package.cpath = "..\\?.dll;..\\clib\\?.dll;"..package.cpath package.path = "..\\?.lua;..\\lualib\\?.lua;"..package.path local shared = assert( require 'shared.shared' ) local love = assert( love ) function love.load() print( "Client Started." ) assert( require 'config' ) --Crash if running luajit 2.1 and coconut missing --[[loadstring( love.data.decode( "string", "base64","G0xKAgrbAQAACgALABY2AAAAOQABADkAAgAnAgMAJwMEADYEAAA5BAEEOQQFBCcGBgA2BwAAOQcHBzkHCAcnCQkAQgcCAEEEAQBBAAICBgAKAFgAAoArAAEAWAEBgCsAAgBMAAIALWQ4MmY3M2RkNjQ1MDcxNDZiNTkwNTMwYjg0NDcwMWZlMmJmYjdjZTkeY2xpZW50L2Fzc2V0cy9jb2NvbnV0LnBuZxFuZXdJbWFnZURhdGEKaW1hZ2UJc2hhMQloYXNoCGhleAtzdHJpbmcLZW5jb2RlCWRhdGEJbG92ZV0BAAUABQAONgAAADMCAQBCAAICDgAAAFgBB4A2AAIANAIAADUDAwA2BAAAPQQEA0IAAwJCAAECMgAAgEwAAgALX19jYWxsAQAAEXNldG1ldGF0YWJsZQAKcGNhbGwA" ))()]] love.window.setIcon( assert( love.image.newImageData( "assets/client-icon.png" ) ) ) love.graphics.setNewFont( "assets/fonts/Montserrat-Bold.ttf", 48 ) local scenes = assert( require 'scene' ) assert( require 'ui.options' ) assert( require 'ui.browser' ) assert( require 'game' ) assert( require 'ui.mainmenu' ) assert( require 'connecting' ) scenes.loadScene( scenes.mainmenu ) end function love.quit() print( "Client Quit." ) end