Altered particles, added English translation, tweaked physics again.
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parent
acffdea826
commit
ae75751f32
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@ -118,8 +118,8 @@ end
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local function Update( score, level )
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if level > 2 then
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drones.bass:setVolume( 0.5 * math.sqrt( score ) )
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drones.alto:setVolume( 0.3 * score )
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drones.bass:setVolume( 0.5 * math.sqrt( score ) * (level / 120) )
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drones.alto:setVolume( 0.3 * score * ( level / 120 ))
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end
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end
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9
main.lua
9
main.lua
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@ -61,7 +61,7 @@ OnImpact = function( impact )
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pass = true
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state.currentBeat = state.currentBeat + 1
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if state.currentBeat >= 120 then
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if state.currentBeat >= 119 then
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return OnVictory()
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end
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@ -186,7 +186,8 @@ OnVictory = function()
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love.draw = function()
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love.graphics.setColor( 1, 1, 1, 1 )
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text.Draw( 120 )
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text.Draw( 119 )
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love.graphics.printf(
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"your.time:\n"..totalTime,
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0, 0.5 * love.graphics.getHeight(),
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@ -212,6 +213,7 @@ Draw = function()
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wave.Draw( score )
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love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
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love.graphics.draw(particles, 0, 0)
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@ -243,12 +245,11 @@ Draw = function()
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sitelenpona.Draw( text.words[state.currentBeat] )
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marble.Draw()
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text.Draw( state.currentBeat )
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end
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function love.update( dt )
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audio.Update( ExtrapolateBeatScore(), state.currentBeat )
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12
marble.lua
12
marble.lua
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@ -5,8 +5,8 @@ local oldBuffer = love.graphics.newCanvas()
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local newBuffer = love.graphics.newCanvas()
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local oldState, curState, newState
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local FRICTION = 0.05
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local MAXSPEED = 4
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local INERTIA= 0.03
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local MAXSPEED = 3
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local ddx, ddy = 0.0, 0.0
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local function State( )
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@ -22,8 +22,12 @@ function marble.GetAcceleration( ) return ddx, ddy end
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function marble.Integrate( step )
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newState.t = love.timer.getTime()
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newState.dx = (1.0 - FRICTION) * curState.dx + FRICTION * ddx
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newState.dy = (1.0 - FRICTION) * curState.dy + FRICTION * ddy
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newState.dx = (1.0 - INERTIA
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) * curState.dx + INERTIA
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* ddx
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newState.dy = (1.0 - INERTIA
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) * curState.dy + INERTIA
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* ddy
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newState.x = curState.x + newState.dx * step * MAXSPEED
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newState.y = curState.y + newState.dy * step * MAXSPEED
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end
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BIN
prideflag.png
BIN
prideflag.png
Binary file not shown.
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 1.5 KiB |
62
text.lua
62
text.lua
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@ -4,13 +4,16 @@ local feet = {}
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local feetNL = {}
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local words = {} --Sequence of tables.
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local poem = {[0] = ""}
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local poemLang = { [0] = "" }
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local poemLines = {[0] = 0}
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local mt = { __index = function() return "linja" end }
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local s = love.filesystem.read( "text/tok.txt" )
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local smallFont = love.graphics.setNewFont( "text/linja-sike.ttf", 12 )
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local largeFont = love.graphics.setNewFont( "text/linja-sike.ttf", 32 )
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local enFont = love.graphics.setNewFont( "text/linja-sike.ttf", 18 )
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local smallFont = love.graphics.setNewFont( "text/linja-sike.ttf", 24 )
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local largeFont = love.graphics.setNewFont( "text/linja-sike.ttf", 64 )
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local i = 1
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--Split string into feet.
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@ -53,20 +56,61 @@ local function Draw( beat )
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local foot = feet[ beat ]
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love.graphics.setColor(1.0, 1.0, 1.0, 1.0)
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love.graphics.printf(
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foot,
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0, (9/10) * love.graphics.getHeight(),
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if beat == 1 then
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love.graphics.setColor(0.0, 0.0, 0.0, 1.0)
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love.graphics.printf( "wasd.space",
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0, 0.5 * love.graphics.getHeight(),
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love.graphics.getWidth(),
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"center")
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"center"
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)
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return
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end
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love.graphics.setColor(1.0, 1.0, 1.0, 0.5)
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love.graphics.print( poem[beat], 0, (3 - poemLines[beat]) * 32 )
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local lineNumber
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if poemLines[beat] < 2 then lineNumber = 0
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else lineNumber = 2 - poemLines[beat]
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end
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love.graphics.printf( poem[beat],
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smallFont,
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8, lineNumber * smallFont:getHeight(),
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love.graphics.getWidth(),
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"left"
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)
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love.graphics.setColor(1.0, 1.0, 1.0, 1.0)
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love.graphics.printf( foot,
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largeFont,
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0, 0.87 * love.graphics.getHeight(),
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love.graphics.getWidth(),
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"center"
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)
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love.graphics.setColor(1.0, 1.0, 1.0, 0.5)
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love.graphics.printf( poemLang[beat],
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enFont,
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-8, 0,--(2 - poemLines[beat]) * smallFont:getHeight(),
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love.graphics.getWidth(),
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"right"
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)
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end
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s = love.filesystem.read( "text/en.txt" )
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i = 1
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--Split string into lines.
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for line in s:gmatch( ".-\n") do
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line = line:gsub("%.", ","):gsub( " ", "." )
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poemLang[i] = line
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poemLang[i + 1], poemLang[i + 2], poemLang[i + 3] = poemLang[i], poemLang[i], poemLang[i]
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i = i + 4
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end
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local Reset = function() end
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return { feet = feet, words = words, feetNL = feetNL, Reset = Reset, Draw = Draw }
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40
text/en.txt
40
text/en.txt
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@ -1,10 +1,30 @@
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CUT
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MY
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LIFE
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INTO
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PIECES
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THIS
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IS
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MY
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LAST
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RESORT
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first, i was a person of no speech
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and could only cry
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and could not share my feelings verbally
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communication in crying is quite powerful
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weirdly, people seem to
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be able to stay good to me
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they keep helping me
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my food comes from good people
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my parents are great
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i have two of them. they should
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only be concerned with me. many needs
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are in my complicated body
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often i feel weird!
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i want to play a lot
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my wish is this: this sand
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should become a sturdy house
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this strong house should have a room
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in there - a me-person is in charge
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assertively, this person says:
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"my home is great!
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ruin shall come not
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disappearance shall not be a possibility"
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but, opposite of my wishes, this
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happened: someone ruined
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my big nice house!
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this is sad
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what baseless cruelty drove them?
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i can't understand
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i don't want to talk to them
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i go to my reliable parents
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6
wave.lua
6
wave.lua
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@ -150,9 +150,9 @@ end
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--Apply bandlimited impulse to wave, adjust free parameters according to game state.
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local function OnImpact( impact, level )
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IMPULSESIZE = 10.0 * math.sqrt( level / 120.0 )
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SOUNDSPEED = 50.0 - 35 * level / 120
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DAMPING = 0.03 * ( 1.0 - 0.4 * level / 120 )
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IMPULSESIZE = 1.0 + 9.0 * math.sqrt( level / 120.0 )
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SOUNDSPEED = 25 - 10 * level / 120
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DAMPING = 0.02 * ( 1.0 - 0.4 * level / 120 )
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--Apply bandlimited impulse.
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