Add more sounds, more feedback on victory condition.
This commit is contained in:
parent
ae75751f32
commit
e600760281
|
@ -95,7 +95,7 @@ local function OnImpact( impact, score, pass, level )
|
|||
chime:setPitch( GetPitch( th ) )
|
||||
chime:setPosition( r * math.cos( th ), r * math.sin( th ) )
|
||||
chime:setVolume( 0.1 + level / 200 )
|
||||
local highgain = math.max( 0, math.min( score, 1.0 ) - (pass and 0.0 or 0.5))
|
||||
local highgain = math.max( 0, math.min( score, 1.0 ) - (pass and 0.0 or 0.9))
|
||||
chime:setFilter{
|
||||
type = "lowpass",
|
||||
volume = 0.5 * impact.speed,
|
||||
|
@ -111,6 +111,11 @@ local function OnVictory( )
|
|||
type = "reverb",
|
||||
volume = 1.0,
|
||||
decaytime = 20,} )
|
||||
|
||||
love.audio.setEffect( "droneReverb", {
|
||||
type = "reverb",
|
||||
volume = 1.0,
|
||||
decaytime = 20,} )
|
||||
end
|
||||
|
||||
--score is the hypothetical "beat score" that would be attained
|
||||
|
|
100
main.lua
100
main.lua
|
@ -12,6 +12,7 @@ local OnImpact
|
|||
local OnVictory
|
||||
local BeatScore
|
||||
local Draw
|
||||
local Update
|
||||
local ExtrapolateBeatScore
|
||||
local _ExtrapolateBeatScore
|
||||
|
||||
|
@ -84,7 +85,9 @@ local function NewGame()
|
|||
OnImpact = _OnImpact
|
||||
ExtrapolateBeatScore = _ExtrapolateBeatScore
|
||||
love.draw = Draw
|
||||
love.update = Update
|
||||
particles:reset()
|
||||
particles:setSizes( 0.0007, 0.0001, 0.0003 )
|
||||
state.Reset()
|
||||
marble.Reset()
|
||||
wave.Reset()
|
||||
|
@ -100,19 +103,23 @@ function love.load()
|
|||
love.graphics.newImage( "prideflag.png" ),
|
||||
1024)
|
||||
|
||||
particles:setSizes( 0.00015, 0.0001, 0.00018 )
|
||||
--particles:setSizes( 0.0007, 0.0001, 0.0003 )
|
||||
particles:setSizeVariation( 1 )
|
||||
particles:setRadialAcceleration( 0, 0.5 )
|
||||
particles:setSpeed( 0.2, 1 )
|
||||
particles:setLinearDamping( 1, 10 )
|
||||
particles:setRelativeRotation( true )
|
||||
particles:setEmitterLifetime( -1 )
|
||||
particles:setParticleLifetime( 0, 15 )
|
||||
particles:setParticleLifetime( 0, 5 )
|
||||
particles:setSpread( 0.05 )
|
||||
particles:setColors(
|
||||
1, 1, 1, 1,
|
||||
91 / 255, 206 / 255, 250 / 255, 1,
|
||||
245 / 255, 169 / 255, 184 / 255, 1,
|
||||
1,1,1,0,
|
||||
245 / 255, 169 / 255, 184 / 255, 1,
|
||||
1,1,1,0,
|
||||
245 / 255, 169 / 255, 184 / 255, 1,
|
||||
1,1,1,0
|
||||
|
||||
)
|
||||
|
@ -181,22 +188,64 @@ end
|
|||
|
||||
OnVictory = function()
|
||||
|
||||
particles:setParticleLifetime( 0, 30 )
|
||||
particles:setSizes( 0.001, 0.0001, 0.0005 )
|
||||
particles:setColors(
|
||||
1, 1, 1, 1,
|
||||
245 / 255, 169 / 255, 184 / 255, 1,
|
||||
1, 1, 1, 1,
|
||||
1, 1, 1, 0,
|
||||
0, 0, 0, 1,
|
||||
245 / 255, 169 / 255, 184 / 255, 1,
|
||||
0, 0, 0, 1,
|
||||
1, 1, 1, 0
|
||||
)
|
||||
particles:setPosition( 0, 0 )
|
||||
particles:setEmissionArea( "normal", 0.5, 0.5, 0, true )
|
||||
particles:emit( 500 )
|
||||
particles:setEmissionArea( "normal", 0.1, 0.1, 0, true )
|
||||
|
||||
love.graphics.setCanvas( marble.Canvas() )
|
||||
love.graphics.setCanvas()
|
||||
|
||||
local totalTime = love.timer.getTime() - state.startTime
|
||||
OnImpact = function() end
|
||||
love.update = function( dt )
|
||||
while dt > step do
|
||||
marble.Integrate( step )
|
||||
wave.Integrate( step )
|
||||
marble.Update()
|
||||
wave.Update()
|
||||
|
||||
dt = dt - step
|
||||
end
|
||||
|
||||
local marblePos = marble.Current()
|
||||
particles:emit( 10 )
|
||||
particles:update( dt )
|
||||
particles:moveTo( marblePos.x, marblePos.y )
|
||||
end
|
||||
love.draw = function()
|
||||
love.graphics.push( "transform" )
|
||||
love.graphics.applyTransform( transform )
|
||||
love.graphics.setColor( 1, 1, 1, 1 )
|
||||
love.graphics.draw( particles )
|
||||
love.graphics.pop()
|
||||
|
||||
|
||||
|
||||
text.Draw( 119 )
|
||||
|
||||
love.graphics.setColor( 1, 1, 1, 1 )
|
||||
love.graphics.printf(
|
||||
"your.time:\n"..totalTime,
|
||||
0, 0.5 * love.graphics.getHeight(),
|
||||
love.graphics.getWidth(),
|
||||
"center"
|
||||
"time:\n"..string.format( "%.3f", totalTime ):gsub( "%.", "," ),
|
||||
0, 0.5 * love.graphics.getHeight() - love.graphics.getFont():getHeight(),
|
||||
love.graphics.getWidth(),
|
||||
"center"
|
||||
)
|
||||
|
||||
marble.Draw()
|
||||
end
|
||||
end
|
||||
marble.OnVictory()
|
||||
love.graphics.setBackgroundColor( 91 / 255, 206 / 255, 250 / 255 ) --Trans blue.
|
||||
end
|
||||
|
@ -207,41 +256,15 @@ Draw = function()
|
|||
|
||||
|
||||
love.graphics.push( "transform" )
|
||||
|
||||
love.graphics.applyTransform( transform )
|
||||
|
||||
|
||||
|
||||
wave.Draw( score )
|
||||
|
||||
|
||||
love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
|
||||
love.graphics.draw(particles, 0, 0)
|
||||
|
||||
--[[if debugRenderImpact then
|
||||
|
||||
love.graphics.setLineWidth( 0.01 )
|
||||
love.graphics.setColor( 1, 0, 0, 0.5 ) --Red: Incoming
|
||||
love.graphics.line(
|
||||
debugRenderImpact.xi,
|
||||
debugRenderImpact.yi,
|
||||
debugRenderImpact.xf,
|
||||
debugRenderImpact.yf)
|
||||
love.graphics.setColor( 0, 1, 0, 0.5 ) --Green: Normal
|
||||
love.graphics.line(
|
||||
debugRenderImpact.xi,
|
||||
debugRenderImpact.yi,
|
||||
debugRenderImpact.xn,
|
||||
debugRenderImpact.yn)
|
||||
love.graphics.setColor( 0, 0, 1, 0.5 ) -- Blue: Outgoing
|
||||
love.graphics.line(
|
||||
debugRenderImpact.xi,
|
||||
debugRenderImpact.yi,
|
||||
debugRenderImpact.vxout,
|
||||
debugRenderImpact.vyout)
|
||||
|
||||
end]]
|
||||
wave.Draw( score )
|
||||
|
||||
love.graphics.pop()
|
||||
|
||||
|
||||
sitelenpona.Draw( text.words[state.currentBeat] )
|
||||
marble.Draw()
|
||||
text.Draw( state.currentBeat )
|
||||
|
@ -250,7 +273,7 @@ end
|
|||
|
||||
|
||||
|
||||
function love.update( dt )
|
||||
Update = function( dt )
|
||||
|
||||
audio.Update( ExtrapolateBeatScore(), state.currentBeat )
|
||||
particles:update( dt )
|
||||
|
@ -275,6 +298,7 @@ function love.update( dt )
|
|||
end
|
||||
state.timeToSimulate = dt
|
||||
end
|
||||
_Update = Update
|
||||
|
||||
function love.keypressed( key, code, isRepeat )
|
||||
if key == "escape" then return love.event.quit() end
|
||||
|
|
|
@ -13,7 +13,6 @@ local function State( )
|
|||
return { t = 0, x = 0, y = 0, dx = 0, dy = 0 }
|
||||
end
|
||||
|
||||
|
||||
function marble.Current() return curState end
|
||||
|
||||
function marble.Next() return newState end
|
||||
|
@ -99,7 +98,7 @@ end
|
|||
|
||||
function marble.OnVictory()
|
||||
|
||||
marble.Draw = function()
|
||||
--[[marble.Draw = function()
|
||||
|
||||
--Extrapolate forward for slightly smoother rendering.
|
||||
local dt = love.timer.getTime() - curState.t
|
||||
|
@ -118,7 +117,7 @@ function marble.OnVictory()
|
|||
love.graphics.setCanvas()
|
||||
|
||||
|
||||
end
|
||||
end]]
|
||||
end
|
||||
|
||||
function marble.Draw()
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
6
wave.lua
6
wave.lua
|
@ -47,9 +47,9 @@ local shader = love.graphics.newShader([[
|
|||
p.y = -p.y;
|
||||
|
||||
float r = r( atan(p.y, p.x) ) - length( p );
|
||||
float q = float( r < 0.01 ) * clamp( 1.0 - score, 0.0, 1.0 ) ;
|
||||
float q = float( r < 0.05) * clamp( 1.0 - score, 0.0, 1.0 ) ;
|
||||
|
||||
return vec4( q + (1.0 + clamp( score, 0.0, 1.0 ) * r * r * 0.2) * color.xyz, float(r > 0.0)) ;
|
||||
return vec4( q + (1.0 + clamp( score, 0.0, 1.0 ) * r * r * 0.2) * color.xyz, float(r > 0.0) ) ;
|
||||
}
|
||||
]])
|
||||
|
||||
|
@ -150,7 +150,7 @@ end
|
|||
--Apply bandlimited impulse to wave, adjust free parameters according to game state.
|
||||
local function OnImpact( impact, level )
|
||||
|
||||
IMPULSESIZE = 1.0 + 9.0 * math.sqrt( level / 120.0 )
|
||||
IMPULSESIZE = 10.0 * math.sqrt( ( level - 2.0) / 120.0 )
|
||||
SOUNDSPEED = 25 - 10 * level / 120
|
||||
DAMPING = 0.02 * ( 1.0 - 0.4 * level / 120 )
|
||||
|
||||
|
|
Loading…
Reference in New Issue