local crepuscular = {} local lg = assert( love.graphics ) local shader = assert( lg.newShader( 'assets/glsl/crepuscular' )) local scene = assert( require( 'scene' ) ) local rectanglePosition = { } function crepuscular.draw() end function crepuscular.onLoad() end function crepuscular.resize() end function crepuscular.update() end return crepuscular