your-own-drum/scores.lua

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Lua
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local love = love
local scores = {}
local highScores = {}
function scores.OnImpact( tick, isHitSuccessful )
local score = 0
if isHitSuccessful then
scores.streak = scores.streak + 1
else
table.insert( scores.streaks, scores.streak)
scores.streak = 0
end
for i, streak in ipairs( scores.streaks ) do
score = score + streak * streak
end
scores.score = score / math.pow( tick / 120.0, 1.5 )
scores.t = tick
end
function scores.Reset()
scores.score = 0
scores.streak = 0
scores.streaks = {}
end
function scores.Get()
end
function scores.Save()
local i = 1
for j = 1, #highScores do
i = j
if highScores[j] < scores.score then break end
end
table.insert( highScores, i )
end
function scores.LoadHighScores()
end
function scores.RenderHighScores()
love.graphics.setColor( 1, 1, 1, 1 )
love.graphics.printf( "Streak:."..scores.score, 0, 0, -1, "center" )
love.graphics.printf( "Score:."..scores.score, 0, 0, -1, "center" )
love.graphics.printf(
string.format( "time:\t%.2f\nstreak:\t%d\nscore:%.2f", scores.t / 120.0, scores.streak, scores.score):gsub( "%.", "," ),
0, 0.5 * love.graphics.getHeight() - 2.0* love.graphics.getFont():getHeight(),
love.graphics.getWidth(),
"center"
)
end
return scores