.circle("fill", 0, 0, 1) local t = love.timer.getTime() -- Debug dots. for i = 1, N do local th = ( i - 1 ) * 2.0 * math.pi / N local cx, cy = cur.radii[i] * math.cos( th ), cur.radii[i] * math.sin( th ) love.graphics.setCanvas() love.graphics.setColor( 0, 0, 0, 0.5 ) love.graphics.circle( "fill", cx, cy, 0.02 ) for k = 0.1, 1.0, 0.1 do --Interpolant. love.graphics.setColor( 1.0, 0, 0, 0.7 ) th = ( i - 1 + k ) * 2.0 * math.pi / N local r = cur:Interpolate( th ) local x, y = r * math.cos( th ), r * math.sin( th ) --love.graphics.circle( "fill", x, y, 0.01 ) love.graphics.circle( "fill", th / math.pi - 1.0 , r, 0.01) --First derivative. love.graphics.setColor( 0, 1.0, 0, 0.7 ) r = cur:Derivative( th ) x, y = r * math.cos( th ), r * math.sin( th ) --love.graphics.circle( "fill", x, y, 0.01 ) love.graphics.circle( "fill", th / math.pi - 1.0, r, 0.01) --Second derivative. love.graphics.setColor( 0, 0, 1.0, 0.7 ) r = cur:SecondDerivative( th ) x, y = r * math.cos( th ), r * math.sin( th ) --love.graphics.circle( "fill", x, y, 0.01 ) love.graphics.circle( "fill", th / math.pi - 1.0, r, 0.01) end end love.graphics.setColor( 1, 1, 1, 0.5 ) local r = cur:Interpolate( t ) local x, y = r * math.cos( t ), r * math.sin( t ) love.graphics.circle( "fill", x, y, 0.02 ) end local function OnImpact( impact ) end local function Update() end local function Integrate( step ) local t = love.timer.getTime() for i = 1, N do cur.radii[i] = old.radii[i] end cur:DFT( ) --Deep copy of current state to old state. for name, t in pairs( cur ) do for i = 1, N do old[name][i] = t[i] end end end local function DetectCollision( px, py, vpx, vpy ) local xi, xf = px + vpx * step, py + vpy * step end local function Reset() old = Wave() cur = Wave() end Reset() return { Reset = Reset, Update = Update, Integrate = Integrate, OnImpact = OnImpact, DetectCollision = DetectCollision, Draw = Draw, }