vision/src/client/assets/glsl/crepuscular

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#pragma language glsl3
varying float hue;
uniform float time;
#ifdef VERTEX
uniform mat4 proj;
uniform mat4 view;
uniform sampler2D canvas;
vec4 position(mat4 transform_projection, vec4 vertex_position)
{
return vertex_position;
}
#endif
#ifdef PIXEL
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords)
{
return color;
}
#endif