Fixed bug: options and demo menu not working in fused mode.
This commit is contained in:
parent
0a300b018c
commit
7a1533a6a7
1
conf.lua
1
conf.lua
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@ -1,5 +1,6 @@
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function love.conf( t )
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t.version = "11.4"
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t.identity = "Your Own Drum"
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t.modules.joystick = false
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t.modules.physics = false
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74
loadgame.lua
74
loadgame.lua
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@ -1,10 +1,12 @@
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--UI for selecting a saved game.
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local love = love
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local loadGame = {}
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local _Update = love.update
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local _Draw = love.draw
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local _MousePressed = love.mousepressed
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local _Resize = love.resize
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local _KeyPressed = love.keypressed
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love.mouse.setRelativeMode( false )
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local function RestoreMainState()
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love.update = _Update
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@ -13,6 +15,7 @@ local function RestoreMainState()
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love.keypressed = _KeyPressed
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love.resize = _Resize
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love.mousemoved = nil
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love.mouse.setRelativeMode( true )
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end
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local selectedGame = 1
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@ -23,6 +26,8 @@ local mouseX, mouseY = 0, 0
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local w, h = love.graphics.getDimensions()
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local canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
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local font = love.graphics.newFont( 36 )
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local deleteIcon = love.graphics.newImage( "sitelenpona/ala.png" )
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local playIcon = love.graphics.newImage( "sitelenpona/li.png" )
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local OnClick
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@ -42,53 +47,63 @@ local function PopulateGameList()
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scrollOffset = 0
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gameList = assert( love.filesystem.getDirectoryItems( "demos" ) )
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canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
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love.graphics.setCanvas( canvas )
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love.graphics.clear()
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love.graphics.setColor( 0.2, 0.2, 0.2, 0.5 )
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.setLineWidth( 3 )
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for i, name in ipairs( gameList ) do
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local x, y = 15, i * h / 10
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love.graphics.printf( gameList[i], font, x + 10, y, 0.75 * w, "left" )
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--love.graphics.rectangle( "line", x, y, w * 0.5, h / 10 - 12, 10, 10 )
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love.graphics.rectangle( "line", DeleteLeft(), y, h / 10 - 12, h / 10 - 12, 10, 10 )
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love.graphics.line( DeleteLeft() + 5, y + 5, DeleteRight() - 5, y + h / 10 - 17 )
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love.graphics.draw( deleteIcon, DeleteLeft() - 8, y - 8, 0, 0.25, 0.25 )
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end
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love.graphics.setCanvas()
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end
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love.resize = function( newWidth, newHeight )
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local resizeLoadMenu = function( newWidth, newHeight )
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_Resize(newWidth, newHeight )
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w, h = love.graphics.getDimensions()
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canvas = love.graphics.newCanvas()
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canvas = love.graphics.newCanvas( w, h * (1 + #gameList) / 10.0 )
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return PopulateGameList()
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end
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love.update = function() end
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love.draw = function()
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local updateLoadMenu = function() end
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local drawLoadGameMenu = function()
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love.graphics.setColor( 1, 1, 1, 1 )
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love.graphics.draw( canvas, 0, 15 - scrollOffset * h / 10 )
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love.graphics.setColor( 0, 0, 0, 0.5 )
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if deleteGame then
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love.graphics.rectangle( "fill", DeleteLeft(), 15 + ( selectedGame - scrollOffset ) * h / 10, h / 10 - 12, h / 10 - 12, 10, 10 )
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else
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love.graphics.rectangle( "fill", 15, 15 + ( selectedGame - scrollOffset ) * h / 10, w * 0.75, h / 10 - 12, 10, 10 )
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end
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love.graphics.setColor( 1.0, 1.0, 1.0, 1.0 )
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love.graphics.rectangle( "fill", 0, 0, w, 10 + h / 10 - 6 )
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love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )
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love.graphics.print( "DEMOS."..( gameList[selectedGame] or "" ) )
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love.graphics.setColor( 91 / 255, 206 / 255, 250 / 255 )--
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love.graphics.print( "BACK")
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if not selectedGame then return end
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love.graphics.setColor( 1, 1, 1, 0.4 )
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if deleteGame then
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love.graphics.rectangle( "fill",
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DeleteLeft(), 15 + ( selectedGame - scrollOffset ) * h / 10,
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48, 48,
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10, 10 )
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else
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love.graphics.rectangle( "fill", 15, 15 + ( selectedGame - scrollOffset ) * h / 10, w * 0.75,
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--h / 10 - 12, 10, 10 )
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48, 10, 10)
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end
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end
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love.mousemoved = function( x, y, dx, dy, istouch)
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local mouseMoved = function( x, y, dx, dy, istouch)
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deleteGame = ( x > DeleteLeft() )
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selectedGame = math.max( math.min( #gameList, scrollOffset + math.floor( 10 * ( y - 15 ) / h ) ), 1)
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if y < 4 + h / 10 then selectedGame = nil end
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end
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local KeyPress = function( key, code, isRepeat )
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@ -96,6 +111,8 @@ local KeyPress = function( key, code, isRepeat )
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return OnClick()
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end
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if not selectedGame then selectedGame = 1 end
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if code == "down" then
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if selectedGame < #gameList then
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@ -106,7 +123,7 @@ local KeyPress = function( key, code, isRepeat )
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end
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return
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end
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if key == "up" then
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if code == "up" then
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if selectedGame > 9 then
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scrollOffset = scrollOffset - 1
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end
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@ -121,7 +138,8 @@ local KeyPress = function( key, code, isRepeat )
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end
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OnClick = function( )
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OnClick = function( x, y, button, istouch, presses )
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if y and y < 4 + h / 10 then return RestoreMainState() end
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if not selectedGame then return end
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if #gameList < 1 then return end
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@ -136,7 +154,19 @@ OnClick = function( )
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end
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PopulateGameList()
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local wheelMoved = function(x, y)
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scrollOffset = math.max( 0, math.min( #gameList, scrollOffset - y * 0.1 ) )
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end
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return OnClick, KeyPress
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local function LoadGameMenu()
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love.wheelmoved = wheelMoved
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love.mousemoved = mouseMoved
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love.draw = drawLoadGameMenu
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love.update = updateLoadMenu
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love.resize = resizeLoadMenu
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PopulateGameList()
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end
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return { OnClick = OnClick, KeyPress = KeyPress, LoadGameMenu = LoadGameMenu }
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38
main.lua
38
main.lua
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@ -15,6 +15,7 @@ local Draw
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local Update
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local ExtrapolateBeatScore
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local _ExtrapolateBeatScore
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local mouseControl
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local scores
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local state
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@ -127,6 +128,7 @@ local function NewGame( demoName )
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245 / 255, 169 / 255, 184 / 255, 1,
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1,1,1,0)
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end
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mouseControl.Reset()
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state.Reset()
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marble.Reset()
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wave.Reset()
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@ -142,9 +144,10 @@ local function NewGame( demoName )
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end
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function love.load()
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love.mouse.setRelativeMode( true )
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UpdateWindowTransform( love.graphics.getDimensions() )
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options = {}
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do--particle system setup
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@ -157,7 +160,8 @@ function love.load()
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end
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options = assert( require( "options" ) )
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mouseControl = assert( require "mousecontrols" )
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sitelenpona = assert( require "sitelenpona" )
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text = assert( require "text" )
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marble = assert( require "marble" )
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@ -286,6 +290,8 @@ end
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Draw = function()
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local score = ExtrapolateBeatScore()
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@ -352,11 +358,13 @@ end
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_Update = Update
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local function OptionsMenu()
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dofile "options.lua"
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if not options then options = require( "options" ) end
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return options.EnterMenu()
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end
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local function LoadGame() -- Load game screen.
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local Click, Press = assert( dofile "loadgame.lua" )
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if not loadGame then loadGame = assert( require "loadgame" ) end
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local Click, Press = assert(loadGame.OnClick), assert(loadGame.KeyPress)
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love.mousepressed = function( x, y, button, istouch, presses)
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local demoName = Click( x, y, button, istouch, presses )
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if demoName then return NewGame( demoName ) end
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@ -366,6 +374,8 @@ local function LoadGame() -- Load game screen.
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local demoName = Press( key, code, isRepeat )
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if demoName then return NewGame( demoName ) end
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end
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loadGame.LoadGameMenu()
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end
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function love.keypressed( key, code, isRepeat )
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@ -374,11 +384,21 @@ function love.keypressed( key, code, isRepeat )
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if code == "return" then return LoadGame() end --Play demo.
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if code == "o" then return OptionsMenu() end
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if state.isDemo then return end
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return marble.OnKey( state.tick )
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return marble.OnKey(
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love.keyboard.isScancodeDown( options.up.value ),
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love.keyboard.isScancodeDown( options.left.value ),
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love.keyboard.isScancodeDown( options.down.value ),
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love.keyboard.isScancodeDown( options.right.value )
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)
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end
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function love.keyreleased( key, code )
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return marble.OnKey( state.tick )
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return marble.OnKey(
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love.keyboard.isScancodeDown( options.up.value ),
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love.keyboard.isScancodeDown( options.left.value ),
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love.keyboard.isScancodeDown( options.down.value ),
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love.keyboard.isScancodeDown( options.right.value ) )
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end
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function love.resize( w, h )
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@ -386,6 +406,12 @@ function love.resize( w, h )
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if marble then marble.Resize() end
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end
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--TODO: make this feel better.
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function love.mousemoved( x, y, dx, dy, number, istouch )
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dx, dy = mouseControl.mousemoved( dx, dy )
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if dx then return marble.SetAcceleration( dx, dy ) end
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end
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function love.mousepressed( x, y, button, istouch, presses )
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return NewGame()
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end
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@ -87,9 +87,10 @@ function marble.Update()
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end
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function marble.OnKey( tick )
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ddx = (love.keyboard.isScancodeDown( "d" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "a" ) and 1.0 or 0.0)
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ddy = (love.keyboard.isScancodeDown( "w" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "s" ) and 1.0 or 0.0)
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function marble.OnKey( w, a, s, d )
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--print( w, a, s, d )
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ddx = (d and 1.0 or 0.0) - (a and 1.0 or 0.0)
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ddy = (w and 1.0 or 0.0) - (s and 1.0 or 0.0)
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--print( tick, ddx, ddy )
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local n = math.sqrt( ddx * ddx + ddy * ddy )
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@ -0,0 +1,25 @@
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local mouseControl = {}
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local love = love
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local t = love.timer.getTime()
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function mouseControl.Reset()
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t = love.timer.getTime()
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end
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function mouseControl.mousemoved( dx, dy )
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local dt = love.timer.getTime()
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if dt - t < 1 / 1000.0 then return end
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dt, t = dt - t, dt
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dx, dy = dx * dt, -dy * dt
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local norm = math.sqrt( dx * dx + dy * dy )
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if norm > 1 then dx, dy = dx / norm, dy / norm end
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if norm < 0.01 then return 0, 0 end
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return dx, dy
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end
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return mouseControl
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135
options.lua
135
options.lua
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@ -5,49 +5,49 @@ local update = love.update
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local mousepressed = love.mousepressed
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local keypressed = love.keypressed
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local mousemoved = love.mousemoved
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local ExitMenu
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local function Restore()
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love.mousemoved = mousemoved
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love.keypressed = keypressed
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love.mousepressed = mousepressed
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love.update = update
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love.draw = draw
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end
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options = options or {}
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local options = options
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local optionList = {}
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local option
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options.isHighContrast = false
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options.keyBinds = {}
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if not options.initialized then
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options.initialized = true
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local font = love.graphics.newFont( 32 )
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local keyBindCallback = function(self, code)
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local keyBindCallback = function(self, code)
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self.value = code
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options.keyBinds[self.name] = code
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end
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end
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options.optionValues = {
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options.optionValues = {
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{ name = "options",
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value = "back",
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callback = function(self)
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return Restore()
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return ExitMenu()
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end
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},
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{ name = "high contrast",
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value = false,
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callback = function(self)
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self.value = true
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callback = function(self, code)
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if code == "return" or code == "backspace" then return end
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self.value = not( self.value )
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end
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},
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{ name = "volume",
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value = 1.0,
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callback = function(self, isIncreasing)
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callback = function(self, code)
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local isIncreasing
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if (code == "left" or code == "a") then isIncreasing = -1
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elseif (code == "right" or code == "d") then isIncreasing = 1
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else return false end
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self.value = math.max( 0, math.min( 1,
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self.value + (isIncreasing and 0.05 or -0.05 )))
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self.value + (isIncreasing * 0.05 )))
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return true
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end
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},
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{ name = "left",
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@ -69,71 +69,88 @@ options.optionValues = {
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value = "s",
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callback = keyBindCallback
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}
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}
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}
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local function SetKeyBind( dir, code )
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do
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for i, ov in ipairs( options.optionValues ) do
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options[ ov.name ] = ov
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end
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end
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end
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local optionIdx
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local optionIdx = 1
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local isAwaitingKey = false
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local font = love.graphics.newFont( 32 )
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local function Draw()
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love.graphics.setColor( 1,1,1,1 )
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for i, option in ipairs( options.optionValues ) do
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love.graphics.printf( option.name, font, 100, i * 50, 1000, "left")
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love.graphics.printf( tostring( option.value ), font, -100, i * 50, love.graphics.getWidth(), "right")
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end
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end
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local function Update()
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local w = love.graphics.getWidth()
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love.graphics.setColor( 1,1,1,0.5 )
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if isAwaitingKey then
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love.graphics.rectangle( "fill", w - 200, optionIdx * 50, 100, 48, 10, 10 )
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else
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love.graphics.rectangle( "fill", 100, optionIdx * 50, 250, 48, 10, 10 )
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end
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end
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local function ToggleSelectedOption()
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local function SelectNextOption()
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optionIdx = math.min( #options.optionValues, optionIdx + 1 )
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option = options.optionValues[ optionIdx]
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end
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local function MousePress()
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local function SelectPreviousOption()
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optionIdx = math.max( 1, optionIdx - 1 )
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option = options.optionValues[ optionIdx]
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end
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local function KeyPress(key, code, isRepeat)
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print( code )
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if code == "backspace" then return Restore() end
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if code == "backspace" then return ExitMenu() end
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if isAwaitingKey then
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if code == "escape" then return end
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isAwaitingKey = (options.optionValues[optionIdx]):callback( code )
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end
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if code == "return" and optionIdx then isAwaitingKey = true; return end
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if code == "down" then return SelectNextOption() end
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if code == "up" then return SelectPreviousOption() end
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if code == "left" then return ShrinkOptionValue() end
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if code == "right" then return GrowOptionValue() end
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end
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love.draw = Draw
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love.keypressed = KeyPress
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local function EnterMenu()
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draw = love.draw
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update = love.update
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mousepressed = love.mousepressed
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keypressed = love.keypressed
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mousemoved = love.mousemoved
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--[[function love.draw()
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love.graphics.print( "a" )
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love.draw = Draw
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love.keypressed = KeyPress
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love.update = function() end
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end
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function love.update()
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end]]
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--[[love.mousepressed = function()
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||||
|
||||
function ExitMenu()
|
||||
love.mousemoved = mousemoved
|
||||
love.keypressed = keypressed
|
||||
love.mousepressed = mousepressed
|
||||
love.update = update
|
||||
love.draw = draw
|
||||
end
|
||||
|
||||
love.draw = function()
|
||||
options.EnterMenu = EnterMenu
|
||||
options.ExitMenu = ExitMenu
|
||||
|
||||
end
|
||||
|
||||
love.update = function()
|
||||
|
||||
end
|
||||
|
||||
love.keypressed = function()
|
||||
|
||||
end
|
||||
|
||||
love.mousemoved = function()
|
||||
|
||||
end]]
|
||||
return options
|
|
@ -9,6 +9,14 @@ function recorder.Reset()
|
|||
for k, _ in ipairs( recorder ) do recorder[k] = nil end
|
||||
end
|
||||
|
||||
function recorder.UpdateCts( ddx, ddy )
|
||||
local xByte = 0
|
||||
local yByte = 0
|
||||
|
||||
--i = i + 1
|
||||
recorder[i] = love.data.pack( "data", "dd", ddx, ddy )
|
||||
end
|
||||
|
||||
function recorder.Update( ddx, ddy )
|
||||
local byte = 0
|
||||
if ddx > 0.5 then byte = byte + 1 end
|
||||
|
@ -55,6 +63,7 @@ function recorder.NextTick( )
|
|||
end
|
||||
|
||||
function recorder.Save( )
|
||||
if not love.filesystem.getInfo( "demos" ) then love.filesystem.createDirectory( "demos" ) end
|
||||
return assert( love.filesystem.write( "demos/"..os.time()..".yod" , table.concat( recorder ) ) )
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue