Fixed derivative bug.

This commit is contained in:
yaw-man 2023-01-14 00:42:52 -04:00
parent da0ca76748
commit 45b919c3ff
1 changed files with 53 additions and 13 deletions

View File

@ -59,6 +59,7 @@ end
--Derivative of the interpolation.
local Derivative = function( wave, x )
local re, im = wave.dftre, wave.dftim
local y = 0
for k = 1, N / 2 do
local c, s = k * math.cos( x * k ), k * math.sin( x * k )
@ -76,25 +77,45 @@ end
--Second derivative of the interpolation.
local SecondDerivative = function( wave, x )
local re, im = wave.dftre, wave.dftim
local y = 0
for k = 1, N / 2 do
local c, s = k * k * math.cos( x * k ), k * k * math.sin( x * k )
y = y
- c * re[k + 1]
+ s * im[k + 1]
- s * im[k + 1]
- c * re[N - k + 1]
- s * im[N - k + 1]
+ s * im[N - k + 1]
end
return y
end
--Bandlimited impulse located at angle theta.
local function AliasedSinc( theta, x )
local n, d = math.sin( N * 0.5 * ( x - theta ) ), N * math.sin( 0.5 * ( x - theta ) )
if d < 0.0001 and d > -0.0001 then return 1.0 end
return n / d
end
--Apply bandlimited impulse to wave.
local Impulse = function( wave, location, magnitude )
local speed = wave.vrad
for i = 0, N - 1 do
speed[ i + 1 ] = speed[ i + 1 ] + magnitude * AliasedSinc( 2.0 * math.pi * i, location )
end
end
local mt = { __index = {
DFT = DFT,
Interpolate = Interpolate,
Derivative = Derivative,
SecondDerivative = SecondDerivative } }
SecondDerivative = SecondDerivative,
Impulse = Impulse } }
local function Wave( )
local t = {
@ -138,12 +159,26 @@ local function Draw()
love.graphics.setColor( 0, 0, 0, 0.5 )
love.graphics.circle( "fill", cx, cy, 0.02 )
love.graphics.setColor( 1.0, 0, 0, 0.5 )
for k = 0.1, 1.0, 0.1 do
--Interpolant.
love.graphics.setColor( 1.0, 0, 0, 0.5 )
th = ( i - 1 + k ) * 2.0 * math.pi / N
r = cur:Interpolate( th )
x, y = r * math.cos( th ), r * math.sin( th )
love.graphics.circle( "fill", x, y, 0.01 )
--First derivative.
love.graphics.setColor( 0, 1.0, 0, 0.5 )
r = 1.0 + cur:Derivative( th )
x, y = r * math.cos( th ), r * math.sin( th )
love.graphics.circle( "fill", x, y, 0.01 )
--Second derivative.
love.graphics.setColor( 0, 0, 1.0, 0.5 )
r = 1.0 + cur:SecondDerivative( th )
x, y = r * math.cos( th ), r * math.sin( th )
love.graphics.circle( "fill", x, y, 0.01 )
end
end
@ -154,6 +189,19 @@ local function Draw()
end
local function Update()
local t = love.timer.getTime()
for i = 1, N do
local rxx = old:SecondDerivative( 2.0 * math.pi * (i - 1) / N )
cur.vrad[i] = 0.7 * old.vrad[i] + 0.5 * step * rxx
cur.radii[i] = old.radii[i] + step * cur.vrad[i]
end
cur:DFT( )
if love.math.random( 120 ) < 3 then
cur:Impulse( 0, 0.2 )
end
--Deep copy of current state to old state.
for name, t in pairs( cur ) do
for i = 1, 13 do
@ -161,14 +209,6 @@ local function Update()
end
end
local t = love.timer.getTime()
for i = 1, N do
cur.radii[i] = cur.radii[i] + old.vrad[i] * step
cur.vrad[i] = cur.vrad[i] - cur:SecondDerivative( ( i - 1 ) / N )
end
cur:DFT( )
end
local function DetectCollision( px, py, vpx, vpy )