2023-01-13 20:05:19 +00:00
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--Character controller. Renders point particle.
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local love = love
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2023-01-14 03:46:39 +00:00
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--local wave = assert( require "wave" )
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2023-01-13 21:34:01 +00:00
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local oldBuffer = love.graphics.newCanvas()
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local newBuffer = love.graphics.newCanvas()
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2023-01-14 13:48:52 +00:00
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local oldState, curState, newState
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2023-01-14 03:46:39 +00:00
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local FRICTION = 0.01
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local MAXSPEED = 5.0
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2023-01-14 13:48:52 +00:00
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local ddx, ddy = 0.0, 0.0
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local function State( )
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return { t = 0, x = 0, y = 0, dx = 0, dy = 0 }
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end
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2023-01-13 20:05:19 +00:00
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2023-01-14 13:48:52 +00:00
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local function Current() return curState end
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local function Next() return newState end
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local function Integrate( step )
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newState.t = love.timer.getTime()
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newState.dx = (1.0 - FRICTION) * curState.dx + FRICTION * ddx
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newState.dy = (1.0 - FRICTION) * curState.dy + FRICTION * ddy
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newState.x = curState.x + newState.dx * step * MAXSPEED
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newState.y = curState.y + newState.dy * step * MAXSPEED
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end
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2023-01-13 20:05:19 +00:00
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2023-01-14 12:43:54 +00:00
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local function OnImpact( impact )
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2023-01-14 13:48:52 +00:00
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--Adjust current trajectory according to collision.
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return Integrate( impact.tNext - impact.t ) --Hmm! Maybe this should be a fixed step instead for stability's sake.
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2023-01-14 12:43:54 +00:00
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end
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2023-01-13 20:05:19 +00:00
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local function Update()
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2023-01-14 13:48:52 +00:00
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--Roll the log.
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for k, v in pairs( oldState ) do
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oldState[k] = curState[k]
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curState[k] = newState[k]
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end
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2023-01-14 12:43:54 +00:00
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end
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2023-01-13 20:05:19 +00:00
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local function OnKey()
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ddx = (love.keyboard.isScancodeDown( "d" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "a" ) and 1.0 or 0.0)
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2023-01-14 03:46:39 +00:00
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ddy = (love.keyboard.isScancodeDown( "w" ) and 1.0 or 0.0) - (love.keyboard.isScancodeDown( "s" ) and 1.0 or 0.0)
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2023-01-13 20:05:19 +00:00
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local n = math.sqrt( ddx * ddx + ddy * ddy )
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if n < 0.001 then return end
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ddx, ddy = ddx / n, ddy / n
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end
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local function Draw()
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2023-01-13 21:34:01 +00:00
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2023-01-14 13:48:52 +00:00
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love.graphics.print( ddx, 0, 100 )
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love.graphics.print( ddy, 0, 110 )
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2023-01-14 03:46:39 +00:00
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2023-01-14 13:48:52 +00:00
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local xp, yp = transform:transformPoint( oldState.x, oldState.y )
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local xc, yc = transform:transformPoint( curState.x, curState.y )
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local xn, yn = transform:transformPoint( newState.x, newState.y )
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2023-01-13 21:34:01 +00:00
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2023-01-14 13:48:52 +00:00
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local dt = love.timer.getTime() - newState.t --Integrate forward for slightly smoother rendering.
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local xf, yf = transform:transformPoint(
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newState.x + dt * newState.dx,
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newState.y + dt * newState.dy )
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2023-01-14 03:46:39 +00:00
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2023-01-13 21:34:01 +00:00
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love.graphics.setCanvas( newBuffer )
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2023-01-14 03:46:39 +00:00
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love.graphics.setColor( 1.0, 1.0, 1.0 , 0.99 ) -- White.
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2023-01-13 21:34:01 +00:00
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love.graphics.draw( oldBuffer ) --Time-dependent fade: overlay canvas over itself.
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--Render latest segment in trail.
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2023-01-14 03:46:39 +00:00
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love.graphics.setColor( 245 / 255, 169 / 255, 184 / 255, 1.0 ) --Trans pink.
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--love.graphics.line( xi, yi, xf, yf )
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2023-01-14 13:48:52 +00:00
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--Segment stuff:
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love.graphics.setLineJoin( "bevel" )
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love.graphics.setLineStyle( "smooth" )
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love.graphics.setLineWidth( 8.0 )
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love.graphics.line( xp, yp, xc, yc, xn, yn, xf, yf )
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love.graphics.circle( "fill", xf, yf, 4.0 )
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2023-01-13 21:34:01 +00:00
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love.graphics.setCanvas( oldBuffer )
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love.graphics.clear( 1.0, 1.0, 1.0, 0.0 )
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--Render circle directly to screen.
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love.graphics.setCanvas()
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love.graphics.draw( newBuffer )
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2023-01-14 13:48:52 +00:00
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--love.graphics.circle( "fill", xf, yf, 5.0 )
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2023-01-14 03:46:39 +00:00
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love.graphics.setColor( 1, 1, 1, 1.0 ) --White.
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2023-01-14 13:48:52 +00:00
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--love.graphics.circle( "line", xf, yf, 5.0 )
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2023-01-13 21:34:01 +00:00
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oldBuffer, newBuffer = newBuffer, oldBuffer
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2023-01-13 20:05:19 +00:00
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end
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local function Impact( impact )
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end
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2023-01-13 21:34:01 +00:00
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--Window resize.
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local function Resize()
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2023-01-14 03:46:39 +00:00
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newBuffer = love.graphics.newCanvas()
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--TODO: render oldBuffer to new newBuffer, but scaled down.
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oldBuffer = love.graphics.newCanvas()
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2023-01-13 21:34:01 +00:00
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2023-01-14 03:46:39 +00:00
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2023-01-13 21:34:01 +00:00
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end
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2023-01-14 13:48:52 +00:00
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local function Reset()
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oldState, curState, newState = State(), State(), State()
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Resize()
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2023-01-13 20:05:19 +00:00
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end
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2023-01-13 21:34:01 +00:00
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2023-01-13 20:05:19 +00:00
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Reset()
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return {
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2023-01-14 12:43:54 +00:00
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Integrate = Integrate,
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OnImpact = OnImpact,
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2023-01-13 20:05:19 +00:00
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Update = Update,
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OnKey = OnKey,
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Draw = Draw,
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Impact = Impact,
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Reset = Reset,
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2023-01-14 03:46:39 +00:00
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Resize = Resize,
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2023-01-14 13:48:52 +00:00
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Current = Current,
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Next = Next,
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2023-01-13 20:05:19 +00:00
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}
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