local scene = assert( require 'client.scene' ) local lg = assert( love.graphics ) local server = assert( require 'client.udp' ) local connecting = {} local time, ip, port = 0 function connecting.draw() lg.print( "Connecting to server:\t"..time, 0, 0, 0 ) return false end function connecting.update(dt) time = time + dt if time > 5 then return scene.loadScene( scene.game ) end return false end function connecting:onLoad( params ) local ip, port = assert( params, "No IP address specified!" ).ip, params.port return server.connect( ip, port ) end scene.connecting = connecting return connecting