STABLE! STABLE wave equation.

This commit is contained in:
yaw-man 2023-01-14 10:54:32 -04:00
parent d5747d8134
commit a2d94def4d
3 changed files with 75 additions and 12 deletions

View File

@ -1,6 +1,67 @@
local function Polar( x, y )
local arctan = math.atan2( y, x )
--maybe we don't need this line?
--if arctan < 0.0 then arctan = arctan + 2.0 * math.pi end
return math.sqrt( x * x + y * y ), arctan
end
local function tPolar( t )
return Polar( t.x, t.y )
end
local function LerpWave( cur, new, alpha, x )
local a = cur:Interpolate( x )
local b = new:Interpolate( x )
return alpha * b + ( 1.0 - alpha ) * a
end
--Peak of alpha * cur + (1 - alpha) * new on interval [xi, xf]
local function GetMinimum( cur, new, alpha, xi, xf )
local ri, rf = LerpWave( cur, new, alpha, xi ), LerpWave( cur, new, alpha, xf )
local xm = 0.5 * ( xi + xf )
local rm = LerpWave( cur, new, alpha, 0.5 * ( xi + xf ) )
return math.min( ri, rf )
end
local function GetTimeFromAlpha( alpha, curM, newM )
return alpha * newM.t + ( 1.0 - alpha ) * curM.t
end
local function DetectCollision( curMarble, newMarble, curWave, newWave )
local t, r, th, normal
if t then return { t = t, r = r, th = th, normal = normal } end
local t, dt, r, th, normal
--Polar coordinates:
local iRadius, iTheta = tPolar( curMarble )
local fRadius, fTheta = tPolar( newMarble )
local iWaveRadius = curWave:Interpolate( iTheta )
local fWaveRadius = curWave:Interpolate( fTheta )
--Case 1: marble is already outside the curve.
if iRadius > iWaveRadius then
return {
dt = newMarble.t - curMarble.t,
t = curMarble.t,
r = iWaveRadius,
th = iTheta,
normal = iTheta - math.atan( curWave:Derivative( iTheta ) ), }
end
--Case 2: marble is outside the curve by tick end.
if fRadius > fWaveRadius then
--This isn't right, fix later.
return {
dt = 0,
t = newMarble.t,
r = fWaveRadius,
th = fTheta,
normal = fTheta - math.atan( curWave:Derivative( iTheta ) ) }
end
--Case 3: check whether marble passed through analog peak.
--Case 4: marble must have remained inside curve.
return
end
return DetectCollision

View File

@ -1,6 +1,5 @@
--Character controller. Renders point particle.
local love = love
--local wave = assert( require "wave" )
local oldBuffer = love.graphics.newCanvas()
local newBuffer = love.graphics.newCanvas()
local oldState, curState, newState
@ -26,8 +25,8 @@ end
local function OnImpact( impact )
--Adjust current trajectory according to collision.
if not impact.tNext then return end
return Integrate( impact.tNext - impact.t ) --Hmm! Maybe this should be a fixed step instead for stability's sake.
if not impact.dt then return end
return Integrate( impact.dt ) --Hmm! Maybe this should be a fixed step instead for stability's sake.
end
local function Update()
@ -79,9 +78,9 @@ local function Draw()
--Render circle directly to screen.
love.graphics.setCanvas()
love.graphics.draw( newBuffer )
--love.graphics.circle( "fill", xf, yf, 5.0 )
love.graphics.setColor( 1, 1, 1, 1.0 ) --White.
--love.graphics.circle( "line", xf, yf, 5.0 )
love.graphics.setLineWidth( 1.0 )
love.graphics.circle( "line", xn, yn, 4 )
oldBuffer, newBuffer = newBuffer, oldBuffer

View File

@ -2,7 +2,8 @@
local love = love
local old, cur, new --States add beginning of last tick, current tick, and next tick respectively.
local N = 13
local N = 17
local SOUNDSPEED = 2.0
local function Current() return cur end
local function Next() return new end
@ -133,7 +134,7 @@ local function Wave( )
}
for i = 1, N do
t.radii[i] = 0.3 * math.sin( i * 2.0 * math.pi / N )
t.radii[i] = 1.0 + 0.05 * math.sin( i * 2.0 * math.pi / N )
t.vrad[i] = 0.0
end
DFT( t )
@ -216,12 +217,14 @@ local function Update()
end
local function Integrate( step )
local t = love.timer.getTime()
for i = 1, N do
new.radii[i] = 0.05 * math.cos( math.sin( t * 0.05 + i ) )
--new.vrad[i] =
local rxx = cur:SecondDerivative( math.pi * 2.0 * ( i - 1 ) / N )
new.radii[i] = 2.0 * cur.radii[i] - old.radii[i] + step * step * SOUNDSPEED * rxx
end
cur:DFT( )
new:DFT( )
end