local lg = assert( love.graphics ) local scene = assert( require 'client.scene' ) local socket = assert( require 'socket' ) local shared = assert( require 'shared' ) local udp = socket.udp() local game = {} local t = 0 local tick = 0 local currentWorld = shared.NewWorld() function game.draw() end function game.update( dt ) t = dt + t if t > 0.1 then t = 0 tick = tick + 1 local s = string.format("client: %d", tick) print( s ) udp:send( s ) end end function game.onLoad( ) udp:settimeout( 0 ) udp:setpeername( "192.168.2.15", 51312 ) end return scene.add( game, 'game' )