yaw-audio/src/yaw-vowel/filter.cpp

59 lines
1.2 KiB
C++

#include "filter.h"
void Resonator::clear()
{
xp = xpp = yp = ypp = 0;
}
inline float Resonator::process(float x)
{
// Apply biquad filter.
float y = scale * x - xpp - app * ypp + ap * yp;
// Update biquad memory.
xpp = xp;
xp = x;
ypp = yp;
yp = y;
return y;
}
void Resonator::set(double _app, double _ap, double _scale)
{
app = _app;
ap = _ap;
scale = _scale;
}
Filter::Filter(){};
void Filter::process(float **outputs, const float **inputs, uint32_t frames)
{
for (uint chn = 0; chn < 2; ++chn)
{
for (auto &r : res[chn])
{
for (uint32_t j = 0; j < frames; ++j)
{
outputs[chn][j] += r.process(inputs[chn][j]);
}
}
}
}
// Compute filter coefficients from
// frequency as a proportion of the sample rate
// REMEMBER: THAT'S DOUBLE THE Nyquist RATE, dummy
// and resonance in [0, 1]
void Filter::set(double x, double y, double p)
{
double r = p * 0.049 + 0.95; // Filter unstable at r = 1.
double app = r * r;
double xap = (1.0 + r * r) * cos(M_PI * x);
double yap = (1.0 + r * r) * cos(M_PI * y);
double scale = sqrt(0.5 - 0.5 * r * r);
for (auto &channelFilter : res)
{
channelFilter[0].set(app, xap, scale);
channelFilter[1].set(app, yap, scale);
}
}