Reorganize; DFT; Use Transformation Matrices
This commit is contained in:
parent
79e9090c7e
commit
da0ca76748
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@ -0,0 +1,9 @@
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local function DetectCollision(
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xi, yi, vx, vy, xf, yf,
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GetRadius,
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GetRadialDerivative)
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end
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return DetectCollision
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@ -0,0 +1,14 @@
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function love.conf( t )
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t.modules.joystick = false
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t.modules.physics = false
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t.modules.touch = false
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t.modules.video = false
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t.window.title = "By Your Own Beat"
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t.window.width = 600
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t.window.height = 600
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t.window.resizable = true
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t.window.minwidth = 200
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t.window.minheight = 200
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end
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50
main.lua
50
main.lua
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@ -4,13 +4,14 @@ local step = step
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local sitelenpona
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local sitelenpona
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local text
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local text
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local marble
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local marble
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local wave
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local sounds = {
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local sounds = {
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}
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}
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local state
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local state
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state = {
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state = {
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@ -27,7 +28,7 @@ state = {
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lastBeatScore = 0.0,
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lastBeatScore = 0.0,
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currentBeat = 1,
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currentBeat = 1,
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startTime = 0.0,
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startTime = 0.0,
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wave = {
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wave = {
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x = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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x = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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dx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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dx = { 1.0, 0.0, -0.5, 0.2, 0.4, 0.8, 0.3, 0.9, -0.4, 0.8, 0.5, 0.1, -0.9 },
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@ -52,14 +53,29 @@ state = {
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},
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},
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}
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}
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local function UpdateWindowTransform( w, h )
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local d = math.min( w, h )
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local r = love.graphics.get
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local tf = love.math.newTransform()
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local size = 3
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tf:translate( w / 2, h / 2)
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tf:scale( d / size, -d / size )
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transform = tf
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end
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function love.load()
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function love.load()
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UpdateWindowTransform( love.graphics.getDimensions() )
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love.graphics.setBackgroundColor( 245 / 255, 169 / 255, 184 / 255 ) --Trans pink.
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love.graphics.setBackgroundColor( 245 / 255, 169 / 255, 184 / 255 ) --Trans pink.
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--love.graphics.setBackgroundColor( 91 / 255, 206 / 255, 250 / 255 ) --Trans blue.
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--love.graphics.setBackgroundColor( 91 / 255, 206 / 255, 250 / 255 ) --Trans blue.
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sounds.goodPing = love.audio.newSource("soundTest.ogg", "static")
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sounds.goodPing = love.audio.newSource("sounds/soundTest.ogg", "static")
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sounds.badPing = love.audio.newSource("chime8.ogg", "static")
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sounds.badPing = love.audio.newSource("sounds/chime8.ogg", "static")
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sitelenpona = assert( require "sitelenpona" )
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sitelenpona = assert( require "sitelenpona" )
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text = assert( require "text" )
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text = assert( require "text" )
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marble = assert( require "marble" )
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marble = assert( require "marble" )
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wave = assert( require "wave" )
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return state.Reset()
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return state.Reset()
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end
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end
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@ -134,21 +150,26 @@ end
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function love.draw()
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function love.draw()
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local w, h = love.graphics.getDimensions()
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love.graphics.setColor(1.0, 1.0, 1.0)
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love.graphics.setColor(1.0, 1.0, 1.0)
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love.graphics.print( state.beat.mu or 0, 0)
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love.graphics.print( state.beat.mu or 0, 0)
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love.graphics.print( state.beat.t or 0, 0, 10)
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love.graphics.print( state.beat.t or 0, 0, 10)
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love.graphics.print( state.beatScoreThreshold, 0, 20)
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love.graphics.print( state.beatScoreThreshold, 0, 20)
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love.graphics.print( state.lastBeatScore, 0, 30 )
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love.graphics.print( state.lastBeatScore, 0, 30 )
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love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )
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love.graphics.circle("fill", w / 2, h / 2, 200)
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sitelenpona.Draw( text.tok[state.currentBeat] )
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love.graphics.push( "transform" )
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love.graphics.applyTransform( transform )
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wave.Draw()
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love.graphics.pop()
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sitelenpona.Draw( text.tok[state.currentBeat] )
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marble.Draw()
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marble.Draw()
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end
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end
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@ -157,8 +178,10 @@ function love.update( dt )
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dt = dt + state.timeToSimulate
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dt = dt + state.timeToSimulate
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while dt > step do
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while dt > step do
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marble.Update()
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marble.Update()
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wave.Update()
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dt = dt - step
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dt = dt - step
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end
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end
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state.timeToSimulate = dt
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end
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end
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function love.keypressed( key, code, isRepeat )
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function love.keypressed( key, code, isRepeat )
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@ -169,4 +192,9 @@ end
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function love.keyreleased( key, code )
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function love.keyreleased( key, code )
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return marble.OnKey()
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return marble.OnKey()
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end
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function love.resize( w, h )
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UpdateWindowTransform( w, h )
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if marble then marble.Resize() end
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end
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end
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34
marble.lua
34
marble.lua
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@ -1,11 +1,12 @@
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--Character controller. Renders point particle.
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--Character controller. Renders point particle.
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local love = love
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local love = love
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--local wave = assert( require "wave" )
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local oldBuffer = love.graphics.newCanvas()
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local oldBuffer = love.graphics.newCanvas()
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local newBuffer = love.graphics.newCanvas()
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local newBuffer = love.graphics.newCanvas()
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local step = assert( step )
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local step = assert( step )
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local state
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local state
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local FRICTION = 0.008
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local FRICTION = 0.01
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local MAXSPEED = 1.0
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local MAXSPEED = 5.0
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local t, x, y, dx, dy, ddx, ddy
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local t, x, y, dx, dy, ddx, ddy
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@ -16,11 +17,14 @@ local function Update()
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dy = (1.0 - FRICTION) * dy + FRICTION * ddy
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dy = (1.0 - FRICTION) * dy + FRICTION * ddy
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local xf = x + dx * step * MAXSPEED
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local xf = x + dx * step * MAXSPEED
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local yf = y + dy * step * MAXSPEED
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local yf = y + dy * step * MAXSPEED
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x = xf
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y = yf
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end
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end
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local function OnKey()
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local function OnKey()
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ddx = (love.keyboard.isScancodeDown( "d" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "a" ) and 1.0 or 0.0)
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ddx = (love.keyboard.isScancodeDown( "d" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "a" ) and 1.0 or 0.0)
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ddy = (love.keyboard.isScancodeDown( "s" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "w" ) and 1.0 or 0.0)
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ddy = (love.keyboard.isScancodeDown( "w" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "s" ) and 1.0 or 0.0)
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local n = math.sqrt( ddx * ddx + ddy * ddy )
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local n = math.sqrt( ddx * ddx + ddy * ddy )
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if n < 0.001 then return end
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if n < 0.001 then return end
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@ -32,18 +36,22 @@ local function Draw()
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local xf, yf = x + dt * dx, y + dt * dy
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local xf, yf = x + dt * dx, y + dt * dy
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local w, h = love.graphics.getDimensions()
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local w, h = love.graphics.getDimensions()
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local xi, yi = 1000.0 * x + 0.5 * w, 1000.0 * y + 0.5 * h
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local xi, yi = transform:transformPoint( x, y )
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xf, yf = 1000.0 * xf + 0.5 * w, 1000.0 * yf + 0.5 * h
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xf, yf = transform:transformPoint( xf, yf )
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love.graphics.setColor( 0, 0, 0, 1 )
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love.graphics.print( x, 0, 60 )
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love.graphics.print( y, 0, 80 )
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love.graphics.setCanvas( newBuffer )
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love.graphics.setCanvas( newBuffer )
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love.graphics.setColor( 1.0, 1.0, 1.0 , 0.9 ) --Trans blue.
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love.graphics.setColor( 1.0, 1.0, 1.0 , 0.99 ) -- White.
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love.graphics.draw( oldBuffer ) --Time-dependent fade: overlay canvas over itself.
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love.graphics.draw( oldBuffer ) --Time-dependent fade: overlay canvas over itself.
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--Render latest segment in trail.
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--Render latest segment in trail.
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love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 ) --White?
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love.graphics.setColor( 245 / 255, 169 / 255, 184 / 255, 1.0 ) --Trans pink.
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love.graphics.circle( "fill", xf, yf, 4.0 ) --TODO: replace with segments.
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love.graphics.circle( "fill", xf, yf, 4.0 ) --TODO: replace with segments.
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love.graphics.line( xi, yi, xf, yf )
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--love.graphics.line( xi, yi, xf, yf )
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love.graphics.setCanvas( oldBuffer )
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love.graphics.setCanvas( oldBuffer )
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love.graphics.clear( 1.0, 1.0, 1.0, 0.0 )
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love.graphics.clear( 1.0, 1.0, 1.0, 0.0 )
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--Render circle directly to screen.
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--Render circle directly to screen.
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love.graphics.setCanvas()
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love.graphics.setCanvas()
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love.graphics.draw( newBuffer )
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love.graphics.draw( newBuffer )
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love.graphics.setColor( 245 / 255, 169 / 255, 184 / 255 ) --Trans pink.
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love.graphics.circle( "fill", xf, yf, 5.0 )
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love.graphics.circle( "fill", xf, yf, 5.0 )
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love.graphics.setColor( 1, 1, 1, 1.0 ) --White.
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love.graphics.circle( "line", xf, yf, 5.0 )
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oldBuffer, newBuffer = newBuffer, oldBuffer
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oldBuffer, newBuffer = newBuffer, oldBuffer
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@ -64,7 +73,11 @@ end
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--Window resize.
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--Window resize.
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local function Resize()
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local function Resize()
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newBuffer = love.graphics.newCanvas()
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--TODO: render oldBuffer to new newBuffer, but scaled down.
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oldBuffer = love.graphics.newCanvas()
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end
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end
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local function Reset()
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local function Reset()
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@ -87,4 +100,5 @@ return {
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Draw = Draw,
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Draw = Draw,
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Impact = Impact,
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Impact = Impact,
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Reset = Reset,
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Reset = Reset,
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Resize = Resize,
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}
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}
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@ -10,7 +10,7 @@ end
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sp.Draw = function( str )
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sp.Draw = function( str )
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local w, h = love.graphics.getDimensions()
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local w, h = love.graphics.getDimensions()
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local x, y = 0.5 * w - 128, 0.5 * h - 128
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local x, y = 0.5 * w - 128, 0.5 * h - 128
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love.graphics.setColor( 1.0, 1.0, 1.0, 0.5 )
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love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
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love.graphics.draw( sp[str] or sp.q, x, y )
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love.graphics.draw( sp[str] or sp.q, x, y )
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end
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end
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@ -0,0 +1,190 @@
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--Render and simulate 1D wave equation.
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local love = love
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local step = assert( step )
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local N = 25
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--Calculate discrete fourier transform of radius function.
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local DFT
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do
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local twiddlec = {}
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local twiddles = {}
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for i = 1, N do
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twiddlec[i], twiddles[i] = math.cos( - 2.0 * ( i - 1 ) * math.pi / N ), math.sin( - 2.0 * (i - 1) * math.pi / N )
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end
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local function Twiddle( j )
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j = 1 + j % N
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return twiddlec[j], twiddles[j]
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end
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--Slow Discrete Fourier Transform of a real sequence.
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DFT = function( wave )
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local seq = wave.radii
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local dre, dim = wave.dftre, wave.dftim
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for k = 0, N - 1 do
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local x, y = 0, 0 --Fourier coefficients in bin k.
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for n = 0, N - 1 do
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local cos, sin = Twiddle( n * k )
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x = x + seq[n + 1] * cos
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y = y + seq[n + 1] * sin
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end
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dre[k + 1], dim[k + 1] = x / N , y / N
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end
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end
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end
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--Minimal-oscillation interpolant of a real function from its discrete Fourier coefficients.
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local Interpolate = function( wave, x )
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local re, im = wave.dftre, wave.dftim
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local y = re[1]
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for k = 1, N / 2 do
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local c, s = math.cos( x * k ), math.sin( x * k )
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y = y
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+ c * re[k + 1]
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- s * im[k + 1]
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+ c * re[N - k + 1]
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+ s * im[N - k + 1]
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end
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return y
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end
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--Derivative of the interpolation.
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local Derivative = function( wave, x )
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local re, im = wave.dftre, wave.dftim
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for k = 1, N / 2 do
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local c, s = k * math.cos( x * k ), k * math.sin( x * k )
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y = y
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- c * im[k + 1]
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- s * re[k + 1]
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+ c * im[N - k + 1]
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- s * re[N - k + 1]
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end
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return y
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end
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--Second derivative of the interpolation.
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local SecondDerivative = function( wave, x )
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local re, im = wave.dftre, wave.dftim
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for k = 1, N / 2 do
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local c, s = k * k * math.cos( x * k ), k * k * math.sin( x * k )
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y = y
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- c * re[k + 1]
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+ s * im[k + 1]
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- c * re[N - k + 1]
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- s * im[N - k + 1]
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end
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return y
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end
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local mt = { __index = {
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DFT = DFT,
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Interpolate = Interpolate,
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Derivative = Derivative,
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SecondDerivative = SecondDerivative } }
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local function Wave( )
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local t = {
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--radii[k] = radius of point on curve at angle (k - 1) / 13
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radii = {},
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--TIME derivative of radius
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vrad = {},
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--SPACE DFT of radius function (which is periodic)
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dftre = {},
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dftim = {},
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}
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for i = 1, N do
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t.radii[i] = 1.0
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t.vrad[i] = 0.0
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||||||
|
end
|
||||||
|
DFT( t )
|
||||||
|
|
||||||
|
return setmetatable(t, mt)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local old = Wave() --State at beginning of tick.
|
||||||
|
local cur = Wave() --State at end of tick.
|
||||||
|
|
||||||
|
|
||||||
|
local function Draw()
|
||||||
|
|
||||||
|
-- Blue circle.
|
||||||
|
love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )
|
||||||
|
love.graphics.circle("fill", 0, 0, 1)
|
||||||
|
local t = love.timer.getTime()
|
||||||
|
|
||||||
|
-- Debug dots.
|
||||||
|
for i = 1, N do
|
||||||
|
|
||||||
|
local th = ( i - 1 ) * 2.0 * math.pi / N
|
||||||
|
local cx, cy = cur.radii[i] * math.cos( th ), cur.radii[i] * math.sin( th )
|
||||||
|
love.graphics.setCanvas()
|
||||||
|
love.graphics.setColor( 0, 0, 0, 0.5 )
|
||||||
|
love.graphics.circle( "fill", cx, cy, 0.02 )
|
||||||
|
|
||||||
|
love.graphics.setColor( 1.0, 0, 0, 0.5 )
|
||||||
|
for k = 0.1, 1.0, 0.1 do
|
||||||
|
th = ( i - 1 + k ) * 2.0 * math.pi / N
|
||||||
|
r = cur:Interpolate( th )
|
||||||
|
x, y = r * math.cos( th ), r * math.sin( th )
|
||||||
|
love.graphics.circle( "fill", x, y, 0.01 )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setColor( 1, 1, 1, 0.5 )
|
||||||
|
local r = cur:Interpolate( t )
|
||||||
|
local x, y = r * math.cos( t ), r * math.sin( t )
|
||||||
|
love.graphics.circle( "fill", x, y, 0.02 )
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Update()
|
||||||
|
--Deep copy of current state to old state.
|
||||||
|
for name, t in pairs( cur ) do
|
||||||
|
for i = 1, 13 do
|
||||||
|
old[name][i] = t[i]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local t = love.timer.getTime()
|
||||||
|
for i = 1, N do
|
||||||
|
cur.radii[i] = cur.radii[i] + old.vrad[i] * step
|
||||||
|
cur.vrad[i] = cur.vrad[i] - cur:SecondDerivative( ( i - 1 ) / N )
|
||||||
|
end
|
||||||
|
|
||||||
|
cur:DFT( )
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
local function DetectCollision( px, py, vpx, vpy )
|
||||||
|
local xi, xf = px + vpx * step, py + vpy * step
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Reset()
|
||||||
|
old = Wave()
|
||||||
|
cur = Wave()
|
||||||
|
end
|
||||||
|
|
||||||
|
Reset()
|
||||||
|
|
||||||
|
return {
|
||||||
|
Reset = Reset,
|
||||||
|
Update = Update,
|
||||||
|
DetectCollision = DetectCollision,
|
||||||
|
Draw = Draw,
|
||||||
|
}
|
Loading…
Reference in New Issue